Thank you so much for the mod. In a future update, would it be possible to:
1. Bring back the PS1 objectives screen that appears every time the player enters a new map, along with its own sound effect. 2. Disable the berserker jump and all other changes to the enemy AI that the remaster made (inside the PSX mod itself), the berserker jump ruined the entire mod for me, and not this is of course not your fault. 3. Improve the sky texture, it's too pixelated, as it is right now.
Hey there. Thanks for playing. To answer your questions: * I could, but I don't know if it's a great idea. That annoyed me greatly when playing on hardware, haha. It's not currently planned. * To keep things fresh & interesting I don't plan on removing the new behaviors for the monsters; the Berserker is just not an interesting encounter without him being able to close the gap, which is why I added the cut attack back into the game to begin with (I was actually responsible for doing the implementation of this attack in Quake II Re-release; I'm sorry! It is my fault, heh) * Unfortunately this is a limitation of the re-release engine; the sky must be 32x64, as it uses the N64 sky code, and it follows your filter setting so it can't be set independently of the game textures. If we get an Update 2 to re-release I plan on addressing this issue.
I actually like that the berserker has a jump attack now, I just wish it wasn't so damn fast, long-ranged, and unavoidable. I'd like if it was more like the mutant's (or Q1 fiend's) jump - somewhat short-ranged, predictable, and no area of effect beyond their touch. Those monsters still cause a lot of anxiety when present, but you can reliably avoid damage when you're paying attention.
(Edit: Fiends also seem to try to hit you with the middle of their jump, rather than the end like the berserkers, meaning they don't always land adjacent to you if you move out of the way - and can fall off cliffs and stuff if you're clever.)
I first experienced Quake II on the PlayStation 1 (which was the best first person shooter console port of that generation hands down) and since then, I've been hoping for a total conversion for PC, especially for the splitscreen multiplayer maps. And now, all this is available on the best version ever released, plus a bunch of new stuff!
Can't wait to try it tonight! Hope it works on the GOG version as well, along with it's mixed soundtrack order that was marvelously put toguether in the PlayStation version.
You sir, are a badass!
Now let's see if I can find the PS1 main menu interface and health icons!!!
You can combine this campaign with https://www.moddb.com/mods/ps1-pack which should have what you need. It should work with the GoG version as well, yeah.
Played through it on Nightmare with a co-op bot, which worked decently well. Loved the Guardian fight, and the Arachnids are absolutely terrifying whenever you encounter them. Now you just gotta create the Tonk for real.
7 comments
1. Bring back the PS1 objectives screen that appears every time the player enters a new map, along with its own sound effect.
2. Disable the berserker jump and all other changes to the enemy AI that the remaster made (inside the PSX mod itself), the berserker jump ruined the entire mod for me, and not this is of course not your fault.
3. Improve the sky texture, it's too pixelated, as it is right now.
Other than that, it's an awesome mod.
To answer your questions:
* I could, but I don't know if it's a great idea. That annoyed me greatly when playing on hardware, haha. It's not currently planned.
* To keep things fresh & interesting I don't plan on removing the new behaviors for the monsters; the Berserker is just not an interesting encounter without him being able to close the gap, which is why I added the cut attack back into the game to begin with (I was actually responsible for doing the implementation of this attack in Quake II Re-release; I'm sorry! It is my fault, heh)
* Unfortunately this is a limitation of the re-release engine; the sky must be 32x64, as it uses the N64 sky code, and it follows your filter setting so it can't be set independently of the game textures. If we get an Update 2 to re-release I plan on addressing this issue.
(Edit: Fiends also seem to try to hit you with the middle of their jump, rather than the end like the berserkers, meaning they don't always land adjacent to you if you move out of the way - and can fall off cliffs and stuff if you're clever.)
I first experienced Quake II on the PlayStation 1 (which was the best first person shooter console port of that generation hands down) and since then, I've been hoping for a total conversion for PC, especially for the splitscreen multiplayer maps. And now, all this is available on the best version ever released, plus a bunch of new stuff!
Can't wait to try it tonight! Hope it works on the GOG version as well, along with it's mixed soundtrack order that was marvelously put toguether in the PlayStation version.
You sir, are a badass!
Now let's see if I can find the PS1 main menu interface and health icons!!!
It should work with the GoG version as well, yeah.