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spuds

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organicspuds

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53 comments

  1. voydle
    voydle
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    Can we get an extra trick setting or something that enables the Dreambreaker to spawn outside of the Dilapidated Dungeon without randomizing the start spawn?
    I noticed that sunsetter can still be used to break wall and open locks even without Dreambreaker, and i also noticed that you can get a phantom Dreambreaker at save points that, while not being able to attack with it, can be used to damage enemies if you have Strikebreak or any wall kick upgrade. it can even be used with Strikebreak to bounce off enemies with Ascended Light.
  2. Skelephant
    Skelephant
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    Firstly, I just want to thank you for this amazing mod! I've got over 100 hrs in the game thanks it. It's been my favorite way to enjoy a quick 30-40 minute game session, and I look forward to whatever future updates may bring.

    In my last run, I encountered a bit of an issue where the logic put Strikebreak in the soul cutter zone chair, but the last Big Key is at soul cutter. So with the changes to the gates, I think it's impossible to get into that area, unless there is still some way to glitch into the area that I don't know about. Just thought I would bring it up in case there is an issue to be looked into there.

    Thanks again for the fantastic mod!
  3. KitsuAri
    KitsuAri
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    hay just a simple question that you may of said about already.         

     is the game meant to crash when I use the map.
    1. organicspuds
      organicspuds
      • member
      • 9 kudos
      the rando doesn't touch anything related to the map and it works fine for me so this probably isn't a randomiser issue
    2. KitsuAri
      KitsuAri
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      thank you
  4. E113
    E113
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    i'm confused on how to install this randomizer, how do i set it up?
    1. organicspuds
      organicspuds
      • member
      • 9 kudos
      download the exe and run it
    2. Linksta07
      Linksta07
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      I'm running the mod via nexus and it's not working.
      EDIT: figured it out, it's an exe not just some mod to run.
  5. deleted127039643
    deleted127039643
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    For some reason I can't randomize outfits, enemies, levers, or transitions. Is that intentional?
    1. organicspuds
      organicspuds
      • member
      • 9 kudos
      yeah it's greyed out because it's planned
    2. KitsuAri
      KitsuAri
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      how long do you think it will take you to add them?
    3. organicspuds
      organicspuds
      • member
      • 9 kudos
      outfits have been added and enemies should be fairly easily done, but transitions are tricky because they require a logic rework and levers also are because it'll require some custom blueprints
  6. 13laac
    13laac
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    thank you for mod. the fast majority of my playtime(75h) has been doing runs over the past year and it still hasnt gotten old. my only request is the option to choose your starting inventory. sometimes i just really want to practice slide jumps but it takes me 30 minutes to find slide and i would love to just start with it. i would also love to try a transition randomizer but understand the work that needs to go into it.
    1. organicspuds
      organicspuds
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      the praise means a lot thank you! yeah development has essentially stopped apart from the music rando i recently added and i might also make a setting compatible with pseudomenumod so different seeds can be on different files. not sure what would happen to checks you start with in the world but that would be a nice feature. transition rando would be really great but would require a fourth logic rework i'm not prepared to do. again thank you so much for playing!
  7. maxface14
    maxface14
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    Super impressive and a lot of fun! This game is absolutely perfect rando fuel. One thing I might suggest is displaying label(s) for the room that the player is in (the same way it’s written in the logic tree) somewhere onscreen so that the player can check the logic tree to see whether or not a given skip is possible with their current equipment. Obviously there are some rooms with multiple logic checks in them so I’m not sure how much work that part entails, but it would be a lovely quality of life feature.

    Again, great work! I’m excited to see where you take this in the future!
    1. organicspuds
      organicspuds
      • member
      • 9 kudos
      thank you for the kind words! i feel like the labels could be done just by editing the map image files so that could be a fun endeavour
  8. idiotchicken
    idiotchicken
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    is it possible to maybe have some kind of pak file that works with pseudo menu and makes the rando only affect one save, or will the rando only work globally?
    1. organicspuds
      organicspuds
      • member
      • 9 kudos
      it is possible but it would have to be an extra option for me to put in - i don't really see too much point tho since you can just move the generated rando_p.pak somewhere else while you play vanilla
  9. SharloBun
    SharloBun
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    Are there any plans or interests in getting this randomizer functioning with the Archipelago Randomizer? in case you dont know what that is heres a link https://archipelago.gg
    1. organicspuds
      organicspuds
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      • 9 kudos
      Amalgaeon is working on an archipelago version  )
    2. SharloBun
      SharloBun
      • supporter
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      only saw your response but lets gooo! just finished doing another seed with some frens and we were just talking about this again :D
    3. SharloBun
      SharloBun
      • supporter
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      sorry for the double reply but who is Amalgaeon, just searched nexus and couldnt come across them, are they someone in the archipelago discord or are they just someone you know. just wondering cause im very excited and wanna keep an eye on how its goin
    4. Aikeon
      Aikeon
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      Any news on this ? I saw an archipelago mod of Pseudoregalia, but it cleary isn't as complex and cool as yours, so I was wondering if this mod had any ties with Amalgaeon or not...
    5. organicspuds
      organicspuds
      • member
      • 9 kudos
      here is the link to the archipelago version https://github.com/pseudoregalia-modding/pseudoregalia-archipelago
      unfortunately only compatible with the last version of the game and with less options - the creator is currently taking a long hiatus
  10. ChapChris03
    ChapChris03
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    I had just started a randomizer run, but when I got to a point I picked up a power and it was a second cling gem? My game crashed when I picked it up, was there a setting for this? I was really enjoying it up till then
    1. organicspuds
      organicspuds
      • member
      • 9 kudos
      weird that it crashed - there would be a second cling gem if you enabled split cling which splits cling gem into 3 pickups