Could you please upload a version of the assets that doesn't replace any existing plane? You can add new planes by using PSM (you have to copy the node from an existing plane in DB_Aircraft and HangarTextTable and then change the object references to the new assets) but the problem is that all the uassets of your mod reference all other F14D uassets so if I place those files in a new folder in Assets/Objects/Aicraft, then the uasset for the base plane BP will try to load everything else from the Assets/Objects/Aircraft/F14D folder. I could technically fix this myself by using Asset Editor but it's much much easier to do this for the person that has the source assets.
want all weapons for all planes? try PSM merger, and check your mod load order. model.pak first, stats.dtp second. and psm preset.dtp last, always last. it's possible to have all weapons usable to this XFA-27. ----- btw it lmao when i notice in vr mode how it realize the see-through cockpit by literally removing the plane-nose, hahahahahhahahahah but really hope it can be truly realized.
I actually just noticed on the X02A wyvern mod, when duplicated from the SP-34R to the X/A2, the wing and thrust vectoring nozzles animations still survive, so there's that
Is there a way to only change the model of the player plane instead of the enemy plane, it is so painful in some missions where they got 10 such prototype planes throwing missiles at me.
Same problem here. Downloaded the mod, installed, and Prez is cozying up in the middle of the airbrake.
Also I installed the skins addon, but it just repeated the 3 skins over the 6 slots (it both overwrites the 3 original ones AND adds 3 new skin slots).
Oh, I double-checked and this issue can also be because of the "Prez for all aircraft" mod, which will conflict with this one when merged. The only solution for this would be to modify the model and add a second seat for her, like some other mods do, otherwise she'll be riding underneath the airbrake.
i am new to PW modding. i have gotten it to work but i am unable to get all of the skin only having the Phenix, white and green, and the white and blue skin. any help would be great
I'm new to modding PW. I come across this warning on various other mod description pages "Not compatible with other gameplay-affecting mods that edit DB_Aircraft." Does that mean if I use this mod, I can't use any other plane swap mods?
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You can add new planes by using PSM (you have to copy the node from an existing plane in DB_Aircraft and HangarTextTable and then change the object references to the new assets) but the problem is that all the uassets of your mod reference all other F14D uassets so if I place those files in a new folder in Assets/Objects/Aicraft, then the uasset for the base plane BP will try to load everything else from the Assets/Objects/Aircraft/F14D folder.
I could technically fix this myself by using Asset Editor but it's much much easier to do this for the person that has the source assets.
-----
btw it lmao when i notice in vr mode how it realize the see-through cockpit
by literally removing the plane-nose, hahahahahhahahahah
but really hope it can be truly realized.
just two small issues:
1. Prez sits on the Airbrake
2. I couldn't select the railgun
But Prez is still there
Applied XFA27_P.pak to make the player's FD-14 looking XFA, and this happened. The newer version file made no difference.
Also I installed the skins addon, but it just repeated the 3 skins over the 6 slots (it both overwrites the 3 original ones AND adds 3 new skin slots).
any help would be great