Pillars of Eternity 2: Deadfire
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White Grey

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Aleksandrs

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About this mod

A few small tweaks that I made for my game and thought I should share, just in case anybody else found them useful.

Permissions and credits
Changelogs
I will update this mod with whatever other small tweaks I add to my play. All mods are collected in the first download. Extract to override. Each mod should have its own folder within override. If you don't want all tweaks, download only the ones you want from the optional files.

AI Condition for Arcane Dampener (and other things)
Adds an AI condition under Self. Self: Is affected by Arcane Dampener. Useful for preventing companions from spamming buffs, or for spamming hostile effect shortening/suspending abilities. Also adds a few other random AI conditions. These are very easy to add (Praise Noqn).

Mythic Culmination Stone
Adds a recipe to the game that allows combining three Culmination Stones into one Mythical Adra Stone at the cost of 100,000 coins.

Serafen's Wild Magnetism
Allows Serafen's ranged attacks to benefit from Carnage, as long as the following conditions are met:
  • Serafen is a Wild Mind/Barbarian multiclass
  • Blunderbuss in main hand
  • Powder burns active

Mouth Char Smoke Effect Removed

Removes all or most of the smoke from the Mouth Char drug effect as well as drug crash effect. This caused some performance issues on load for me for some reason, also it looked kinda strange for a chewable. A spit animation would have been real nice.

Drug Imp Effects Marked as Drugs
Adds the Drug keyword to the rest buffs supplied by the Imp Inkeeper in FS. These count for the sake of the Nalpazca passive. Yes, this means that you can make your Nalpazca passive immune to Arcane Dampener if you really want to.

Difficulty Pen Scaling Removed and Compensated
Removes the bonus Penetration and AR granted to enemies on PotD and Veteran Difficulties. Instead, the party now takes 15% more damage and deals 15% less damage at all times for PotD, or half those amounts for Hard. Switching between difficulties is bug free as long as you save-reload or load a new area. This was done because the Penetration mechanics are uniquely balanced around normal difficulty and don't really make sense when you start tweaking them. Personally, I also dislike scrounging for Pen or having my Armor be useless.

If you have any issues, or want to suggest/request other small tweaks, please let me know in the comments.


Installation
  • Download the file(s) of your choice
  • Open it with an extraction tool (7zip, etc.)
  • Drag & drop the contents into your into your Pillars Of Eternity II Deadfire/PillarsofEternityII_Data/override folder 
  • If the override directory does not exist, create a new folder, rename it to override, and use that.

A few of my other mods:
Comprehensive Leveling Improvement and EXP Reduction
Sigil of Balance - a Level Scaling Alternative 
Quality Level Scaling for All Equipment
Booty Buster (Economy Rework)


When I was but a youth to this world, and only beginning to explore it, I met the great Noqn. Noqn showed me wonders, and I loved that extraordinary hero for revealing them to me. When this great being came to my room one night, I was ready. Noqn slipped under the covers but never touched me, though I dreamt of many things. By the time my eyes opened to the dawn, illustrious Noqn was gone, and Apotheosis was there, conceived with utter innocence, waiting for me. My life has never been the same since. Ex: I can do a backflip now. If you want to tweak your game to perfection, you should try Apotheosis. Its progenitor is always willing to help and I can only do my best to emulate the supreme one's example.