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akarnokd

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karnokd

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146 comments

  1. karnokd
    karnokd
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    Dev/Beta branch support

    See [Mod Bundle] for previews for upcoming game versions.

    Updates

    Do not post about the mod being out-of-date. I know. It will be updated.

    Installation prerequisite


    Item List

    https://www.nexusmods.com/planetcrafter/articles/4

    Doesn't work

    If you followed the install instructions but the mod still doesn't work, it could be due to many things.

    Please find me on discord: akarnokd
  2. remmagell
    remmagell
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    Hi,

    This was working great prior to the moon update

    Got the moon update today, grabbed the latest version of your mod and overwrote the old version - deleted the old config too just in case

    Enter does nothing for me - have remapped Open Chat window to another key so I don't thinks that's interfering

    Have tried to remap the Mod to a few other key - backspace, p, end, delete - to no avail

    any ideas?
  3. DucklingCz
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    How do i open the consol when i press enter it opens only chat nothing more. I tried to find out wich key is opening it, but withou sucess. Also i cant find where to rewrite the binding key.
    1. karnokd
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      If it doesn't open via Enter, you installed the mod or BepInEx wrong. See pinned comment.

      It's Enter by default. Use Mod Config Menu to change the key.
    2. DucklingCz
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      I was an idiot and put it in the wrong folder. :D thanks 
  4. Is there any way to spawn a specific genetic trait without spawning an entire DNA sequence and using the recycler to separate them back into traits?

    Also I'm a little confused as to how to specify color when spawning a DNA sequence... Can someone help explain, please?
    1. karnokd
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      See the /spawn-gt command.

      Specify the RGB hex: #FF0000 is red. https://www.rapidtables.com/web/color/RGB_Color.html

      /spawn-dna 1 #FF0000 #00FF00 #0000FF _ _ _ _

      This will spawn species 1 with red & green color and blue pattern.
    2. I don't know how I skipped over that. I thought I'd read the command list completely, but I guess not. And thanks for the link! Very helpful.
  5. lzrs13
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    how would you spawn super alloy or an item that has multiple words in the name? it only says "Unknown item."
    1. lzrs13
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      nvm just use /ingredients-for
  6. cant figure out how to add terraformation index
    1. karnokd
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      You have to use the individual component commands for the Ti to persist across saves:

          /add-animals - Adds the specified amount to the Animals value.
          /add-heat - Adds the specified amount to the Heat value.
          /add-insects - Adds the specified amount to the Insects value.
          /add-oxygen - Adds the specified amount to the Oxygen value.
          /add-plants - Adds the specified amount to the Plants value.
          /add-pressure - Adds the specified amount to the Pressure value.
  7. JohnnyPIayz
    JohnnyPIayz
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    how do i open the console?
    1. JohnnyPIayz
      JohnnyPIayz
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      nvm i figured it out
  8. Cougar1818
    Cougar1818
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    Mod works great, but when trying to spawn golden, animal, or starform effigies, red text says "this item cannot be spawned".  any workaround?
    1. karnokd
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      /build
  9. Vandeick
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    Please tell me how to write several items in one line in the console, but not the same ones (this is clear and so you just put the quantity after the name), but different ones?What punctuation marks should they (the names) be separated by?
    1. karnokd
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      You can't. You have to enter each item on its separate command line and press Enter. You can use the up/down arrow to recall a previous command and edit it.

      /spawn iron 10
      /spawn magnesium 10

      If you want multiple different items because of a recipe, you can use

      /ingredients-for autocrafter1 5
    2. Vandeick
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      Thanks for the answer.Then I'll try asking about something else.Is it possible to use a bat file in the console line in this mod?I can write the bat file itself, but I don't understand how to run it in the mod console.Is this possible?
    3. karnokd
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      Not possible currently.
  10. AbrasiveRain
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    Can the /delete-item command be used to remove crates, wrecks, etc found in the wild?
    1. karnokd
      karnokd
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      Preplaced crates yes. Ship wrecks no.

      Correction: only player-placed objects can be deleted this way.
    2. AbrasiveRain
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      Cool, thanks!

      I actually tried it twice with different preplaced crates (out in the open), and it didn't work. I got a long number, which presumably is the item ID, and then when I tried to delete the crate I got an "object deleted" message, but the crate was still there. What am I doing wrong?
    3. karnokd
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      Sorry, my mistake.

      I double checked what's happening and the game doesn't let one delete crates. 

      So you can only delete your own placed objects but not such wild crates.
    4. AbrasiveRain
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      That's fair. Thanks for checking.

      Do you know whether it's possible to change the current terraformation stage (or, even better, to change the TI values at which the different stages start and end)? I find 175,000 TI is way too early for a blue sky. Maybe not via console command, but via alteration of the game files.

      Bonus points if it can be changed to, say, a pressure value rather than a TI value, but I understand if stages are hard-bound to TI value and this isn't possible.
  11. BubblyWord489
    BubblyWord489
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    Some suggestions.

    When using /list-golden-containers (Or /list-starform-containers which is not in the documentation but is in the code) it would be nice if we could pass the index returned again to the function to then TP us to the container. For example:

    

    Passing 00 to /list-starform-containers would basically just do /tp -346.22 -101.08 253.27.

    This would also be good for /list-items-nearby as I use it to clean out ships.

    

    Currently it just returns a very long 9 digit (object ID?) number that takes almost as long to type in as /tp does.

    It also doesn't help the cursor can't select and copy paste outputting from the console.

    I tried to add it myself, but your repo has no build instructions and even when I follow the BepinEx SDK install instructions and just happen to know I need to change solution_private.targets, it still fails to build, so I gave up adding it myself.
    1. BubblyWord489
      BubblyWord489
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      Thanks to the power of copilot, I figured it out. I had to add BepinEx's nuget repo to my package sources (https://nuget.bepinex.dev/v3/index.json).

      The build instructions for newcomers should be:

      • Update solution_private.targets with Steam directories.
      • Add BepinEx's nuget repo to package sources
      Very simple.

      But anyway, here's the new Plugin.cs file changes I made: https://pastebin.com/39G2CjQS