Items in the backpack, containers and machines stack. The stack size can be customized.
Permissions and credits
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Author notes
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Changelogs
Version 1.0.1.7
- Target game version v1.003.
- Adapt to internal changes with v1.003.
- Fixed a vanilla bug that can result in display cases, crafting stations, auto-crafters or biodomes to disappear if they happen to display an item that is grabbable by drones and is then grabbed by drones unexpectedly.
- <!!!> If you use Craft From Nearby Containers, make sure to update it to v1.0.0.14 or later or this mod will refuse to work.
- Checking for backpack fullness while crafting should now work correctly - crafted items should no longer disappear but get a warning that the backpack is full.
Version 1.0.1.3
Reduce the potential hiccups with large drone - chest - stack counts in logistics.
- Introduced a new configuration, LogisticsTimeLimit, to limit how much frametime should be allowed doing logistics, in microseconds.
Version 1.0.1.2
Fix the stacking of genetic traits and DNA sequences.
- Note though that color traits are randomized so it is very unlikely they will stack.
- Color traits spawned via Command Console can have deterministic color and thus stack.
Version 1.0.1.1
Crafting when using this mod should now correctly work with the relevant achievements.
Version 1.0.1.0
Support stacking the new Genetic Traits.
Support stacking the new DNA Sequences.
Adapt to the new inventory display logic of the vanilla game.
The new Animal Shelters forcibly do not stack.
Large logistics worlds may exhibit periodic performance drops while using stacking. Will be looked into in a future version.
[Multiplayer] Moving a stack of items via Shift+Click should now work correctly on the client.
Improve latency when transferring large a stack of items between inventories.
Version 1.0.0.90
Support (Cheat) Craft From Nearby Containers.
Version 1.0.0.89
arget game version v0.9.028.
Version 1.0.0.87
Target game version v0.9.027.
Version 1.0.0.85
Fix for controller input not working properly on the inventory screen.
Version 1.0.0.84
Target game version v0.9.026.
Version 1.0.0.83
Fixed the Machine Optimizers not stacking when they were allowed to.
Fixed the game breaking after loading when having stack sizes in 100+.
Targets game version v0.9.025. (Not compatible with any other version!)
Support game version v0.9.024.
Fix stacking in procedural wreck door opening mechanisms.
Support game version v0.9.023.
Support game version v0.9.022.
Prevent the various display cases from stacking items.
Fixed the broken or inoperable trade screen when rocket stacking was enabled.
Support for game version v0.9.021.
Do not show the developer menu's gear icon on the inventory screen in creative mode. (It doesn't work properly anyway as it is not intended for the live game.)
Drone management logic no longer runs before the game has enabled logistics for the player(s).
Improved the performance of gathering and assigning tasks in the logistics network with lots of demand inventories.
Support for game version 0.9.020. This was a difficult one.
Stacking can now be enabled/disabled for Drone Stations
Assigning idle drones to a drone station now correctly considers the stacking properties of drone station inventories.
Deconstucting panels now correctly considers the stacking properties of the player backpack.
Version 1.0.0.65
Co-opt the fixes in the mod (Feat) Multiplayer v0.2.0.76.
Version 1.0.0.64
Support game version v0.9.013.
Version 1.0.0.63
Target game version v0.9.012
Support for upgrading equipment inplace while crafting.
Optional integration with aedenthorn's Craft from Containers mod.
Version 1.0.0.60
Config option to enable (default)/disable stacking in AutoCrafters (StackAutoCrafters).
Version 1.0.0.59
Config option to enable (default)/disable stacking in Beehives (t2 generates Bees and Honey, via StackBeehives).
Config option to enable (default)/disable stacking in Biodomes (t2 generates Tree Barks, via StackBiodomes).
Version 1.0.0.58
Config options StackOreExtractors, StackWaterCollectors, StackGasExtractors to enable/disable stacking in those machines.
Version 1.0.0.57
Disabling the backpack stacking didn't apply correctly upon entering a world when the game was launched fresh.
Version 1.0.0.55
(Cheat) Inventory Stacking (v1.0.0.55) - Support game version v0.9.010.
Version 1.0.0.52
Support game version 0.9.008 - Volcanos Patch #2
Version 1.0.0.51
Added the fusion reactor in the new area to the non-stackable list.
Version 1.0.0.50
Support game version v0.9.007
Version 1.0.0.49
Support for game version 0.9.006 - Volcanic Update
New settings, StackOptimizer (default false) to enable stacking in the new Optimizer machines.
Version 1.0.0.42
Fix overprovisioning drones towards inventories marked as not stackable.
Version 1.0.0.41
Mandate game version v0.8.010.
Slightly improve performance of the Auto Crafter's ingredient processing.
Version 1.0.0.37
Prevent the client side in multiplayer from executing the auto-launch and auto-shred logic when this mod is installed.
Version 1.0.0.36
Fix a crash when working with overfilled shredder inventories in auto-shred mode.
Version 1.0.0.35
Trade rocket auto launch should now work with rocket stacking enabled.
Shredder auto shred should now work with shredder stacking enabled.
Version 1.0.0.34
Fix Honey Farms to allow stacking inside them again.
Version 1.0.0.33
Added config StackTradeRockets, default false, to not not stack rocket inventories to avoid conflicts with automatic drone feeding and automatic launch on full.
Food growers, food farms, flower spreaders, tree spreaders, butterfly farms and flower pots no longer stack their "seed" slot.
Added option StackShredder, default false, to enable item stacking in it - avoids issues with the auto-shredding vanilla feature.
Adapt to new Drone ability to pick up grown objects in vanilla.
Fix crash with Drones & world object grabs.
Indicate the installed mods in the save file (for diagnostic purposes).
Add mod target version warning screen to the main menu.
Version 1.0.0.25
Version number was not properly updated in the binary.
Version number was not properly updated in the binary.
Version 1.0.0.24
Exclude another fusion reactor from stacking.
Exclude another fusion reactor from stacking.
Version 1.0.0.23
Fix drone demand prioritization.
Prevent the client-side logic frome execution in multiplayer.
Fix drone demand prioritization.
Prevent the client-side logic frome execution in multiplayer.
Version 1.0.0.22
Optimize the drone-task selection logic to improve performance with large stacks.
Optimize the drone-task selection logic to improve performance with large stacks.
Version 1.0.0.21
Drones should now correctly see the extended capacity of containers on certain computers.
Version 1.0.0.20
Support game version 0.7.008 (although not sure what broke the drones).
Version 1.0.0.19
Drones now consider the extended capacity of containers.
Drones now consider the extended container capacity.
Version 1.0.0.18
Support game version 0.7.007 - Fish and Drones
Warden altars that lock in keys no longer stack
Fusion reactors in wrecks, that now lock in the fusion cell, no longer stack
Support game version 0.7.007
Certain world containers no longer stack to prevent unwanted item lock-in.
Version 1.0.0.16
Warden Altars that open something no longer stack WardenKeys.
- It is no longer possible to put too many WardenKeys into these specific altars, making them inaccessible and thus blocking game progress.
- The other altars that initially host the various WardenKeys still stack because you can freely remove and add keys without risk of losing them.
Warden Altars that open something no longer stack WardenKeys.
Version 1.0.0.15
Fixed an oversight (inherited from vanilla) that when an undroppable item is in the inventory, all slots after it will be marked as undroppable too.
Version 1.0.0.14
Support game version 0.6.006
Version 1.0.0.10
First release on Nexus.
Description
Items in inventories stack. The stack count is displayed on the middle of the item.
Use Shift-Left Click to move a particular stack of items.
Required game version: 1.003
▮ Multiplayer Everone or No one - Dangerous - make sure if everyone has it, they have it with the same settings. However, there is no way to know if a client uses this mod and with what settings - if the host doesn't use it, high stack amount can break the host's save. Don't play with people who you don't trust.
⚠️Multiplayer: Make sure everyone has the same settings.
⚠️Uninstalling: Having 50+ stacks and uninstalling this mod will break the save.
⚠️If you are using the mod Craft From Nearby Containers, make sure you update it to 1.0.0.14 or newer or this mod will refuse to work.
The stack size is common to all item types (and won't be made customizable per item type).
⚠️Caution with certain types of machines, such as growers, as these can break if more than one item is put into them.
Note: this mod can be considered cheating because the game's survival nature requires player to juggle a small inventory space and make many trips to gather resources.
Installation steps
Important! Please remove any old BepInEx installs & mods and completely reinstall the game from scratch.