Thanks a lot for this mod, more uniques and diversity is good.
I've noticed a couple of things that I don't think were intended though:
1) I seem to have aquired two Ancient Engwithan Arbalests, though I can't rember exactly how it happened (like, if the vendor offered another one after I had already bought it, or if the vendor offered two right from the start).
2) The Halberd of the Grand Empire's description reads as follows : "Unable to move when under 25% health". The thing is, whenever I equip it, I can't move. While at 100% health, out of combat. Is it a bug or did I miss something?
Hey, great job on the mod! Provided some much needed variety to weapons in the game.
Just a heads up, this mod is currently incompatible with Grimoires of the Master Specializations (https://www.nexusmods.com/pillarsofeternity2/mods/34) because of duplicate UUIDs (believe it).
Odi's Masterwork and Ranger Spring are both using UUIDs that the other mod uses. It's a simple enough fix, just generate a new UUID and replace on one of the mods. (In case anyone happens upon this).
Hey partner, I like the mods intentions as I noticed everything in the game was sword and saber oriented. Meh! Anyway, can you tell me what the difference is in the two files available for download are for? I read over the description and I must be having a down day. Is there a file that just adds the weapons to the game and the other file is the exact same except you rebalanced the weapons abilities or dmg or something?
Sure thing. I was actually going to add a third rapier into the game, but since the two options in the game already are pretty good, I had it at the bottom of the priority list and it just sort of slipped my mind at the end. Any ideas for that rapier?
I sincerely do not; but IMO one of the effects being a slight Deflection boost would make it extremely good for a riposte build (e.g. as a weapon for Ydwin) or a bonus to disengagement defense. Something more defensive than usual I guess?
Fine or Exceptional would probably be good enough.
28 comments
Ty!
I've noticed a couple of things that I don't think were intended though:
1) I seem to have aquired two Ancient Engwithan Arbalests, though I can't rember exactly how it happened (like, if the vendor offered another one after I had already bought it, or if the vendor offered two right from the start).
2) The Halberd of the Grand Empire's description reads as follows : "Unable to move when under 25% health". The thing is, whenever I equip it, I can't move. While at 100% health, out of combat. Is it a bug or did I miss something?
I'm using the "new uniques only" version.
Just a heads up, this mod is currently incompatible with Grimoires of the Master Specializations (https://www.nexusmods.com/pillarsofeternity2/mods/34) because of duplicate UUIDs (believe it).
Odi's Masterwork and Ranger Spring are both using UUIDs that the other mod uses. It's a simple enough fix, just generate a new UUID and replace on one of the mods. (In case anyone happens upon this).
Anyway, just thought I'd let you know.
Thanks for the mod!
Luck and loot to you.
Mereinid
Fine or Exceptional would probably be good enough.
arbalest_U_rend
arbalest_u_ancient_engwithan_arbalest
crossbow_u_bloody_glee
crossbow_u_mad_tinkerers_crossbow
hunting_bow_u_rangers_spring
pike_u_odis_masterwork
pollaxe_u_halberd
wand_u_woedica
war_bow_u_amira