Could you create a mod called difficulty value modifier so that we can modify the difficulty values modify the health and damage they inflict for the player and his allies, the infected, and the military for more fun please !
1. Download this mod and the P2 mod in the description 2. Copy the insides of the folders and paste them in the root folder with the game exe. 3. done
If you wanna do this through vortex then create the community extension for protoype 2 if it isnt there (its actually really easy if you can filter through all the jargon)
- Go to the root files of the mod and create a zip of the script folder and files inside and then load them and the P2.zip as an engine injector via vortex and deploy.
So you say that you can control infected creatures... but that's just outright not true. And I downloaded the files you suggested, following your instructions.
Trying one of the options like "Controlbrawler" just spawns that creature, but without you having any control over it. It just has it's own AI, with your camera following it.
It seems to have worked!!! Delete the following lines in the "controlEvolved.lua" file: fe_HideHUDElements(HUD_ELEMENT.MASS) fe_HideHUDElements(HUD_ELEMENT.EQUIPPED_POWERS) fe_HideHUDElements(HUD_ELEMENT.HEALTH) I hope it helped you))
I have a problem with the goliath and the problem is that the goliath does not attack civilians and millitars but attacks the juggernaut that we control a small correction is necessary for the goliath to attack civilians and millitars but not the juggernaut that we control please!
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К ОТКРЫТЬ МОД В ИГРЕКА
1. Download this mod and the P2 mod in the description
2. Copy the insides of the folders and paste them in the root folder with the game exe.
3. done
If you wanna do this through vortex then create the community extension for protoype 2 if it isnt there (its actually really easy if you can filter through all the jargon)
- Go to the root files of the mod and create a zip of the script folder and files inside and then load them and the P2.zip as an engine injector via vortex and deploy.
Trying one of the options like "Controlbrawler" just spawns that creature, but without you having any control over it. It just has it's own AI, with your camera following it.
fe_HideHUDElements(HUD_ELEMENT.MASS)
fe_HideHUDElements(HUD_ELEMENT.EQUIPPED_POWERS)
fe_HideHUDElements(HUD_ELEMENT.HEALTH)
I hope it helped you))