Hey Ivor, thank you for making this mod. Endorsed. Could I get a version that also removes the sound once the ability ends? The visual cue is enough for me.
Hello, not the mod maker here, but if you have a program like 7zip, you can right click the filepatch_NoCombatFocusSFX.pak and select 7zip>Open ArchiveA 7zip window should open with 1 folder (ark), containing some subfolders (each folder has exactly one subfolder) In the end, you should arrive at CombatFocusPowerProperties.xmlwhich you can just open with NotePad by double clicking it. There is a bunch of cryptic text, but three out of the eight lines start with ArkPsiPowerCombatFocusProperties(one for each level of Combat Focus). In every line, you will find: ActiveAudioTrigger="" InactiveAudioTrigger="Play_Player_CombatFocus_Exit" ActiveAudioTrigger is the sound during Combat focus, InactiveAudioTrigger is the sound effect if you leave Combat Focus. Just delete the Play_Player_CombatFocus_Exit, without deleting the quotation marks. It should look like this: ActiveAudioTrigger="" InactiveAudioTrigger="" Save the file and confirm changes to the archive. This should remove the sound effect at the end.
2 comments
thank you for making this mod. Endorsed.
Could I get a version that also removes the sound once the ability ends? The visual cue is enough for me.
not the mod maker here, but if you have a program like 7zip, you can right click the file
patch_NoCombatFocusSFX.pak
and select7zip>Open Archive
A 7zip window should open with 1 folder (ark), containing some subfolders (each folder has exactly one subfolder)In the end, you should arrive at
CombatFocusPowerProperties.xml
which you can just open with NotePad by double clicking it.There is a bunch of cryptic text, but three out of the eight lines start with
ArkPsiPowerCombatFocusProperties
(one for each level of Combat Focus).In every line, you will find:
ActiveAudioTrigger="" InactiveAudioTrigger="Play_Player_CombatFocus_Exit"
ActiveAudioTrigger is the sound during Combat focus, InactiveAudioTrigger is the sound effect if you leave Combat Focus.Just delete the Play_Player_CombatFocus_Exit, without deleting the quotation marks. It should look like this:
ActiveAudioTrigger="" InactiveAudioTrigger=""
Save the file and confirm changes to the archive. This should remove the sound effect at the end.