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burt

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burtburtburt

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28 comments

  1. wolfenring
    wolfenring
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    does the mod still work? and what if I want to have new better daggers? currently have all three daggers in the game, can I still change them?
  2. SerpentSibyl
    SerpentSibyl
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    • 8 kudos
    ==
  3. grinningsphinx
    grinningsphinx
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    Could you update this mod to take into account the 2 new DLCs and current patch?

    Ty!
  4. BiIIie
    BiIIie
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    Thanks a lot for this mod, more uniques and diversity is good.

    I've noticed a couple of things that I don't think were intended though:

    1) I seem to have aquired two Ancient Engwithan Arbalests, though I can't rember exactly how it happened (like, if the vendor offered another one after I had already bought it, or if the vendor offered two right from the start).

    2) The Halberd of the Grand Empire's description reads as follows : "Unable to move when under 25% health". The thing is, whenever I equip it, I can't move. While at 100% health, out of combat. Is it a bug or did I miss something?

    I'm using the "new uniques only" version.
  5. osrour
    osrour
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    Hey, great job on the mod! Provided some much needed variety to weapons in the game.

    Just a heads up, this mod is currently incompatible with Grimoires of the Master Specializations (https://www.nexusmods.com/pillarsofeternity2/mods/34) because of duplicate UUIDs (believe it).

    Odi's Masterwork and Ranger Spring are both using UUIDs that the other mod uses. It's a simple enough fix, just generate a new UUID and replace on one of the mods. (In case anyone happens upon this).

    Anyway, just thought I'd let you know.

    Thanks for the mod!


  6. Mereinid
    Mereinid
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    Hey partner, I like the mods intentions as I noticed everything in the game was sword and saber oriented. Meh! Anyway, can you tell me what the difference is in the two files available for download are for? I read over the description and I must be having a down day. Is there a file that just adds the weapons to the game and the other file is the exact same except you rebalanced the weapons abilities or dmg or something?

    Luck and loot to you.
    Mereinid
  7. grinningsphinx
    grinningsphinx
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    • 2 kudos
    A great mod thank you! Obsidians devs must have been smoking crack when they made everything a sword......cant abide intellectual laziness.
  8. vinirsouza
    vinirsouza
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    Would be nice if you can release a version with all weapons in the same vendor. The way it is, your mod will conflict with every other item mod.
  9. SerpentSibyl
    SerpentSibyl
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    • 8 kudos
    Would asking nicely for a third rapier work?
    1. burtburtburt
      burtburtburt
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      Sure thing. I was actually going to add a third rapier into the game, but since the two options in the game already are pretty good, I had it at the bottom of the priority list and it just sort of slipped my mind at the end. Any ideas for that rapier?
    2. SerpentSibyl
      SerpentSibyl
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      • 8 kudos
      I sincerely do not; but IMO one of the effects being a slight Deflection boost would make it extremely good for a riposte build (e.g. as a weapon for Ydwin) or a bonus to disengagement defense. Something more defensive than usual I guess?

      Fine or Exceptional would probably be good enough.
    3. SerpentSibyl
      SerpentSibyl
      • supporter
      • 8 kudos
      Alternately: Duskfall, given how you come to get hold of it and who owns it, might have been better off as a third rapier than a fourth warhammer
  10. warius83
    warius83
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    can you add console AddItem IDs? to have a fast look at them or where I can find them?
    1. burtburtburt
      burtburtburt
      • supporter
      • 1 kudos
      Sure

      arbalest_U_rend
      arbalest_u_ancient_engwithan_arbalest
      crossbow_u_bloody_glee
      crossbow_u_mad_tinkerers_crossbow
      hunting_bow_u_rangers_spring
      pike_u_odis_masterwork
      pollaxe_u_halberd
      wand_u_woedica
      war_bow_u_amira
    2. warius83
      warius83
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      quite appreciated!