is it possible to maybe have some kind of pak file that works with pseudo menu and makes the rando only affect one save, or will the rando only work globally?
it is possible but it would have to be an extra option for me to put in - i don't really see too much point tho since you can just move the generated rando_p.pak somewhere else while you play vanilla
Are there any plans or interests in getting this randomizer functioning with the Archipelago Randomizer? in case you dont know what that is heres a link https://archipelago.gg
sorry for the double reply but who is Amalgaeon, just searched nexus and couldnt come across them, are they someone in the archipelago discord or are they just someone you know. just wondering cause im very excited and wanna keep an eye on how its goin
Any news on this ? I saw an archipelago mod of Pseudoregalia, but it cleary isn't as complex and cool as yours, so I was wondering if this mod had any ties with Amalgaeon or not...
here is the link to the archipelago version https://github.com/pseudoregalia-modding/pseudoregalia-archipelago unfortunately only compatible with the last version of the game and with less options - the creator is currently taking a long hiatus
I had just started a randomizer run, but when I got to a point I picked up a power and it was a second cling gem? My game crashed when I picked it up, was there a setting for this? I was really enjoying it up till then
Does the Spawn option affect the logic at all yet? Because I started a run to try out Spawn, with Abilities/Health/Small/Big/Progressive/Spawn enabled and Tricks unchanged.
Spawned in Castle Sansa and while I can get around to a bunch of spots, I can't seem to access anything, no abilities at all. I could fall down into the Dungeon and get the Cling Gems and a Small Key but can't get out. I can't seem to make it up to the DB in the Bailey with no abilities. The rest of the stuff appears to be out of reach, checked the logic and spoiler log and still can't tell what I would be able to get to.
Spoiler log: Small Key: where dream breaker normally is in Dilapidated Dungeon 6 Cling Gems: where the first health piece is in Dilapidated Dungeon Health: where slide normally is in Dilapidated Dungeon Pilgrimage: black hole parkour off the beaten path in Dilapidated Dungeon Health: up in the rafters in Dilapidated Dungeon Small Key: missable high walled room in Dilapidated Dungeon Soul Cutter: strong eyes' lair in Dilapidated Dungeon Small Key: in the building you slide into in Empty Bailey Dream Breaker: guarded by the hand and soldier in Empty Bailey Big Key: where solar wind normally is in Empty Bailey Big Key: in the tower in the middle in Empty Bailey Health: under the cheese bell in Empty Bailey Clear Mind: where memento normally is in Castle Sansa Health: where indignation normally is in Castle Sansa Health: chillin' on a ledge by the window in Castle Sansa Health: tucked deep in a corner in the bouncer room in Castle Sansa Health: the extremely slappable wheel guy room in Castle Sansa Indignation: the old softlock room in Castle Sansa Slide: cool moon room in Castle Sansa Health: through the wallkick tunnel in Castle Sansa Good Graces: in the pit next to the dungeon entrance in Castle Sansa Big Key: on the ledge above the bailey entrance in Castle Sansa Small Key: next to a bouncer in the massive room in Castle Sansa Health: in the room with two other ones to each side in Castle Sansa Solar Wind: near the entrance from sansa keep in Underbelly Empathy: the soul cutter lever room in Underbelly Sun Greaves: where ascendant light normally is in Underbelly Health: in an alcove behind some pillars in Underbelly Health: on a missable ledge in the centre in Underbelly Health: black hole parkour behind strikebreak wall in Underbelly Health: behind the locked door in Underbelly Health: on top of the big building in Underbelly Martial Prowess: where sun greaves normally is in Listless Library Small Key: in the buttress room in Listless Library Small Key: in the hay behind the locked door in Listless Library Big Key: tucked deep behind the locked door in Listless Library Clear Mind: on a beam in the corner in Twilight Theatre Good Graces: hiding amid the boxes in Twilight Theatre Heliacal Power: behind three maximum security cages in Twilight Theatre Memento: where soul cutter normally is in Twilight Theatre Ascendant Light: in the back on a pillar in Twilight Theatre Health: behind the locked door in Twilight Theatre Aerial Finesse: where cling gem normally is in Tower Ruins Empathy: atop the tower in Tower Ruins Health: where strikebreak normally is in Sansa Keep Clear Mind: where sunsetter normally is in Sansa Keep Small Key: in an alcove next to the locked door in Sansa Keep Big Key: in the room with a lever on each side in Sansa Keep Sunsetter: tucked near the theatre entrance in Sansa Keep Strikebreak: at the end of the parkour in Sansa Keep
This is a ton of fun but I wanted to ask: are there any plans to add hints like you see in some other randomizers? Specifically I ended up full clearing a seed looking for the last major key only to end up looking at the spoiler log and discovering that it was in a room I'd been in before and forgotten I hadn't completed, and was wondering if there was any chance that the five stones that tell you where the major keys are vanilla could be made to tell you where they are in your seed.
Been loving the rando, thank you for making it and keeping it up to date all this time. The updates for split greaves/cling and progressive items had me racing a lot more of these with friends, and I love the new spawn rando. Definitely looking forward to transitions rando!
Just tried my first run with this randomizer and had a blast! Did have some terrible luck though, ascendant light was in the "black hole parkour behind strikebreak wall in Underbelly" so that was a pain and a half to get...! Worst part was I didn't need it after all, and the final key was one I had grabbed at the start but had to reset and completely forgot. Whoops! Bad luck aside, I think there should be mention of how glitchy allowing chair randomization is. Floating chairs that give you partial flight, while funny, did force me to reset once right at the start before I had any movement tech that could break me free. Regardless, I had quite some fun, thanks for the randomizer!
been having a great time with this, pseudo's structure is an unbelievably perfect fit for a randomizer. thanks so much for working on this!
out of curiosity, is it possible for the split Cling Gem setting to show some kind of indication of how many Gem pickups you've gotten? the progressive Heliacal Powers are easy to check, but i feel like i'm always forgetting whether i have 2, 4, or 6 wall clings (especially when i've done multiple runs in a short period) and some way to check that ingame would be super handy
Hey I've been enjoying the mod, but my run died when I got to the Twilight theater as the projectile attack was put into the cage where the boss key is, I have managed to get all abilities but this one, unless there's a way to sequence break through this through the long hallway where you're meant to use the power, I think this run is dead.
Otherwise I had a blast using this mod, hopefully you can tune in the future to make sure this kind of issue doesn't happen. Hope things are going well, good luck!
39 comments
unfortunately only compatible with the last version of the game and with less options - the creator is currently taking a long hiatus
Because I started a run to try out Spawn, with Abilities/Health/Small/Big/Progressive/Spawn enabled and Tricks unchanged.
Spawned in Castle Sansa and while I can get around to a bunch of spots, I can't seem to access anything, no abilities at all.
I could fall down into the Dungeon and get the Cling Gems and a Small Key but can't get out. I can't seem to make it up to the DB in the Bailey with no abilities. The rest of the stuff appears to be out of reach, checked the logic and spoiler log and still can't tell what I would be able to get to.
Spoiler log:
Small Key: where dream breaker normally is in Dilapidated Dungeon
6 Cling Gems: where the first health piece is in Dilapidated Dungeon
Health: where slide normally is in Dilapidated Dungeon
Pilgrimage: black hole parkour off the beaten path in Dilapidated Dungeon
Health: up in the rafters in Dilapidated Dungeon
Small Key: missable high walled room in Dilapidated Dungeon
Soul Cutter: strong eyes' lair in Dilapidated Dungeon
Small Key: in the building you slide into in Empty Bailey
Dream Breaker: guarded by the hand and soldier in Empty Bailey
Big Key: where solar wind normally is in Empty Bailey
Big Key: in the tower in the middle in Empty Bailey
Health: under the cheese bell in Empty Bailey
Clear Mind: where memento normally is in Castle Sansa
Health: where indignation normally is in Castle Sansa
Health: chillin' on a ledge by the window in Castle Sansa
Health: tucked deep in a corner in the bouncer room in Castle Sansa
Health: the extremely slappable wheel guy room in Castle Sansa
Indignation: the old softlock room in Castle Sansa
Slide: cool moon room in Castle Sansa
Health: through the wallkick tunnel in Castle Sansa
Good Graces: in the pit next to the dungeon entrance in Castle Sansa
Big Key: on the ledge above the bailey entrance in Castle Sansa
Small Key: next to a bouncer in the massive room in Castle Sansa
Health: in the room with two other ones to each side in Castle Sansa
Solar Wind: near the entrance from sansa keep in Underbelly
Empathy: the soul cutter lever room in Underbelly
Sun Greaves: where ascendant light normally is in Underbelly
Health: in an alcove behind some pillars in Underbelly
Health: on a missable ledge in the centre in Underbelly
Health: black hole parkour behind strikebreak wall in Underbelly
Health: behind the locked door in Underbelly
Health: on top of the big building in Underbelly
Martial Prowess: where sun greaves normally is in Listless Library
Small Key: in the buttress room in Listless Library
Small Key: in the hay behind the locked door in Listless Library
Big Key: tucked deep behind the locked door in Listless Library
Clear Mind: on a beam in the corner in Twilight Theatre
Good Graces: hiding amid the boxes in Twilight Theatre
Heliacal Power: behind three maximum security cages in Twilight Theatre
Memento: where soul cutter normally is in Twilight Theatre
Ascendant Light: in the back on a pillar in Twilight Theatre
Health: behind the locked door in Twilight Theatre
Aerial Finesse: where cling gem normally is in Tower Ruins
Empathy: atop the tower in Tower Ruins
Health: where strikebreak normally is in Sansa Keep
Clear Mind: where sunsetter normally is in Sansa Keep
Small Key: in an alcove next to the locked door in Sansa Keep
Big Key: in the room with a lever on each side in Sansa Keep
Sunsetter: tucked near the theatre entrance in Sansa Keep
Strikebreak: at the end of the parkour in Sansa Keep
Regardless, I had quite some fun, thanks for the randomizer!
out of curiosity, is it possible for the split Cling Gem setting to show some kind of indication of how many Gem pickups you've gotten? the progressive Heliacal Powers are easy to check, but i feel like i'm always forgetting whether i have 2, 4, or 6 wall clings (especially when i've done multiple runs in a short period) and some way to check that ingame would be super handy
Otherwise I had a blast using this mod, hopefully you can tune in the future to make sure this kind of issue doesn't happen.
Hope things are going well, good luck!