Pillars of Eternity 2: Deadfire
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Syzzle07

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  1. JookyThingy
    JookyThingy
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    I tried to combine with this: https://www.nexusmods.com/pillarsofeternity2/mods/185 to modify bonus stat value.

    I'm not sure why but it doesn't work exactly as I planned. Still, my attempt tells me it's possible to modify bonus stat value as well, if we can figure out how to do it.

    So, I tried to copy the full text from one of the individual stat boost files from the above mod, into yours by replacing the full section for the specific stat. In this case, I started with Might. I found two problems.

    First, it doubles the bonus for the stat I modified. I suppose this has to do with MaxStack, but I'm not sure because even if I set this to 1, it still doubles the bonus for the other stats I didn't touch. Then I added a second stat, this time Constitution. It didn't work. Only the modification to Might works.

    Also, the doubling happens for player char, but not for companion chars. They get the expected +2 bonus. And they get the modified Might bonus from my attempt to combine. And they don't get any other bonus from the Constitution combination.

    So, the way I figure this works is that the function Berath_ChampionStats_Party calls a list of stats, and the param BaseValue only affects the first stat according to the listed order of stats (StatusEffectsIDs) for the function regardless of specific stat it applies to. The first stat is Might. So, BaseValue seems to apply to the function itself, or the script, or the script parameter, but not to the individual StatusEffectID in the list. And, if the first stat in the full section from the mod above has MaxStat set to either 1 or 2, MaxStack from this one will also apply to the other stats from yours, either stacking twice from itself if it's set to 2, or twice from both itself set to 1 and the other stats MaxStack set to 1. So, it seems BaseValue and MaxStack carry over, but not consistently.

    I'm not sure if I explained this correctly, but it's a start.
  2. DanielMtanousUSA
    DanielMtanousUSA
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    do you think you can add the strings in the gamebundle to edit how much each ability is boosted by?

    do you know if a mod that changes the boon itself would override this mod? For example there is a mod that gives +2 to every skill and that same mod has a version for +6 to con but it removed the other boosts.

    would combining the two give the whole party +6 con for example?

    I ask cause I would rather tweak my settings for bonuses but also give them to my party.
    1. Syzzle07
      Syzzle07
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      I have no idea, the ability of having the blessing to the whole party wasn't modded, that exists in the game files, Obsidian just never actually implemented it. All the mod does is instead of using the "Watcher Only" version of the blessing, it uses the "Party Wide" version that Obsidian made.

      So if you use a mod that increases it to 6 it most likely won't increase on this mod because it doesn't use the Watcher Only blessing which is probably what the mod will increase to 6.
    2. XenithVertex
      XenithVertex
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      Do you know what file I would need to edit in order for me to change the amount it boost?