One suggestion though. I'm not familiar with modding this game, so I'm not sure what the limitations are. But if it's possible, I'd suggest using the quokka model instead, and removing the bipedal hop animation/behaviour. Perameles bandicoots tend to 'bunny hop' rather than walk, and as much as I love the work you've done (looks fantastic), the locomotion is immersion breaking for me. Although it'd make a fantastic Pig-Footed Bandicoot haha.
I'm an ecologist in Australia who has worked with these animals though, so perhaps it's just my familiarity with them getting in the way of my enjoyment of the fantastic job you've done.
I'd be happy to commission this change haha, otherwise I'll shut up :) ;)
3 comments
One suggestion though. I'm not familiar with modding this game, so I'm not sure what the limitations are. But if it's possible, I'd suggest using the quokka model instead, and removing the bipedal hop animation/behaviour. Perameles bandicoots tend to 'bunny hop' rather than walk, and as much as I love the work you've done (looks fantastic), the locomotion is immersion breaking for me. Although it'd make a fantastic Pig-Footed Bandicoot haha.
I'm an ecologist in Australia who has worked with these animals though, so perhaps it's just my familiarity with them getting in the way of my enjoyment of the fantastic job you've done.
I'd be happy to commission this change haha, otherwise I'll shut up :) ;)