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RoSoDude

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RoSoDude

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32 comments

  1. theludd
    theludd
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    Awesome. Thank you.
  2. Skoppy
    Skoppy
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    Hi, thanks you for your mod.
    Were you able to make the MoonCrash version of this mod ?
    Is it easy for you to make a French version ?
    Thanks in advance
  3. SparkleArts
    SparkleArts
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    Can I get a complete txt file about every changed String that you made?

    I want to create a Translation Pack for your Mod but I don't know which String was changed.
    1. use compare tool, but also https://pastebin.com/Jx6J0XT2
  4. DatBoiRafe
    DatBoiRafe
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    Is this mod save to install during a playthrough or rather only when starting a new one?
    1. RoSoDude
      RoSoDude
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      This particular mod just edits the localization file, so it can be installed on any existing (vanilla) saves.
  5. jamesworkshop
    jamesworkshop
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    Cell Refurb seems to work a bit differently than described, seems to add randomly a chance at getting 15 distrupter batteries on operator kills no min-max range just a flat 15 or no drop at all.  Going by the LootTables.xml no enemy drops stun ammo normally

    - tested more and it works by either adding 15 disrupter batteries or 20 q-beam cells when you kill operators, it was easier to test on medical operators
    1. RoSoDude
      RoSoDude
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      My notes have it as follows:
      Cell Refurb 00q-x1Collect more disruptor and Q-beam ammunition from robotic corpses (+10%).
      Chipset_RobotAmmoDrops 0.1 added to robotLaserAmmoDropScale and robotStunAmmoDropScale

      I must have just guessed it was a 10% increase based on these numbers. However, I believe you are correct about the actual functionality.
  6. Sithishade
    Sithishade
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    I've converted this mod to use Chairloader instead of the old-school method of installation. Would you mind if I posted this separately, or if else would you mind adding it as an optional file here, RoSoDude?
    1. RoSoDude
      RoSoDude
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      I'd be happy to upload a Chairloader version of this and credit you with it! You can PM me with details.
    2. Stryder0245
      Stryder0245
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      • 1 kudos
      WHERE IT AT
  7. tiburon55
    tiburon55
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    If anyone's have troubles getting this to work with the current install instructions, an alternate install is backing up the English_xml.pak file, then unzipping the original file and the English_xml_patch.pak file from this mod. From there, copy the mod files into English_xml.pak, save it, then load up the game. That seems to make it work on any version.
    1. blazinjohny
      blazinjohny
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      Thanks! To those confused- you can open and extract .pak files using winrar.
  8. AnduronLazul
    AnduronLazul
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    Ok, so first off, lemme say that I love this mod, the lack of exact numbers in vanilla always bothered me.

    I would like to point out, however, that your description of "ARTX Propulsion Gen 1" is still incomplete.
    It does have the glide increase, but does not mention the fact that it increases "sprint" speed in microgravity.
    Max speed WITHOUT it is approx. 9.99 Meters per second.
    Max speed WITH it is approx. 15.98 Meters per second.
    1. RoSoDude
      RoSoDude
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      Yeah, I remember seeing that and deciding against throwing it in the description for the sake of clarity/avoiding information overload. I recall thinking that it's more or less covered by the glide speed increase.
  9. potatobaron
    potatobaron
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    No longer seems to be working.
  10. abi008
    abi008
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    • 7 kudos
    Thanks! This mod is really helpfull.