AI upscale for the skybox Unit1_ textures with some subtle brush work.
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Changelogs
Version 1.01
fixed seams issue, extra details added to refer initial source sky more accurately (black ocean, factory facilities, color correction)
Version 1.00
Known issue: UV stretching for unit1_rt and unit1_ft textures produce some warping effect near the texture seams.
Original skyboxes for Quake 2 are very low res (256x256 px) So, i decided to make a creative upscale for one of the skyboxes used in this game using AI creative upscale and some brush work from my side, to lift up some details and bring back the mood and atmosphere of the evil Stroggos planet.