This doesn't work at all, I haveEquipmentInfiniteDurabilityEnabled = trueandSpecialInfiniteDurabilityEnabled = Axe,Axe_Stone,Axe_Titanium,Bow,FishingRod,FishingRod_Metal,HeadLight,HeadLight_Advanced,Hook_Plastic,Hook_Scrap,Hook_Titanium,Machete,MetalDetector,NetGun,Paddle,Shear,Shovel,Spear_Plank,Spear_Scrap,SweepNet,Sword_Titanium At first I thought it was working as the bars all becomes full green, however after a little while I noticed that my flippers, and oxygen bottle were gone, I thought it was maybe a save load problem, put on new ones, a bit later in the same play session I noticed they were gone. Then I had a metal axe that was showing full green bar break in my hands. And I realized its only showing the items as full durability, but they are still breaking over time. It does seem to reset the durability to max when loading the game. So in effect what the mod does is when loading full repair the gear, then keep the bar showing as full at all times, but the item is wearing down as you play so its just hiding it breaking. Each reload causes it to refresh to full durability.
I feel like batteries should not be under usable, they are one of the few items you can "repair" by recharging them, and are more like a consumable. I would just use equipment and usable if batteries were not under useable, but instead need to set pretty much all useable in special.
I can't get any special items to work. can you give a more detailed example? This seems to be how you explained it, and the headlight still burns out. It also doesn't seem to be counted as equipment, and the usable items setting includes batteries, which feels like a cheat too far since recharging the batteries is a big part of base design.
## Special items have infinite durability. Use format ItemName, e.g. HeadLight (comma-separated). # Setting type: String # Default value: SpecialInfiniteDurabilityEnabled = HeadLight
6 comments
EquipmentInfiniteDurabilityEnabled = true
andSpecialInfiniteDurabilityEnabled = Axe,Axe_Stone,Axe_Titanium,Bow,FishingRod,FishingRod_Metal,HeadLight,HeadLight_Advanced,Hook_Plastic,Hook_Scrap,Hook_Titanium,Machete,MetalDetector,NetGun,Paddle,Shear,Shovel,Spear_Plank,Spear_Scrap,SweepNet,Sword_Titanium
At first I thought it was working as the bars all becomes full green, however after a little while I noticed that my flippers, and oxygen bottle were gone, I thought it was maybe a save load problem, put on new ones, a bit later in the same play session I noticed they were gone. Then I had a metal axe that was showing full green bar break in my hands. And I realized its only showing the items as full durability, but they are still breaking over time.
It does seem to reset the durability to max when loading the game.
So in effect what the mod does is when loading full repair the gear, then keep the bar showing as full at all times, but the item is wearing down as you play so its just hiding it breaking. Each reload causes it to refresh to full durability.
but HeadLight is degrading.
So I also tried to modify: SpecialInfinieDurabilityEnabled = HeadLight
there's no change.
I tried Head Light ( with no space ), it doesn't work
Any idea ?
## Special items have infinite durability. Use format ItemName, e.g. HeadLight (comma-separated).
# Setting type: String
# Default value:
SpecialInfiniteDurabilityEnabled = HeadLight