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Ordzo

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ordzo11

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29 comments

  1. EMRLovess
    EMRLovess
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    I had frequent fps drops for no reason. But ı got fps drops when ı zoomed out too. It drops from 55 to 5-10 for a second or too,  sometimes ıt takes even longer than that.
    1. ordzo11
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      The problem is known, the solution is being worked on.
    2. Llunull
      Llunull
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      Has this issue been fixed?
    3. ordzo11
      ordzo11
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      Yes.
  2. Chansh
    Chansh
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    Not too sure why but my game drops a lot of FPS when running this mod. Basically the fps dropped every 5-10 seconds every time I tried to move for example if I kept sprinting or walking it just kept dropping every 5-10 seconds. I tried to figure out which mod it was and found that this is the only mod that leads to frame drops when enabled by itself and when enabled with all the other mods together. 
  3. SoloHNTRph
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    Hi Ordzo,

    I've noticed a bug when refueling the chainsaw in B42: when I add fuel, it doesn't return the gas can on the inventory. I tried fixing the code myself, and it now works. I checked how the vanilla code handles generator refueling and applied a similar approach to your mod. I apologize for modifying your code, but I hope this might help you in fixing it. Here's the whole code in ISFuelChainsawAction.lua that I modify:

    require "TimedActions/ISBaseTimedAction"

    ISFuelChainsawAction = ISBaseTimedAction:derive("ISFuelChainsawAction");

    function ISFuelChainsawAction:isValid()
        return self.chainsaw ~= nil and self.petrol ~= nil and getPlayer():getPrimaryHandItem():getType() == "Chainsaw2"
    end

    function ISFuelChainsawAction:update()
        self.chainsaw:setJobDelta(self:getJobDelta());
    end

    function ISFuelChainsawAction:start()
        self.chainsaw:setJobType(getText("ContextMenu_ChainsawFuel"));
        self.chainsaw:setJobDelta(0.0);
    end

    function ISFuelChainsawAction:stop()
        ISBaseTimedAction.stop(self);
        self.chainsaw:setJobDelta(0.0);
    end

    function ISFuelChainsawAction:perform()
        -- Basic error checking
        if not self.chainsaw or not self.petrol then
            ISBaseTimedAction.perform(self);
            return
        end

        -- Complete the action - actual fuel transfer happens in complete()
        ISBaseTimedAction.perform(self);
    end

    function ISFuelChainsawAction:complete()
        -- Update chainsaw fuel
        local ModData = self.chainsaw:getModData();
        if not ModData.FuelAmt then ModData.FuelAmt = 0 end
       
        -- Define maximum fuel capacity
        local maxFuel = 120;
       
        -- Calculate how much fuel to add from petrol can
        local endFuel = 0;
        local fluidCont = self.petrol:getFluidContainer();
       
        -- If it's a proper fluid container
        if fluidCont then
            -- Add fuel until chainsaw is full or container is empty
            -- Each 1.0 unit of petrol = 30 units of chainsaw fuel
            while fluidCont:getAmount() >= 1.0 and ModData.FuelAmt + endFuel < maxFuel do
                local amount = fluidCont:getAmount() - 1.0;
                fluidCont:adjustAmount(amount);
                endFuel = endFuel + 30;
            end
           
            -- Sync the petrol item
            self.petrol:syncItemFields();
           
            -- Check if petrol can is empty and replace if needed
            if fluidCont:getAmount() <= 0 then
                local inv = self.character:getInventory();
                if inv then
                    inv:RemoveItem(self.petrol);
                    inv:AddItem("Base.EmptyPetrolCan");
                end
            end
        -- Fallback for older code or non-fluid containers
        else
            -- Use traditional method
            self.petrol:Use();
            endFuel = 30;
           
            -- Check if petrol can is empty and replace if needed
            if self.petrol:getUsedDelta() <= 0 then
                local inv = self.character:getInventory();
                if inv then
                    inv:RemoveItem(self.petrol);
                    inv:AddItem("Base.EmptyPetrolCan");
                end
            end
        end
       
        -- Add the fuel to the chainsaw
        ModData.FuelAmt = ModData.FuelAmt + endFuel;
        if ModData.FuelAmt > maxFuel then
            ModData.FuelAmt = maxFuel;
        end

        -- Queue another action if we're supposed to fill completely
        if self.full and ModData.FuelAmt < maxFuel and
            ((fluidCont and fluidCont:getAmount() > 0) or
            (not fluidCont and self.petrol:getCurrentUsesFloat() > 0)) then
            -- Only add a new action if the current one finished successfully
            ISTimedActionQueue.add(ISFuelChainsawAction:new(self.character, self.chainsaw, self.petrol, self.full, 50));
        end
       
        return true;
    end

    function ISFuelChainsawAction:new(character, chainsaw, petrolcan, full, time)
        local o = {};
        setmetatable(o, self);
        self.__index = self;
        o.character = character;
        o.stopOnWalk = true;
        o.stopOnRun = true;
        o.maxTime = time;
        -- custom fields
        o.chainsaw = chainsaw;
        o.petrol = petrolcan;
        o.full = full;
        o.ModData = nil
        return o;
    end
  4. daialemontes
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    The harness is bugged and its giving player max carry weight , lol.... you equip it and suddenly you have super strength.

    The backpack giving 100 reduction while giving a lot of carry even with disorganized is a bit OP, maybe drop it to 90%? 

    Mod`s great comes with a lot of quality of lifes (MOSTLY TALKING ABOUT LOCKPICKING COME ON DEVS) that are amazing and now you can craft backpacks but you could put the military a bit farther in tailoring and adding duffels,hikings with lesser tailoring degree.

    Another feedback note, the scissors have alternatives now in B42 if you want to patch your recipes only allowing the conventional scissor to work.

    all in all, amazing mod with a load of cool crap to work with.
    1. ordzo11
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      What version are you talking about? 41 or 42?The B42 version is a bit "broken" at the moment.

      I forgot... there should be a sandbox optin for harness... or is it in the next version :)
  5. SoloHNTRph
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    Hey ordzo, are the errors from the start of the game are normal? just asking. Im kinda worried about the errors. but overall its a great mod! it really helps a lot.
    1. ordzo11
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      What errors are these exactly. Perhaps they are related to other mods (which this mod uses). Try to put the mod last in the loading order.
      It would be good to see where the error is in the log file!.
    2. SoloHNTRph
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      function: onSave -- file: RDC_Z_UI.lua line # 1220 | MOD: Ordzos AddOns
      ERROR: General     , 1737743854100> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: stringify of non-table: null at KahluaThread.tableget line:1689.
      ERROR: General     , 1737743854101> DebugLogStream.printException> Stack trace:
      java.lang.RuntimeException: attempted index: stringify of non-table: null
      at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
      at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
      at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
      at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
      at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
      at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
      at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
      at zombie.Lua.Event.trigger(Event.java:64)
      at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
      at zombie.GameWindow.save(GameWindow.java:1262)
      at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:325)
      at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:225)
      at java.base/java.lang.Thread.run(Unknown Source)
      LOG  : General     , 1737743854124> -----------------------------------------
      STACK TRACE
      -----------------------------------------
      function: onSave -- file: RDC_Z_UI.lua line # 1220 | MOD: Ordzos AddOns
      LOG  : General     , 1737743855040> reanimate: saved 0 zombies
      LOG  : General     , 1737743855097> Saving GlobalModData
      LOG  : General     , 1737743863083> game loading took 47 seconds
      WARN : Lua         , 1737743954513> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed
      WARN : Lua         , 1737743955612> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed



      I've tested it only with your mod and tsarslib. actually its totally fine since it is working with no major problem. I hope this might help you refine your lua codes. I suspect because I haven't build the crafting table yet that causes the error when starting a new game.
    3. ordzo11
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      It seems that it is related to the ZRemoteDoorControl mod - I change this mod function in it, but if this mod is not installed, it can throw an error. I'll see if I can do something about it :)
    4. ordzo11
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      .
  6. DeepakMore
    DeepakMore
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    I'm currently playing in 41.7 can't craft workbench is it stopped working properly for newer version can u tell where can I get more information about your mod bro and it's giving me errors from start of world creation but most of things are working except few would really appreciate your help please 
    1. ordzo11
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      First make carpentry table. On that table you can make workbench.
  7. jermaximus3000
    jermaximus3000
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    not working, it says "Requires: Tsarslib".  please add it here on nexusmods for easier download. external links has soooo many runarounds and other pages popping up when i tried to download it using the link you provided. external links are confusing. 
    1. ordzo11
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      Tsarslib is not mine.
      You can download from the links below:
      https://catalogue.smods.ru/archives/243599

      or

      https://ggntw.com/steam (enter https://steamcommunity.com/sharedfiles/filedetails/?id=2956373412 to searchbox)
  8. Commando274
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    It seems the 'home crafting' option isn't available...
    And what vehicles can carry these pallets?
    1. ordzo11
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      First you must read all homecrafting magazines (6 - vol1-3, 5-7). If you find blueprints magazine, then there is homecrafting menu available.

      For local tranportation use pallettruck found in some places or craft youself. Any vehicle can transport pallets if there is enough space (min 40 capacity).
    2. Commando274
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      In case of pallet filling, I seem not to have the right pallets, despite the home crafting menu making the exact same one that you can find...
      I found several pallets, but they don't seem to be the right ones
      For the transport option, I haven't yet tested it...
    3. ordzo11
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      Vanilla pallets are now usable.
  9. DashieRainBow
    DashieRainBow
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    How can i make it to work on the server?
    1. ordzo11
      ordzo11
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      Never tried PZ multiplayer (probably won't either) so I don't know how it behaves there. If you bring up a problem, I can look into a solution, but nothing is guaranteed.
    2. DashieRainBow
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      Oh is that something you can try. Couse i wanna add it on a server that im hosting with another account. And im not sure on how to install it. Couse i cant see launcher or program to use for it 
    3. DashieRainBow
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      Can you atleast tell me on how i can place them into the folder. So i can get them to work in the game?
    4. ordzo11
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      You'r talking about dedicated server or local server. In local server add mod like you add mods in single player - copy mod to mods directory and enable it in game.

      if i guess right then dedicated server loads only Steam workshop mod by ID. 
      I dont use Steams version PZ so i cant upload this mod to Steam.
    5. DashieRainBow
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      Alright i gonna try on that too see if it works (: 
    6. ItshutinTaivnasen
      ItshutinTaivnasen
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      it require tsarlib, what's that? I dont use Steams version PZ too
    7. ordzo11
      ordzo11
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      This helps: https://catalogue.smods.ru/archives/243599