Aren't they already agile enough on the higher difficulties? (like mercenary where i spot them just making 90 degree turns out of nowhere all the f*#@ing time)
This mod is just for people who want the NPCs to pose a bit more of a challenge. It's also a good way to increase the challenge of lower difficulties without being as punishing as Mercenary can be.
I think you should include variants of the mod in order to cater to more people, I for one, would've liked the 1.4x mobility back but without the extra health from Madness.
Can you make a version that very slightly buff them like 1.1 times mobility and speed with half the HP ? I think that would make a more realistic experience.
Just to check: are you using the latest version? The 0.0.2 version I uploaded very recently has toned down the buff a little so the normal and Featherweight files are only 1.25x (only the Madness retains the old 1.4x).
Really great concept, but I just tried the Cold War mission and I can't kill most enemies even from behind with the standard missiles. I think you need to somehow improve the weapons in a way that doesn't break this balance, or perhaps tone it down slightly?
Also does this improve your allies agility?
I love the half health option though, between the faster movement and lower health it feels a lot more realistic! Great work, I'll be watching this mod closely!!
I've just uploaded a new version that keeps the speed buff, but slightly tones down the agility buff, try that out and see if it feels a little better!
Also yes, it will affect your allies, both agility and health (if you're using the Featherweight version)
It's better, I can at least connect some hits now. Though the moment you're engaged by more than 4 high end enemies I find I just get smashed. Granted I'm playing on Mercenary difficulty, but I can't even get passed the first level with this mod even on featherweight.
Keep it up though, I'm sure some people will love to be punished by this mod haha.
Awesome, glad it's at least a bit better! I tend to balance my mods around Normal/Hard since that's where a lot of players tend to fall, and if I balance things for Mercenary, they end up barely making a difference on Easy/Normal/Hard (or making it much too easy/hard).
11 comments
This mod is just for people who want the NPCs to pose a bit more of a challenge. It's also a good way to increase the challenge of lower difficulties without being as punishing as Mercenary can be.
I think that would make a more realistic experience.
Also does this improve your allies agility?
I love the half health option though, between the faster movement and lower health it feels a lot more realistic! Great work, I'll be watching this mod closely!!
Also yes, it will affect your allies, both agility and health (if you're using the Featherweight version)
Keep it up though, I'm sure some people will love to be punished by this mod haha.