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FalconLuma

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FalconLuma

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8 comments

  1. markusbb
    markusbb
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    Can confirm this remains broken in current versions of the game, even the fallback 1.0.4C version does not compile with SicarioMerger
  2. JuggernautOfWar
    JuggernautOfWar
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    Any chance we could see this updated for the current beta build of Project Wingman? I think it changed the way mods have to be deployed.
  3. fasterthanraito
    fasterthanraito
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    Can we please have a patch that uses the weapons list of Balanced Wingman?
    1. FalconLuma
      FalconLuma
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      Seeing as though that's 2 comments now about Balanced Wingman compatibility I'll take a look at it.
  4. Preytor18
    Preytor18
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    I don't know if this is a bug or not but, after 6-7 attempts at randomizing plane loadouts, I never saw GRS (Guided Rockets) on any of the planes as an option. I get all the other weapons at random though. Yes, I am using the Balance Wingman mod as well.
    1. FalconLuma
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      Late reply I know
      GRS is a weapon that was added by another mod (I'm pretty sure Balanced Wingman) hence wasn't included in the randomizer's weapon list. Since the rando program can't actually read the game files, the weapon list is hard coded to be all the working weapons in the base game's datatable.

      However, in an update coming Soon(TM) there will be an option to have unguided weapons become guided
  5. AstralVal
    AstralVal
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    Any thoughts on possibly increasing the amount of randomized options?
    1. FalconLuma
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      While I have considered adding more options, such as specifying ranges for performance stats and weapon lists, I have no plans to implement them as it would add a lot of clutter to the menu, and make this less valuable as a seeded randomizer as you would also have to remember all the settings along with the seed.

      In terms of randomising more aspects of the games, the only other things that are really possible would be swapping attachments for ground units and stats for NPC planes, but this would only modify the unit blueprints not individual instances, e.g. all SAMs become AA or all F/E-4s have a max speed of 800, which I personally find uninteresting. Model swapping might also be possible, but unnecessarily complex.