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Ganvantein

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Ganvantein

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36 comments

  1. CoronerZg
    CoronerZg
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    Hello Ganvantein,

    Don't know if you still support this mod but I'd like to report that when using this mod I can't craft "Dermaweb Skin Graft" and if I have any in my inventory it becomes bugged (blank "img" file).

    I'm not using any other mods, so I'm pretty sure your mod is causing it. Anyway, if you can look into it when you have the time that would be great, cause I'd say your mod is really essential :))
    1. octiant
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      As far as I can tell, this is true for all special pharmaceuticals EXCEPT the anti-rad medication. The other meds can't be crafted, never spawn in containers, and if you had some in your inventory when you installed the mod you get a glitched item with a placeholder graphic, no description, an invisible worldmodel when dropped, and that crashes the game when used. Presumably, the fabrication plans for these items will also be absent from the gameworld if you don't already have them; however, they're rare enough normally that I can't say for sure, and I only mention it in the case that something is done to address this issue that if there are missing plans they're not overlooked, as the pharms themselves are rare enough that fixing them would have little point if the fabrication plans also aren't available. However, if you already had the crafting recipes unlocked when you installed the mod, you keep the recipes, although using them crafts nothing. Additionally, this is the only mod I have installed, so I do believe this is the mod causing the issue.
      Would like to see a fix for this issue- as I agree that this mod is an essential, and other than this problem, is excellent in every way.
    2. Natorius
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      A quick look at the xml file included with the mod and I don't seen anything with Dermaweb in the name.  I decrypted the games pak/xml files (credit here:  https://rosodudemods.wordpress.com/prey-modding-guide/)  and the newer xml does have the Dermaweb in it, I do not believe it would be too difficult to fix.
    3. martyseva
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      I created a similar mod with a fixed bug. https://www.nexusmods.com/prey2017/mods/72/
    4. Ganvantein
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      Hi all,

      I'm afraid that it's been a very long time since I last delved into these mod files (or played Prey for that matter), so I don't currently feel comfortable making further versions of this mod. At least not until I start playing Prey again and getting back into the modding mindset.

      While I haven't tested it myself, Martyseva's mod might be exactly what you're looking for (https://www.nexusmods.com/prey2017/mods/72/). From the looks of it, it probably only works for the base game though.
  2. SirGrrey
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    Great mod, thank you!
    1. techie96
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      I extracted to the precache folder, but it's not working for me. By chance, did you use the mod on a new game?
    2. Ganvantein
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      Glad you liked it.
  3. Ludakriss
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    Thank you for the great mod. I've completed the vanilla game with this and it's an absolute necessity. Haven't tested Mooncrash with the mod yet. Endorsed.
    1. Ganvantein
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      Thank you, glad you liked it.
  4. bloodsong18
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    Incompatible with the Real Lights mod. Ended up just deleting the ArkPickups.xml from the Real Lights .pak and everything works fine after that.
    1. Ganvantein
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      You could also manually combine the two, if you're up for that. The instruction on how to do that can be found in the "In-depth notes" section of this mod's Description page. It takes some manual labor, but it's not very complex to do.
  5. ramzonja
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    I wish work for me :(
    1. Ganvantein
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      Which version is tripping you up, the regular version or the Mooncrash version? Also, are you using any other mods?
    2. techie96
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      Not sure what ramzonja is playing on, but I couldn't get it to work on the regular version (campaign/base game). If it helps, I'm running version 1.0.1.0. I did have the same issue of containers, bodies, and dead aliens not dropping loot any more. I was running with "_Cheat_ Increased item drop amount -plus- Recycle item material" but it wasn't working, so I ran without both. Now I'm only using "One Button Hacking (with Mooncrash support)", and not yours. If the cheat mod was a conflict, I'll give yours another shot with the hacking mod.
  6. KingArthur1988
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    Hey, I was hoping you or anyone could help me out with how to get these mods to activate. Even with tutorial videos, and placing mods like this in the correct precache folder (both original and whiplash version for mooncrash) it seems i can not get them to work/activate. I have tried pasting the original .pak as well as unzipping them and placing the contents and no luck. i am unsure if it is a version issue (though i do not see any version differences) but any mod i have tried so far seems to not have any affect. do you happen to have any ideas or tips, otherwise i am prettymuch SOL. Thanks!

    1. Ganvantein
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      To be honest I don't know what your issue might be, if this is an issue spanning multiple mods. Having issues with a large range of mods sure sounds like a base-game version issue, but to the best of my knowledge no new updates have been pushed by the developers.
  7. RalphJordanWilliams
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    Any chance of there being a Mooncrash version of this mod?
    1. Ganvantein
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      I haven't played Mooncrash yet, but I'll look into it. Are there any unstackable items that could benefit from being stackable?
    2. RalphJordanWilliams
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      Two items come to mind, the control modules, and the escape pod navigation chip. The navigation chip isn't really necessary, since you only ever need one of it per run, but it would still be nice to hold on to the excess ones (for recycling or whatnot) without clogging up the inventory. The control module is also a weird one, since you can find over a dozen of them, but depending how far you are into the story, you may never use a single one.
    3. Ganvantein
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      Thank you for listing a couple of notable items. The initial Mooncrash version is up, though it only works for items that are already stackable.

      To be honest it feels a bit weird to create a mod that I can't test for myself (yet), so I think I'll leave it as-is for now. If/when I get around to playing Mooncrash, I'll check these items out you mentioned and see about making them stackable (and possibly other items too).

      Thanks for the prompt for a Mooncrash version.
    4. RalphJordanWilliams
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      Thanks for the Mooncrash version, but, the game crashes when I have it installed, giving a "memory could not be read" error. I'm assuming it's because the campaign version of ArkPickups.xml isn't compatible with Mooncrash, but I can't say for sure.
    5. ManInBlack7777
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      Would this work with https://www.nexusmods.com/prey2017/mods/46 (True NG+) and https://www.nexusmods.com/prey2017/mods/48 (All the chipsets)?
    6. RalphJordanWilliams
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      Yes. I'm personally using all of those mods together, and everything works perfectly.
    7. ManInBlack7777
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      Thanks.
    8. Ganvantein
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      @RalphJordanWilliams:

      Thanks for the feedback! I think you're absolutely right about this causing a crash; turns out I accidentally uploaded the wrong file. For the Mooncrash version of this mod I actually did use the the 'Whiplash' version of 'ArkPickups.xml'.

      I've uploaded the correct file this time. Please try the new version (version 2).
    9. RalphJordanWilliams
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      Wow, this version works perfectly! Thanks so much! I did a bit of digging into ArkPickups.xml, and found a way to make the escape pod nav chip stackable. It's "MissionItems.WL_EscapePodComponent", and you just need to set bStackable to 1, like you did to Dr. Howard's fruit. However, I can't seem to find the control module in the file.
    10. Ganvantein
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      "MissionItems.WL_EscapePodComponent" has been made stackable in Mooncrash version 3.
    11. RalphJordanWilliams
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      I've finally found the Control Module, it's "Misc.CondenserCell". I think it's because the Control Module is a power cell for the Harvester, which could be called a condenser, since it "condenses" materials using recycler tech. IDK, just theorizing. Anyway, I can make them stackable, but I've ran into an issue.

      When you insert the control modules, 1 stack = 1 module. Say I have a stack of 15 modules, and I need to insert 2. Them game will say I only have 1/2 modules needed, and if I try to insert them, it'll consume the entire stack of 15. You can work around this by splitting the stack into two stacks of 1, and one stack of 13. Drop the 13 onto the floor (or put it in the mule), and then insert the two modules, and it'll work fine. Same issue and fix applies to the escape pod nav chip.
    12. Ganvantein
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      Hey thanks for keeping me informed. I'm not going to be playing Mooncrash anytime soon, but if you have a specific request for an edit then I can update the mod. Or not; you've proven to be perfectly capable of making the adjustments you want for yourself by yourself, so please don't feel pressured.

      Thanks again for your suggestions and the testing, I really appreciate that.
  8. megamantaray
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    Does it work with "Core Rebalance" mod?
    I'm not sure if that mod messes with the same files but it might. :o
    1. Ganvantein
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      One of the files edited by CORE BALANCE (https://www.nexusmods.com/prey2017/mods/40) is the same as the one edited in this mod, so they probably won't work together.

      I've detailed how I edited the ArkPickups.xml file in the "In-Depth" notes (see the description tab), so you could manually combine the CORE BALANCE mod with this mod.
  9. Johrdan360
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    don't work
    i'm using the SHOCK mod
    this cause conflict?
    1. Ganvantein
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      If you are referring to the SHOCK mod uploaded on this site (https://www.nexusmods.com/prey2017/mods/38), then yes, it's a mod conflict. Both that mod and this mod alter the file 'Libs\EntityArchetypes\ArkPickups.xml', and it seems that the SHOCK mod takes precedence.

      You could manually merge these two mods; I've detailed my edits in the description in the header "In-depth notes". Or you could petition Buzboy/BuzBuzbee to incorporate this mod into his own.
  10. RalphJordanWilliams
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    This is amazing! Now I don't need to recycle excess darts/spare parts/repair kits because they took up too much space!
    1. Ganvantein
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      Glad you like it!