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ArmadilliestAirlines

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armadilliestairlines

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5 comments

  1. KonanLouis
    KonanLouis
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    vision error in vr mode, could it be fixed?
    1. could you describe the problem? the cockpits on the 3 player plens are super janky
    2. KonanLouis
      KonanLouis
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      https://www.bilibili.com/video/BV1Ur4y1871P
      see these screen recording.
      there are 3 parts of recording in this url, a mission1 Keys, a mission2 Halo and this mission4 Lok. all have similiar map error.
      in vr goggles, some map layers (i don't know what it really called) are placed wrongly, and thus visions in each side won't cross correctly.

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      it dosen't matter what air/space-craft was using, it's the map.
      in the recording, i was using the unrealeashed f/e-15 since it doesn't have a cockpit model.

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      other map-swap mods not tested.
    3. whoa that is really really weird, if its affecting those three than it might affect any player made map swap. Don't really have any way of playtesting in vr so i'm not sure what's causing the problem yet
    4. KonanLouis
      KonanLouis
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      They’re fine in desktop mode though, so they are all cool maps still!

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      btw I noticed you can make craft- model swap mods and some have cockpits while some not, and some have HUDs while some not.
      I always want playing a craft with no cockpit model in VR modea after I found the F/E-15 don’t have cockpit model. It kinda like using a sphere cockpit from Gundam series and that’s what I want.
      It’s possible to realize this idea? That would be really cool!
      (Better with seat, stick, and throttle, maybe also with console panel. And HUD should function for viewing speed and altitude. Map can be integrated into console panel, or just use the in-cockpit map function.)