Hello, how to reset the wreck map save?After the recent corrections, the layout of the rooms in the wrecks has changed and I have the old one memorized, which is being overwritten with the new layout and it does more harm than good. I tried to find such a map file somewhere, but I failed.
Is this line in the save file responsible for the map? {"id":700100000,"gId":"Iron","liId":0,"liGrps":"","pos":"0,0,0","rot":"0,0,0,0","wear":0,"pnls":"","color":"","text":"0","grwth":0}|
Does anyone have an updated item ID list, I am specifically looking for the phytoplankton A, B and C, I tried PhytoplanktonA but it doesn't seem to work same for B and C so my water life collectors don't produce anything
Do you happen to have a list of the items ID, I found one but it's out of date and doesn't have everything, right now Honey is the one I'm struggling with as my T2 beehive isn't producing any
How exactly do you make "machines deposit into remote containers" work? Or what sort of machines we are talking about? I've tried setting it up for water extractors and miners, but using aliases did nothing.
I am using simple aliases for everything - mushrooms/vegetables for examples are going into "Food" locker. Ores and some items are going into combination of Aliases and just containers using ! prefix. Auto store, Auto food store work just fine, but the "machines deposit" doesn't work, also it seems to stop water from producing, since I am testing it now. Or it transports them into the void. For water, I was using "WaterBottle1:Water" and it seems to have broke water collectors, disabling the mod made them work again.
Also tried putting *Water on the container, and not using aliases, and it still didn't work.
hello an update to the game has just been released the mode (Inventory Stacking) is no longer up to date I have a message in red which notifies me in the game ^^.
48 comments
Do not post about the mods being out-of-date. I know. They will be updated.
{"id":700100000,"gId":"Iron","liId":0,"liGrps":"","pos":"0,0,0","rot":"0,0,0,0","wear":0,"pnls":"","color":"","text":"0","grwth":0}|
Also make sure you setup containers for all possible products of machines, like basic ore types, frog eggs and fish eggs where applicable.
I have it like this:
KeepList = WaterBottle1:5,OxygenCapsule1:5,SpaceFood:5
Is the ID for Space Food incorrect? Is there a list of IDs I can check against?
I have tried SpaceFood and SpaceFood1 for the IDs.
BTW thanks for the mods, It makes replaying the game a load more fun.
Did you read the documentation?
Also tried putting *Water on the container, and not using aliases, and it still didn't work.
I am using exactly the same methods as auto food storing and auto storing mod use, and they work just fine. Not sure what's the issue.
If still doesn't work, please find me on Discord.