0 of 0

File information

Last updated

Original upload

Created by

spuds

Uploaded by

organicspuds

Virus scan

Safe to use

Tags for this mod

39 comments

  1. idiotchicken
    idiotchicken
    • member
    • 0 kudos
    is it possible to maybe have some kind of pak file that works with pseudo menu and makes the rando only affect one save, or will the rando only work globally?
    1. organicspuds
      organicspuds
      • member
      • 5 kudos
      it is possible but it would have to be an extra option for me to put in - i don't really see too much point tho since you can just move the generated rando_p.pak somewhere else while you play vanilla
  2. SharloBun
    SharloBun
    • supporter
    • 0 kudos
    Are there any plans or interests in getting this randomizer functioning with the Archipelago Randomizer? in case you dont know what that is heres a link https://archipelago.gg
    1. organicspuds
      organicspuds
      • member
      • 5 kudos
      Amalgaeon is working on an archipelago version  )
    2. SharloBun
      SharloBun
      • supporter
      • 0 kudos
      only saw your response but lets gooo! just finished doing another seed with some frens and we were just talking about this again :D
    3. SharloBun
      SharloBun
      • supporter
      • 0 kudos
      sorry for the double reply but who is Amalgaeon, just searched nexus and couldnt come across them, are they someone in the archipelago discord or are they just someone you know. just wondering cause im very excited and wanna keep an eye on how its goin
    4. Aikeon
      Aikeon
      • member
      • 0 kudos
      Any news on this ? I saw an archipelago mod of Pseudoregalia, but it cleary isn't as complex and cool as yours, so I was wondering if this mod had any ties with Amalgaeon or not...
    5. organicspuds
      organicspuds
      • member
      • 5 kudos
      here is the link to the archipelago version https://github.com/pseudoregalia-modding/pseudoregalia-archipelago
      unfortunately only compatible with the last version of the game and with less options - the creator is currently taking a long hiatus
  3. ChapChris03
    ChapChris03
    • member
    • 0 kudos
    I had just started a randomizer run, but when I got to a point I picked up a power and it was a second cling gem? My game crashed when I picked it up, was there a setting for this? I was really enjoying it up till then
    1. organicspuds
      organicspuds
      • member
      • 5 kudos
      weird that it crashed - there would be a second cling gem if you enabled split cling which splits cling gem into 3 pickups
  4. borninaflame
    borninaflame
    • member
    • 2 kudos
    Does the Spawn option affect the logic at all yet?
    Because I started a run to try out Spawn, with Abilities/Health/Small/Big/Progressive/Spawn enabled and Tricks unchanged.

    Spawned in Castle Sansa and while I can get around to a bunch of spots, I can't seem to access anything, no abilities at all.
    I could fall down into the Dungeon and get the Cling Gems and a Small Key but can't get out. I can't seem to make it up to the DB in the Bailey with no abilities. The rest of the stuff appears to be out of reach, checked the logic and spoiler log and still can't tell what I would be able to get to.

    Spoiler log:
    Small Key: where dream breaker normally is in Dilapidated Dungeon
    6 Cling Gems: where the first health piece is in Dilapidated Dungeon
    Health: where slide normally is in Dilapidated Dungeon
    Pilgrimage: black hole parkour off the beaten path in Dilapidated Dungeon
    Health: up in the rafters in Dilapidated Dungeon
    Small Key: missable high walled room in Dilapidated Dungeon
    Soul Cutter: strong eyes' lair in Dilapidated Dungeon
    Small Key: in the building you slide into in Empty Bailey
    Dream Breaker: guarded by the hand and soldier in Empty Bailey
    Big Key: where solar wind normally is in Empty Bailey
    Big Key: in the tower in the middle in Empty Bailey
    Health: under the cheese bell in Empty Bailey
    Clear Mind: where memento normally is in Castle Sansa
    Health: where indignation normally is in Castle Sansa
    Health: chillin' on a ledge by the window in Castle Sansa
    Health: tucked deep in a corner in the bouncer room in Castle Sansa
    Health: the extremely slappable wheel guy room in Castle Sansa
    Indignation: the old softlock room in Castle Sansa
    Slide: cool moon room in Castle Sansa
    Health: through the wallkick tunnel in Castle Sansa
    Good Graces: in the pit next to the dungeon entrance in Castle Sansa
    Big Key: on the ledge above the bailey entrance in Castle Sansa
    Small Key: next to a bouncer in the massive room in Castle Sansa
    Health: in the room with two other ones to each side in Castle Sansa
    Solar Wind: near the entrance from sansa keep in Underbelly
    Empathy: the soul cutter lever room in Underbelly
    Sun Greaves: where ascendant light normally is in Underbelly
    Health: in an alcove behind some pillars in Underbelly
    Health: on a missable ledge in the centre in Underbelly
    Health: black hole parkour behind strikebreak wall in Underbelly
    Health: behind the locked door in Underbelly
    Health: on top of the big building in Underbelly
    Martial Prowess: where sun greaves normally is in Listless Library
    Small Key: in the buttress room in Listless Library
    Small Key: in the hay behind the locked door in Listless Library
    Big Key: tucked deep behind the locked door in Listless Library
    Clear Mind: on a beam in the corner in Twilight Theatre
    Good Graces: hiding amid the boxes in Twilight Theatre
    Heliacal Power: behind three maximum security cages in Twilight Theatre
    Memento: where soul cutter normally is in Twilight Theatre
    Ascendant Light: in the back on a pillar in Twilight Theatre
    Health: behind the locked door in Twilight Theatre
    Aerial Finesse: where cling gem normally is in Tower Ruins
    Empathy: atop the tower in Tower Ruins
    Health: where strikebreak normally is in Sansa Keep
    Clear Mind: where sunsetter normally is in Sansa Keep
    Small Key: in an alcove next to the locked door in Sansa Keep
    Big Key: in the room with a lever on each side in Sansa Keep
    Sunsetter: tucked near the theatre entrance in Sansa Keep
    Strikebreak: at the end of the parkour in Sansa Keep
    1. organicspuds
      organicspuds
      • member
      • 5 kudos
      yes random spawn is in logic so seeds should be completable
  5. Link2434
    Link2434
    • member
    • 0 kudos
    This is a ton of fun but I wanted to ask: are there any plans to add hints like you see in some other randomizers? Specifically I ended up full clearing a seed looking for the last major key only to end up looking at the spoiler log and discovering that it was in a room I'd been in before and forgotten I hadn't completed, and was wondering if there was any chance that the five stones that tell you where the major keys are vanilla could be made to tell you where they are in your seed.
  6. deleted127039643
    deleted127039643
    • account closed
    • 0 kudos
    For some reason I can't randomize outfits, enemies, levers, or transitions. Is that intentional?
    1. organicspuds
      organicspuds
      • member
      • 5 kudos
      yeah it's greyed out because it's planned
  7. Dawnfinder
    Dawnfinder
    • member
    • 0 kudos
    Been loving the rando, thank you for making it and keeping it up to date all this time. The updates for split greaves/cling and progressive items had me racing a lot more of these with friends, and I love the new spawn rando. Definitely looking forward to transitions rando!
  8. SirWoG
    SirWoG
    • member
    • 0 kudos
    Just tried my first run with this randomizer and had a blast! Did have some terrible luck though, ascendant light was in the "black hole parkour behind strikebreak wall in Underbelly" so that was a pain and a half to get...! Worst part was I didn't need it after all, and the final key was one I had grabbed at the start but had to reset and completely forgot. Whoops! Bad luck aside, I think there should be mention of how glitchy allowing chair randomization is. Floating chairs that give you partial flight, while funny, did force me to reset once right at the start before I had any movement tech that could break me free.
    Regardless, I had quite some fun, thanks for the randomizer!
    1. organicspuds
      organicspuds
      • member
      • 5 kudos
      yeah still brainstorming a way to ensure they're consistently on the ground
  9. taffywabbit
    taffywabbit
    • member
    • 0 kudos
    been having a great time with this, pseudo's structure is an unbelievably perfect fit for a randomizer. thanks so much for working on this!

    out of curiosity, is it possible for the split Cling Gem setting to show some kind of indication of how many Gem pickups you've gotten? the progressive Heliacal Powers are easy to check, but i feel like i'm always forgetting whether i have 2, 4, or 6 wall clings (especially when i've done multiple runs in a short period) and some way to check that ingame would be super handy
    1. organicspuds
      organicspuds
      • member
      • 5 kudos
      that would need a lot of effort custom ui stuff just to display a number yeah :/
  10. Milefire
    Milefire
    • member
    • 0 kudos
    Hey I've been enjoying the mod, but my run died when I got to the Twilight theater as the projectile attack was put into the cage where the boss key is, I have managed to get all abilities but this one, unless there's a way to sequence break through this through the long hallway where you're meant to use the power, I think this run is dead.

    Otherwise I had a blast using this mod, hopefully you can tune in the future to make sure this kind of issue doesn't happen.
    Hope things are going well, good luck!
    1. organicspuds
      organicspuds
      • member
      • 5 kudos
      i believe the recent logic update fixed this if you had progressive on - if not then i need to fix something