Can you add to make it in this way: The Timer is endless, but with a new char, the corruption Level get + 1. Sorry for my bad English, but, you have 5 different chars, and if you die or escape, you can use another Char, but while you play with one Char, you have endless Time.
Just wanted to say thanks, this mod is making my time more enjoyable with the game. Out of curiosity, by modifying the values in DoomClock.xml one could actually make the corruption timer last, 1 hour, 6 hours, 24 hours right?
Would it be possible to make an alternative to the infinite timer in which it does go until corruption level 5 as usual, but the run doesn't automatically end when you get to the limit. I still want it getting more difficult over time, but I don't want the run to just end if I explore too long.
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Out of curiosity, by modifying the values in DoomClock.xml one could actually make the corruption timer last, 1 hour, 6 hours, 24 hours right?