A tool to open and edit Prototype 1 and 2 P3D files.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This tools is based on the original software by Gibbed. Here's the original software Github link: https://github.com/gibbed/Gibbed.Prototype
File credits
Gibbed, for creating the original Edit3D which this tool used as base. https://github.com/gibbed
Donation Points system
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Introduction This tools allows to open and edit Prototype 1 and 2 P3D files, but whats a P3D? A P3D are files that contains data related to their type (Textures, meshes, sounds, metadata, etc). The P3Ds contains practically all the games art assets and more.
This tool is based on Gibbed's Edit3D but further improved, adding quality of life changes, extra features support for more P3D types, and the capability to import/export the P3D.
Features
Load/save P3D files.
Create a new P3D file.
Export/import single P3D nodes.
Some types support importing and exporting just the data (the data "inside" the P3D node).
Texture viewing
Tutorial A tutorial by Mysterious Powers of the Discord server
Future This currently a work in progress but the plan is to support all P3D types, from meshes to things like sound or text, for both Prototype 1 and 2.