This page was last updated on 30 March 2025, 6:40PM
Changelogs
Version v2a
- Fixed Mooncrash crashes (Steam and GOG)
- Added customized menu and quality presets for Mooncrash too
- Added proper UI icons world<->display mapping for lens distortion
- Fix lens distortion not working if DLSS was off
- Added "ALLOW_LENS_DISTORTION_BLACK_BORDERS" advanced setting to not have black borders in lens distortion (and crop instead)
- Improved DLSS (e.g. no more trailing when FOV is zooming in or out, exposure should be even better)
- Improve GTAO (it's now not weak anymore in the distance, it got near invisible after ~10m before)
- Improved bloom temporal stability by dejittering its buffer
- Improved the native Dynamic Res Scaling (many things: some particles didn't properly support it, you could see a line at the edge of the screen, bloom, motion blur and exposure didn't scale properly with it)
- Added new "ultra" motion blur quality profile
- Fix v-sync interlacing CRT emulation post process effects not properly scaling with screen resolution (becoming near invisible at 4k)
- Major performance improvements by optimizing stuff that didn't need to be computed multiple times
- Exposed a post process quality setting to further improve performance on weaker GPUs
- Improved RCAS (it's now a bit sharper with DLSS, added a setting to make it even more sharp)
- Improved support for a couple UI shaders (e.g. black fade in/out overlay around loading screens)
- Made auto exposure calculations put more weight around the center of the screen
- Add new ultra SSR quality
- Improved SDR/HDR settings detection on first boot