File information

Last updated

Original upload

Created by

burt

Uploaded by

burtburtburt

Virus scan

Safe to use

Tags for this mod

37 comments

  1. lorddarkflare
    lorddarkflare
    • supporter
    • 4 kudos
    The trinket works, but it disappears on reload.
  2. uniia
    uniia
    • member
    • 0 kudos
    God id love to see this mod updated to work with the current version as its the only good way i have found to fix the games botched difficulty curve.
  3. LarkinVB
    LarkinVB
    • member
    • 0 kudos
    Again not working with v2 of the game. My party is 15th level and while equipping either trinket and/or pig, Eder and Pallegina are not affected.

    Equip/unequip and character swap out/in did not help.
  4. kilay
    kilay
    • premium
    • 31 kudos
    Thnks for this mod, i really like this mechanics
    just note that my output.log report an issue with you last version .
    Could you kindly check if something is broken?
    I'm using build 1.2.2.0033
    1. burtburtburt
      burtburtburt
      • supporter
      • 1 kudos
      Thanks for the heads up -- do you have anything specifics that might be able to help me figure out what's going on?
    2. kilay
      kilay
      • premium
      • 31 kudos
      My output.log doesn't give clues
      Json validator (https://jsonlint.com/) have found some issues, but i'm not able to fix them.
      in the bundle it reports an issue about the weather condition 'Sunny' , seems you pasted some strings from a file differently formatted





  5. managerimankeli
    managerimankeli
    • member
    • 0 kudos
    Hey there, seems like a nice mod but I'm having trouble getting it to work for my existing playthrough. Is this because it requires a new game, because it doesn't work with newest patch, or both?
    1. burtburtburt
      burtburtburt
      • supporter
      • 1 kudos
      Could you detail what isn't working? Are the bonuses not applying, or is the pet not showing up at the merchant, or is it something else?

      I've uploaded a new version tonight (1.21) that has some big changes, so hopefully that will fix whatever your issue is. If not, let me know.
    2. managerimankeli
      managerimankeli
      • member
      • 0 kudos
      Thanks for reply. It wasn't showing up at the store. I might try the new version.
    3. burtburtburt
      burtburtburt
      • supporter
      • 1 kudos
      Good to hear. If it's still not showing up, I'd say the most likely thing is another mod conflicting with the merchant's loot list, but if you don't have a different mod installed that affects the fishmonger, let me know and I'll try to figure it out.
  6. LarkinVB
    LarkinVB
    • member
    • 0 kudos


     
    In response to post #62245877.


    Spoiler:  
    Show

    LarkinVB wrote: Nice mod. I added v1.21 as trinket to xoti and all party members but Eder are affected. So there is something broken.


    I'm having trouble replicating this. There shouldn't be any equipment, talents, or range issues, so:
    - Does it not affect Eder with other forms of Baldur, or is it a trinket-specific issue?
    - What Character Levels are Eder and Xoti?
    - Have you tried unequipping and reequipping the trinket? Sometimes when you equip two versions of Baldur items and take off one, it removes the bonus. Rotating party members in and out of the party could also possibly help.
    Any information you that you think might be useful regarding levels, location, equipment, party, etc. would be a great help.
     


     
    I had tested with two versions (pig, trinket) and perhaps by removing one something went wrong. After loading a save everything is fine now.
    1. burtburtburt
      burtburtburt
      • supporter
      • 1 kudos
      Great to hear, thanks. I'll try to work out how to avoid that sort of thing for future updates.
  7. LarkinVB
    LarkinVB
    • member
    • 0 kudos
    Nice mod. I added v1.21 as trinket to xoti and all party members but Eder are affected. So there is something broken.
    1. burtburtburt
      burtburtburt
      • supporter
      • 1 kudos
      I'm having trouble replicating this. There shouldn't be any equipment, talents, or range issues, so:
      - Does it not affect Eder with other forms of Baldur, or is it a trinket-specific issue?
      - What Character Levels are Eder and Xoti?
      - Have you tried unequipping and reequipping the trinket? Sometimes when you equip two versions of Baldur items and take off one, it removes the bonus. Rotating party members in and out of the party could also possibly help.
      Any information you that you think might be useful regarding levels, location, equipment, party, etc. would be a great help.
  8. namelessone123
    namelessone123
    • member
    • 0 kudos
    I'm curious if there's a technical reason to make this mod in form of pet. I wish I could use other pet, but if there's no other way, perhaps would it be possible to add pet slot in inventory of companion (so you could use Baldur + any pet you want). Cheers!
    1. fxluk
      fxluk
      • member
      • 1 kudos
      I was wondering about this also :)
    2. fxluk
      fxluk
      • member
      • 1 kudos
      If somebody would be interested, here is a topic how to unlock all pets slots (cheat) and reactivate achievements.

      https://forums.obsidian.net/topic/103412-request-open-slots-for-pets/
    3. burtburtburt
      burtburtburt
      • supporter
      • 1 kudos
      Apologies for the late reply, haven't been keeping up on the mod much, but got back over here with BoW coming out next week.

      I initially wanted to make the item go into the trinket slot, but for some reason was having technical difficulties with it, so, rather that make you lose a ring or a necklace or whatever, I went with the pet. It felt like the best of a lot of bad options.

      But good news! There's a new version out tonight, and Baldur now comes in ring, cape, necklace, and trinket forms. Additionally, because he's not confined to the pet slot, he can go on anyone in your party. So, all you need is one of those slots that you can give up on a single one of your characters, and you're good to go. Bunch of other good stuff with it too, UI fixin' and a slight rebalancing.

      Apologies again for the delayed response, but if you're getting another run in for BoW, hope you'll try it out.
    4. fxluk
      fxluk
      • member
      • 1 kudos
      Hi,

      Could you elaborate a bit more on those two changes? How they are different compared to previous version?

      - Scales directly with Character Level
      - Rebalanced Baldur's default values
    5. burtburtburt
      burtburtburt
      • supporter
      • 1 kudos
      Sure thing --

      When I first made Baldur, I didn't know how to scale him with Character Level. Looking back, it's kind of stupid because it's super easy, I think I was just burnt out between figuring out modding at all, doing this mod, and doing my other mod (UWTDYR, which I still need to get back to and polish up).

      Anyway, since I didn't know how to scale things off of Character Level, I made Baldur scale off of Active Abilities - Alchemy, Arcana, Athletics, Explosives, Mechanics, Sleight of Hand, and Stealth. Since every time you level up you get 1 point to use in these abilities, I made Baldur's stat reduction scale off of the sum of all of them. The problem with this was that when you used a piece of equipment that increased these stats - such as Firethrower's Gloves with +1 Arcana - Baldur would also scale with that, making the game harder than was intended. Resting at inns that gave bonuses to these skills did the same thing. Drug crashes would actually give you stat boosts if they gave you a negative value of one of these Active Abilities. Additionally, because characters receive between 4 and 6 points in Active Abilities at character creation, your character could end up having +/- 2 points off the intended scaling right from the start.

      Now that Baldur scales directly with your Character Level from 1 to 20, none of that is an issue any more. Character creation, gear, and other bonuses will no longer affect Baldur's scaling in any way.

      The default values are just something that I felt needed some tweaking after an initial playthrough with this mod. Specifically, the old values made spell accuracy a little too low. Accuracy with weapon-based attacks has a lot of scaling as your gear goes from regular -> fine -> exceptional -> superb -> legendary, but spells don't receive these bonuses, so their accuracy is much lower.

      This isn't necessarily a bad thing, because the trade off is that they target a variety of defenses so that you can choose a spell to target the weakest one. However, I think the mod initially hit spells a little too hard, so I adjusted the numbers. Between the rebalance of PotD penalties and reduced scaling, your base Accuracy compared to regular PotD used to scale from +10 at Level 1 to -30 at Level 20. Now, it goes from +8 at Level 1 to -22 at Level 20. Your attacks are just a little more accurate overall. To compensate for this, I also made enemy attacks a little more accurate than before.
  9. elfonzi
    elfonzi
    • member
    • 0 kudos
    Great mod, but what does the flat penalty file do?

    I dont see it in the description anywhere and im using this mod with another that raises the level cap and enemies levels etc and was wondering if that file is needed/what exactly it is changing. As with the enemies being adjusted a lot in level by the other mod, looking through i was a bit concerned about the quest adjustments but i dont quite understand exactly those are changing and was mainly wondering if that part is necessary if I just want to have the reduction of scaling.

    I could just also be missing it as I havent been to involved with much modding that isnt basically point and click on steam since long war.

    Again very nice and creative solution to the reverse difficulty curve, while one day i hope some wonderful group of people make a long war esque type solution for that with deadfire this will sure do for the time being and the adjust ability is great. Reading the description of your playthrough reminds me of the first 24 hours of the 1.1 beta being up where they were still adjusting fights and some of the larger/more changed ones were insanely hard as well as the level scaling being kinda a bit off kilter in terms of how high it was adjusting stuff, and then the next week i played again and sadly the nerf hammer on much of it had gone through, though not being able to finish family values because the family heads had like 150 defenses and were 2 shotting my tank despite being like level 13 which is very late for that quest wasnt the most fun but hopefully this can help to take it back up a punishing notch.
    1. burtburtburt
      burtburtburt
      • supporter
      • 1 kudos
      Sorry about the delayed response, I haven't been keeping up with my mods in a while.

      The flat penalty rebalance is basically just to adjust the initial POTD bonuses that enemies get to something that creates a smoother difficulty curve in conjunction with this mod.

      If the POTD rebalance is conflicting with another mod that you enjoy, I would recommend deleting the POTD .gamedatabundle from this mod and going with that one. It'll make the experience a very, very, very tiny smidge harder, but it really shouldn't be a big deal.

      Also, heads, up, I put out a new and much improved version out tonight!
  10. fxluk
    fxluk
    • member
    • 1 kudos
    Nice idea for the mod :)
    Since POTD still seems untouched after 1/3 of the game, your mod + deadly deadfire should make it much more enjoyable.