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Tsundereployer

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kidaXV

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18 comments

  1. Binx1227
    Binx1227
    • member
    • 6 kudos
    Thank you! <3 
  2. DragosDrakkar
    DragosDrakkar
    • member
    • 4 kudos
    Simple, yet effective. Works great, and now my weapons are all fancy-looking.
  3. 956785412
    956785412
    • member
    • 3 kudos
    How do I use the transtar skins at the same time as the margrave shotgun?
    1. zboy2106
      zboy2106
      • member
      • 0 kudos
      Download individual file as you wish and install them as if they are in same pack.
  4. who101
    who101
    • supporter
    • 17 kudos
    Is it not possible to swap the skin for the artemis golden gun? i'm really  not a fan of golden skins, even just changing it to the default black would be nice, though i the kasma skin also works to keep it unique.
    1. persephonecharming
      persephonecharming
      • premium
      • 34 kudos
      sorry to necro this but I came here seeking the exact same thing and finally discovered that, you can! you'll need 7-zip in case you don't have it already. all of this is using the transtar pistol as an example; other variants may be in slightly different folders with slightly different names, but the process is the same.


      • create a nested folder chain starting with Objects > weapons.
      • in the weapons folder, create two folders: pistol and GoldenPistol.
      • in pistol, create a folder called 1P. in GoldenPistol, create a folder called 3P.
      • unpack the mod file with the textures of your choice by right clicking the .pak file and choosing 7-zip > extract as archive.
      • in the extracted mod folder, navigate to objects\weapons\pistol\dlc_pack_04. copy all the files from dlc_pack_04 EXCEPT [variant]_pistol.mtl (so, everything with the extension .dds, .dds.1, .dds.a, etc., but nothing with the extension .mtl) into your pistol > 1P folder. copy the exact same files into your GoldenPistol > 3P folder.
      • go into your 1P folder. rename every file that is named transtar_pistol_ddna.[whatever] to PistolGolden1P_ddna.[whatever]. rename all files called transtar_pistol_diff to PistolGolden1P_diff. do the same thing for all the other files, generally just replacing transtar_pistol_ with PistolGolden1P_ and keeping the rest intact.
      • go into your 3P folder and do the exact same thing, but instead of replacing the variant name with PistolGolden1P_, replace it with PistolGolden3P_.
      • navigate back to your root folder. right click on the "Objects" folder and choose 7-zip > "add to Objects.zip". to check that you did it right, double click the newly created zip file, and it should contain an "Objects" folder followed by the structure you set up before.
      • rename the entire zip file, including extension, to patch_[whatever].pak (ie, patch_transtargoldenpistol.pak, it doesn't matter as long as it starts with patch_ and ends in .pak.)
      • move it to your precache folder with your other mods.

      this won't take care of everything - the artemis pistol has its own magazine texture, while the transtar pistol I used as an example just uses the default, which means that the artemis magazine isn't replaced (though it looks okay with the transtar textures and you only see it for a split second when reloading anyway). i'm sure this could be fixed, and the entire process almost certainly made much faster, by just editing the artemis pistol's .mtl files to point to the textures you want, but that would require being better than Absolute Idiot Baby at hex editing, which I am not.
    2. dr3y79
      dr3y79
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      • 3 kudos
      thanks for this post.
      now i have learned that you can just rename the zip-files to pak.
      didnt know that.
  5. SparkleArts
    SparkleArts
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    • 3 kudos
    I want to change the weapon textures myself with my own ideas, but I don't know how to edit these. Can you tell me how do you changed the Textures of the Weapons?
  6. KingJohn21
    KingJohn21
    • supporter
    • 0 kudos
    Will using this mod disable steam achievements?
    1. RalphJordanWilliams
      RalphJordanWilliams
      • member
      • 12 kudos
      In my experience, no mods will disable achievements.
  7. These are fantastic, thank you!

    Is there any way to add the laser or gloo turrets to the base game?

    It's a shame, and annoying, that the devs didn't find a way to add these skins, and any other items to the base game. I'm sure it wouldn't have taken much to balance them.

    Thanks again!
  8. Rainroom
    Rainroom
    • member
    • 0 kudos
    Excuse me, guys, but I have a question: is it possible to add the psi-cutter to Prey? Or maybe to replace the wrench to the psi-cutter (just to replace the model and sounds without gameplay changes or to make full replacement, or to change fabrication plans)?
    1. kidaXV
      kidaXV
      • member
      • 14 kudos
      The best porting attempt I've seen does use the psi cutter model with the wrench's animations, but it doesn't have the blade, which IMO is the most important part. There's a lot of skilled modders still trying to make this possible though.
    2. Rainroom
      Rainroom
      • member
      • 0 kudos
      Damn! Thank you for the answer, i still hope so. Maybe, at least, someone will replace wrench to some blade/knife (like Dishonored, hehe)... I will monitor Nexus.
    3. eXystem
      eXystem
      • member
      • 0 kudos
      The psi-cutter is literally the only thing missing from og Prey
  9. cman2410
    cman2410
    • member
    • 2 kudos
    Actually, the gold shotgun does more damage, at least thats what one of my friends said
    1. kidaXV
      kidaXV
      • member
      • 14 kudos
      If you compare the numbers in-game they have the same stats: https://i.imgur.com/Vr8voXP.png

      (except that the DLC gun will recycle into fewer materials)
  10. elstevedore
    elstevedore
    • member
    • 0 kudos
    Now I don't have to pay a dollar on G2A to get a pretty shotgun! Thanks!