Hello.Please explain where to get unique names for items and how? Or PLEASE publish a list of unique names for items. Thank you.
SpecialDurabilityMultiplier = HeadLight:2
Multiple item entries are separated by commas. You need to use the item's unique name which you'll need to figure out from the code somehow. I can post a list somewhere if people actually use this.
I'm having a problem with this mod, when I close the game and open it again all my items go back to 100% durability, I wanted this mod because it extends the duration of the items, but it's making them infinite since I can't break an item in just one gameplay and when I close and open the game another day, everything is at 100% again.
Yes, I'm using the latest version, but whenever I close the game and open it again, all the tools and equipment return to 100% durability, and the plastic bottle always doubles the amount of water it can store every time it empties.
I updated here and apparently the problem of returning durability to 100% has been resolved, but the water bottle still has an error, when emptying it it doubles its capacity
im loving this mod my only problem is with 3 items so far if i turn the game off then when i get back on my flippers, oxygen bottle and metal detector's durability all go down to 1 use left.
So the same person who would even think to try to open a .dll (a binary file) in a text editor and then post a question regarding their confusion over the display of seemingly random symbols, just 4 minutes after posting their question makes a reply post claiming to have figured it out? You went from not realizing that DLLs are not plain text files to knowing how to either mod them with a hex editor or decompile, edit source, recompile, and then sign your newly compiled DLL with a trusted signing key in just 4 minutes? If so, that's impressive. If not, this is a most hilarious troll.
Loving this mod! Have ran into a snag. Have both UsableDurabilityMultiplier and EquipmentDurabilityMultiplier set to 100. All equipment and useables last a long time. Except with the air bottle, the flippers and the metal detector. When coming back into a game they are always on a single use then breaks. We tried leaving them in a box before leaving our game. And get same result. No other tool or equipment does this.
Discovering the air bottle has a durability is why I came here.
After all the work it took to make one, I was stunned to see that durability line, and came here directly after seeing this yesterday, when I first started playing the game.
If this mod messes up air bottles, then there's no reason to use it.
BTW, why the heck would a metal detector have a durability in the first place?
Another great mod, thankyou.. Your mods are always helpful. I do have a question, as I have not seen it mentioned, does/can this have any affect on engines fuel efficiency, as in biofuel/planks...?
amazing mod and a great idea, sadly my other mod i use are with unity manager, did you think you can make an other version of the mod compatible with Unity mod manager ?
Both Unity Mod Manager and BepInEx make a doorstop_config.ini file in the base game folder location. In that file there's a "targetAssembly" variable, which points either to BepInEx's or UMM's dlls.
That's what stopping me from using both BepInEx and UMM at the same time.
Now if UMM is run with it's Assembly option.. theoretically it should be possible to run them both. But that option is greyed out for me.
42 comments
Or PLEASE publish a list of unique names for items.
Thank you.
"%*@&@&" instead of words.
After all the work it took to make one, I was stunned to see that durability line, and came here directly after seeing this yesterday, when I first started playing the game.
If this mod messes up air bottles, then there's no reason to use it.
BTW, why the heck would a metal detector have a durability in the first place?
UPD нашел
Thanks again...
In that file there's a "targetAssembly" variable, which points either to BepInEx's or UMM's dlls.
That's what stopping me from using both BepInEx and UMM at the same time.
Now if UMM is run with it's Assembly option.. theoretically it should be possible to run them both. But that option is greyed out for me.
It's boring... i use 2 mods with UMM who don't have Bepinex version and 1 Bepinex... who doesn't have an UMM version... -_-'