How do i open the consol when i press enter it opens only chat nothing more. I tried to find out wich key is opening it, but withou sucess. Also i cant find where to rewrite the binding key.
You have to use the individual component commands for the Ti to persist across saves:
/add-animals - Adds the specified amount to the Animals value. /add-heat - Adds the specified amount to the Heat value. /add-insects - Adds the specified amount to the Insects value. /add-oxygen - Adds the specified amount to the Oxygen value. /add-plants - Adds the specified amount to the Plants value. /add-pressure - Adds the specified amount to the Pressure value.
Please tell me how to write several items in one line in the console, but not the same ones (this is clear and so you just put the quantity after the name), but different ones?What punctuation marks should they (the names) be separated by?
You can't. You have to enter each item on its separate command line and press Enter. You can use the up/down arrow to recall a previous command and edit it.
/spawn iron 10 /spawn magnesium 10
If you want multiple different items because of a recipe, you can use
Thanks for the answer.Then I'll try asking about something else.Is it possible to use a bat file in the console line in this mod?I can write the bat file itself, but I don't understand how to run it in the mod console.Is this possible?
I actually tried it twice with different preplaced crates (out in the open), and it didn't work. I got a long number, which presumably is the item ID, and then when I tried to delete the crate I got an "object deleted" message, but the crate was still there. What am I doing wrong?
Do you know whether it's possible to change the current terraformation stage (or, even better, to change the TI values at which the different stages start and end)? I find 175,000 TI is way too early for a blue sky. Maybe not via console command, but via alteration of the game files.
Bonus points if it can be changed to, say, a pressure value rather than a TI value, but I understand if stages are hard-bound to TI value and this isn't possible.
When using /list-golden-containers (Or /list-starform-containers which is not in the documentation but is in the code) it would be nice if we could pass the index returned again to the function to then TP us to the container. For example:
Passing 00 to /list-starform-containers would basically just do /tp -346.22 -101.08 253.27.
This would also be good for /list-items-nearby as I use it to clean out ships.
Currently it just returns a very long 9 digit (object ID?) number that takes almost as long to type in as /tp does.
It also doesn't help the cursor can't select and copy paste outputting from the console.
I tried to add it myself, but your repo has no build instructions and even when I follow the BepinEx SDK install instructions and just happen to know I need to change solution_private.targets, it still fails to build, so I gave up adding it myself.
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See [Mod Bundle] for previews for upcoming game versions.
Updates
Do not post about the mod being out-of-date. I know. It will be updated.
Installation prerequisite
Item List
https://www.nexusmods.com/planetcrafter/articles/4
Doesn't work
If you followed the install instructions but the mod still doesn't work, it could be due to many things.
Please find me on discord: akarnokd
This was working great prior to the moon update
Got the moon update today, grabbed the latest version of your mod and overwrote the old version - deleted the old config too just in case
Enter does nothing for me - have remapped Open Chat window to another key so I don't thinks that's interfering
Have tried to remap the Mod to a few other key - backspace, p, end, delete - to no avail
any ideas?
It's Enter by default. Use Mod Config Menu to change the key.
Also I'm a little confused as to how to specify color when spawning a DNA sequence... Can someone help explain, please?
Specify the RGB hex: #FF0000 is red. https://www.rapidtables.com/web/color/RGB_Color.html
/spawn-dna 1 #FF0000 #00FF00 #0000FF _ _ _ _
This will spawn species 1 with red & green color and blue pattern.
/add-animals - Adds the specified amount to the Animals value.
/add-heat - Adds the specified amount to the Heat value.
/add-insects - Adds the specified amount to the Insects value.
/add-oxygen - Adds the specified amount to the Oxygen value.
/add-plants - Adds the specified amount to the Plants value.
/add-pressure - Adds the specified amount to the Pressure value.
/spawn iron 10
/spawn magnesium 10
If you want multiple different items because of a recipe, you can use
/ingredients-for autocrafter1 5
Preplaced crates yes. Ship wrecks no.
Correction: only player-placed objects can be deleted this way.I actually tried it twice with different preplaced crates (out in the open), and it didn't work. I got a long number, which presumably is the item ID, and then when I tried to delete the crate I got an "object deleted" message, but the crate was still there. What am I doing wrong?
I double checked what's happening and the game doesn't let one delete crates.
So you can only delete your own placed objects but not such wild crates.
Do you know whether it's possible to change the current terraformation stage (or, even better, to change the TI values at which the different stages start and end)? I find 175,000 TI is way too early for a blue sky. Maybe not via console command, but via alteration of the game files.
Bonus points if it can be changed to, say, a pressure value rather than a TI value, but I understand if stages are hard-bound to TI value and this isn't possible.
When using /list-golden-containers (Or /list-starform-containers which is not in the documentation but is in the code) it would be nice if we could pass the index returned again to the function to then TP us to the container. For example:
Passing 00 to /list-starform-containers would basically just do /tp -346.22 -101.08 253.27.
This would also be good for /list-items-nearby as I use it to clean out ships.
Currently it just returns a very long 9 digit (object ID?) number that takes almost as long to type in as /tp does.
It also doesn't help the cursor can't select and copy paste outputting from the console.
I tried to add it myself, but your repo has no build instructions and even when I follow the BepinEx SDK install instructions and just happen to know I need to change solution_private.targets, it still fails to build, so I gave up adding it myself.
The build instructions for newcomers should be:
- Update solution_private.targets with Steam directories.
- Add BepinEx's nuget repo to package sources
Very simple.But anyway, here's the new Plugin.cs file changes I made: https://pastebin.com/39G2CjQS