also, when i remove the latern shield file, xotis latern gets removed entirely when she joins the party. How do i work around this?
EDIT: Nevermind its not your mod, its me, i kept loading into the map where xoti spawns in (port maje), loading any save before discovering port maje solves this.
I also removed the lantern edit, started a new game and discovered port maje. Xoti's Lantern was missing from my game as well and I don't know how to fix without using console.
EDIT: Tried to also delete default Xoti's gear file in the mod, went missing out on custom headpiece in the mod. I ended up just using console to add the missing items.
Still recommend the mod for the variety and for the rarity of mods like this, mods just aren't as common nowadays. Could use a patch or a way to make it idiot proof :P
Ah yeah, for some reason I couldn't modify Xoti's lantern directly so I made a new one and edited her starting gear to contain it. I'll get a version up that hopefully deals with this.
Haven't played for a while but when i went through the files, theres one file containing lines for dragon's dowry, a unique arquebus , its not listed in your mod page description, could you update it?
Adding this to an existing save, the items I already have don't recieve the new default enchantments. Is there any way to apply the enchantments to my existing items?
Could you make a small independant component which only includes items that don't provide any special stats, such as seveal companion's starting armors and some unique-categorized items what I've mentioned before(E.g., Crimson Helm)?
Hey this mod is great, but I find it a little strange that Xoti's armour and Arkemyr's robe don't allow you to upgrade quality. Is this intentional? If so, would you mind instructing me on how I could add those back myself?
Okay, no, I figured it out. Redownloading the mod reminded me that I had deleted a lot of the files that weren't just changes to items. Which includes the file for quality upgrades. Absolutely my bad, thanks for helping me figure this out.
Mirke is my fav companion, and this is I think the only mod that gives her anything new, so I appreciate your making it! I deleted everything else and renamed it the Mirke's Hat mod, in her honor. (the other stuff is good too but I did download it for the hat. but it's good!)
Hi, just want to inform you that your implementation of wizard's double and mirrored image are bugged. You changed the removal trigger of both from "OnDamaged" to "OnHitOrCriticallyHit".
However, since non-passive abilities need to "attack" to apply, the effect is removed the moment it is applied as the trigger is met.
Proposed solution : Toggle the ValidateWithAttackFilter flag and set AttackHostility to Hostile.
Edit : Sorry posted under wrong mod. But since Wizard's double applied by Arkemyr's old robe is also bugged in same way so sort of relevant i guess.
I was using previous version btw, is it compatible with current save? I'm not sure whether it works without any problems when I change the version of this mod from previous to newest.
Lastly, I have a few suggestions to add such enchantment options;
There are several unique items without any enchantment, like Crimson Helm (there is one mod that gives enchantment to this item though), Cloak of Berath, and so on. Could you add some enchantment to those items someday?
Hi, you should be able to update the mod without issues, although the items you already have collected probably won't have the new enchantments. For the other unique items you mentioned, I don't have plans for them right now but will consider it for the future.
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also, when i remove the latern shield file, xotis latern gets removed entirely when she joins the party. How do i work around this?
EDIT: Nevermind its not your mod, its me, i kept loading into the map where xoti spawns in (port maje), loading any save before discovering port maje solves this.
EDIT: Tried to also delete default Xoti's gear file in the mod, went missing out on custom headpiece in the mod. I ended up just using console to add the missing items.
Still recommend the mod for the variety and for the rarity of mods like this, mods just aren't as common nowadays. Could use a patch or a way to make it idiot proof :P
Edit: I figured it out.
Could you make a small independant component which only includes items that don't provide any special stats, such as seveal companion's starting armors and some unique-categorized items what I've mentioned before(E.g., Crimson Helm)?
Thanks in advance!
However, since non-passive abilities need to "attack" to apply, the effect is removed the moment it is applied as the trigger is met.
Proposed solution :
Toggle the ValidateWithAttackFilter flag and set AttackHostility to Hostile.
Edit : Sorry posted under wrong mod. But since Wizard's double applied by Arkemyr's old robe is also bugged in same way so sort of relevant i guess.
Edit: Done!
I was using previous version btw, is it compatible with current save? I'm not sure whether it works without any problems when I change the version of this mod from previous to newest.
Lastly, I have a few suggestions to add such enchantment options;
There are several unique items without any enchantment, like Crimson Helm (there is one mod that gives enchantment to this item though), Cloak of Berath, and so on. Could you add some enchantment to those items someday?
Thanks in advance!