Hello again. Wondering if there's a chance you'd update this mod to work with the latest version of Yamagi (8.41), as some console commands don't work without the proper dll file, most notably 'g_swap_speed', which increases the speed of changing weapons.
tldr: you should use the .dll files of this mod, those are necessary to change everything inside autoexec.cfg
these .dll files are made from yamagi game source code of 2023, (source code was modified 3 times to add customization with a simple text change inside autoexec.cfg for base game and the 2 expansions)
from that time the yamagi code was updated, although to be honest the game code was good enough in 2023 to play game and expansion from start to finish with no problems.
also a game developer released a remastered version of quake2 which unifies all 3 game versions into 1 single game version with access to all weapon and monsters of base game + expansion 1 and 2 (unfortunately i did not create a modded version of that build, with the option to customize damage, ammo, armor, health etc.) [maybe i will do it in the future a few years from now...]
if you want to enjoy powered up weapons of the expansion (heat seeking slag weapon, better monster trap, better tesla mine, less ammo consuming beam gun) and/or want to change the rules of the game as you desire... you have to use the .dll of this mod...
without autoexec.cfg files the game use default unmodded values 99% of the time, with mod autoexec.cfg values the game is altered giving for example 600 max bullets instead of 400, a different behaviour of armor absorpion, harder hitting monsters on hard difficulty, powered up shotgun and expansion weapons... lowered railgun damage on alerted monster, but boosted against unaware monsters.
everything can be easily changed with a simple text editor, and if you download the huge download pack you get access to better texture mod and fixed maps (where monsters stuck in the unmodded game, are unstuck... these fixes works even used as standalone in the unmodded game)
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although i think i included the uncompiled source code, so if you know how to compile it... you could add the functionality that is missing.
these .dll files are made from yamagi game source code of 2023, (source code was modified 3 times to add customization with a simple text change inside autoexec.cfg for base game and the 2 expansions)
from that time the yamagi code was updated, although to be honest the game code was good enough in 2023 to play game and expansion from start to finish with no problems.
also a game developer released a remastered version of quake2 which unifies all 3 game versions into 1 single game version with access to all weapon and monsters of base game + expansion 1 and 2 (unfortunately i did not create a modded version of that build, with the option to customize damage, ammo, armor, health etc.) [maybe i will do it in the future a few years from now...]
if you want to enjoy powered up weapons of the expansion (heat seeking slag weapon, better monster trap, better tesla mine, less ammo consuming beam gun) and/or want to change the rules of the game as you desire... you have to use the .dll of this mod...
without autoexec.cfg files the game use default unmodded values 99% of the time, with mod autoexec.cfg values the game is altered giving for example 600 max bullets instead of 400, a different behaviour of armor absorpion, harder hitting monsters on hard difficulty, powered up shotgun and expansion weapons... lowered railgun damage on alerted monster, but boosted against unaware monsters.
everything can be easily changed with a simple text editor, and if you download the huge download pack you get access to better texture mod and fixed maps (where monsters stuck in the unmodded game, are unstuck... these fixes works even used as standalone in the unmodded game)