Pillars of Eternity 2: Deadfire
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GravitonGamer

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GravitonGamer

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20 comments

  1. Fargol
    Fargol
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    Ah well, looks like it's no longer supported. Too bad. Loved the Channeler.
    1. dr3y79
      dr3y79
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      it does work just edit manifest.jason
      "SupportedGameVersion": {
      "Min": "",
      "Max": ""
      delete the values here and it should look like this
  2. jkch1004
    jkch1004
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    Good mod update please
  3. Effecter101
    Effecter101
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    any chance to update this to the new beta patch? seems to have been broken :^(
  4. tmwasted
    tmwasted
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    I'm not able to load this mod correctly. The ability tree still shows that of the default Cipher and I get Soul Whip at character creation.
    1. remotely
      remotely
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      Is the folder "channeler_cipher_subclass" in your override folder?

      Did you select the "Channeler" subclass in character creation? If you've already created your character, you can use Unity Console mod (https://www.nexusmods.com/pillarsofeternity2/mods/2?tab=description) to change your subclass after character creation.
    2. GravitonGamer
      GravitonGamer
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      If you have other Cipher subclass mods, this mod might not be compatible with them.
  5. kilay
    kilay
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    Here italian localization of your mod.
    Thnks for your effort
     
     
    https://mega.nz/#!2lxTSKCa!S0akZyw12_iRA1zCqk_OoFUxPYa8XyU4eAZCfYkByDU
    1. GravitonGamer
      GravitonGamer
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      Ooh, thanks! I'll include it in the next release!
  6. finnvara
    finnvara
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    This could be great! I'm a sucker for pure casters. And passive focus regeneration opens up some interesting multiclass options, just like the Chanter's passive development makes them easy to pair.

    Have you considered a blood-mage subclass? Instead of building focus by doing damage, build it by receiving damage, or by somehow damaging oneself? That might make it too obvious a synergy with monks, but it could open up interesting builds and make the scepter modal kind of fun.
    1. GravitonGamer
      GravitonGamer
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      Exactly! One of my goals is to make a cipher that can be multi-classed with casters.

      I thought about a blood-mage cipher too. My idea is having two modals: one drains HP from the cipher and adds focus, while the other drains HP from nearby enemies and adds focus. Maybe I'll do it if/when I find it possible via just the gamedata files.
    2. finnvara
      finnvara
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      Draining enemies to build focus might be a bit overpowered, since there's no downside, only benefit. If it drained everyone--friends and foes--in an AOE, though, that could require some interesting tactics and strategizing. It would make a cipher/priest pretty appealing, and toggling the modal on and off as necessary would be an interesting choice.
    3. tomtheclone
      tomtheclone
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      I'm playing a Wizard/Soul Blade. It works really well. Wizard buffs and Cipher murderizes and debuffs.
  7. tomtheclone
    tomtheclone
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    Interesting! I'm not sure of the balance, but I am VERY fond of this idea. Shame I'm currently on my Cipher run, or I would have likely used this.
    1. GravitonGamer
      GravitonGamer
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      Thanks! I posted it soon after finishing it to get balance feedback, so I can tune it later.

      Too bad I missed your cipher run! Think of me next time you make a custom adventurer.
    2. tomtheclone
      tomtheclone
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      If you are looking for balance feed back, how about this:
      The wizard doesn't require building resources, but has a limited number that can be cast in combat. Ditto for fighters, and other non-casters. Chanters and Ciphers can cast without limits, but they must build resources.
      So make them more like Wizards. Make it so they can't cast endlessly by giving them a ton of starting Focus, but no way to get more. If you want concentration to play into it, how about each point of concentration reduces casting costs by 5 focus? This WOULD make lower level spells, but considering a normal cipher can already, more or less, cast them without limit I don't consider that a big deal.
  8. Valamyr
    Valamyr
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    I wasnt sure whether to go Fighter/Wiz or Rogue/Wiz now I want to play Cipher/Wiz too. Thanks a lot. ;)

    Edit: Is it be difficult to add this subclass to a NPC like Ydwin or Serafen? Im not above using the console to do it, if its possible.
  9. bahalbach
    bahalbach
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    I think you should change the cost of powers to better balance this. Since you getting focus at a linear rate instead of the focus cost of powers is a lot more important. Currently spamming low cost powers works a lot better than using the high cost powers because the high cost powers aren't twice or three times better, but you have to wait for twice or three times as long, while you can constantly use low cost powers. This isn't as much of an issue for the normal cipher because you get a lot of focus when you attack, and when you cast powers you don't get focus.

    I think the cost of each level should be proportional to how much better it is than your auto attack (the alternative to casting a power). Maybe something like 15+5*level instead of the current 10*level.
  10. Porcelyn
    Porcelyn
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    I love this idea. I enjoy a backline caster the most and this lets me do that without being a wizard. Thanks.

    Have you thought about adding Soul annihilation to? Maybe a less damage version of it for balance?
    1. GravitonGamer
      GravitonGamer
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      Thanks!

      I think Soul Annihilation is the Soulblade's thing, so I don't want to take away from it and do my own thing instead, which is Concentration.