I'm not familiar with PW modding so this might be a dumb question but uhh 1.how do I uninstall the replacer version of this? 2. Can I add in the non-replacer version into the spawn table for Conquest?
So I love the condor in all its glory but I don't suppose there is a way to say change the turn radius speed and pitch speed to be more realistic? For me I made it towards where the S variant is the condor so it would be only 1 model to change so I don't crash my game.
For the versions that replace the 205, 205-A, and 205-S, just drop the respective files indicated by the readme into content/paks/~mods before running Project Sicario.
For the non-replacer, its a fair bit more complicated. You'll first want to drop its files into ~mods, and then i did a guide on PW mission modding here: https://docs.google.com/document/d/1X0geopqXgYLFiaEQIejY5yTQawAeQ4_Wx1xWyFqapw8 Follow the section on unit replacement after extracting the mission you want to edit (packing and unpacking guide: https://modding.pw/en/guides/basic-tools-usage ), then do the setup like the second guide says to do to pack the edited mission. Drop the created pak alongside the dtp and pak for the non-replacer condor into ~mods before running sicario. Lastly, if its set up correctly and the models don't show, close the game, re-run sicario and re-open the game.
Then again, that's probably my obsession with shooting down large flying things.
Also, I know it's supposed to have them but having the F-14 launchers on top of everything else makes them feel a bit closer to an endgame boss. Kinda like Arsenal Bird meets Aigaion. (Aigaion didn't actively launch aircraft during the mission iirc.)
This thing is absolutely fear-inducing to fly against.
However, it also sucks to fight. Not even in a fun way like the Suriname airships, it's just objectively bad. This thing manuevers way too much for its size, and makes it impossible to kill normally unless you *censored* out and use an ASM. It'd be great to see this thing get that maneuvering nerfed straight into the ground, it should only be flying in a flat radius with no ability to roll on its sides, otherwise even with BMLU spam this thing is impossible to take down.
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1.how do I uninstall the replacer version of this?
2. Can I add in the non-replacer version into the spawn table for Conquest?
For the non-replacer, its a fair bit more complicated. You'll first want to drop its files into ~mods, and then i did a guide on PW mission modding here: https://docs.google.com/document/d/1X0geopqXgYLFiaEQIejY5yTQawAeQ4_Wx1xWyFqapw8
Follow the section on unit replacement after extracting the mission you want to edit (packing and unpacking guide: https://modding.pw/en/guides/basic-tools-usage ), then do the setup like the second guide says to do to pack the edited mission. Drop the created pak alongside the dtp and pak for the non-replacer condor into ~mods before running sicario. Lastly, if its set up correctly and the models don't show, close the game, re-run sicario and re-open the game.
Then again, that's probably my obsession with shooting down large flying things.
Also, I know it's supposed to have them but having the F-14 launchers on top of everything else makes them feel a bit closer to an endgame boss.
Kinda like Arsenal Bird meets Aigaion. (Aigaion didn't actively launch aircraft during the mission iirc.)
However, it also sucks to fight. Not even in a fun way like the Suriname airships, it's just objectively bad. This thing manuevers way too much for its size, and makes it impossible to kill normally unless you *censored* out and use an ASM. It'd be great to see this thing get that maneuvering nerfed straight into the ground, it should only be flying in a flat radius with no ability to roll on its sides, otherwise even with BMLU spam this thing is impossible to take down.