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0mn0

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0mn0

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42 comments

  1. seanb1979
    seanb1979
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    Kind of funny this is a new mod and fails so horribly bad. Neither version work at all. Did the author even test this?
  2. MistressWolf
    MistressWolf
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    • 1 kudos
    Tried just the helm fix on my game but unforntually doesn't seem to work anymore.
    1. DrAlpha95
      DrAlpha95
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      That really is a shame if it doesn't work anymore... I am suprised that this was the only mod that affects Godlike helmets. I just want to be able to wear reasonable stuff, tbh. Like, I got an eye patch, or a circlet (haven't tried it on yet) and it seems silly that my Godlike cannot wear even that. Makes me wish I was better with mods, because then I wouldn't need to worry about hoping for the mod I want.
    2. MistressWolf
      MistressWolf
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      I honestly just wanted to wear the Ion stone I found which honestly should of been allowed in the first place as it flys around your head so wouldn't be an issue for Godlike in the first place.
    3. DrAlpha95
      DrAlpha95
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      Exactly, stuff like that should have it written in the game as not being problematic. A floating magical stone should know not to bump into my crests/horns/etc xD. 
    4. drragun
      drragun
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      Bit late to the party on this one, but it works if you install it manually  (aka just replacing the csharp file in the managed folder).  I guess it doesn't play nice with vortex.
    5. seanb1979
      seanb1979
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      Tried the manual install and no luck here
  3. Myrdo
    Myrdo
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    • 26 kudos
    The procedure for the latest game version (steam) to enable the helmet slot for ALL races:

    1) make a copy of/backup Assembly-CSharp.dll
    2) start dnSpy
    3) look for HasEquipmentSlot
    4) you will find: public bool HasEquipmentSlot(EquipmentSlot slot)
    5) right click Methode (C#) bearbeiten (sorry, german version)
    6) change result = (!component || component.CharacterRace != Race.Godlike);
          to: result = (!component || component.CharacterRace != Race.None);
          dnSpy will automatically change this line to: result = (!component || component.CharacterRace > Race.None);
    7) compile
    8) save
    9) enjoy
    1. librastarsign123
      librastarsign123
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      I tried to compile it, but there was an error warning code CS0052 saying "Inconsistent accessibility: field type 'Equipment.PersistentData' is less accessible than field 'Equipment.m_persistentEquipment'
    2. Bombycidae
      Bombycidae
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      • 3 kudos
      Worked like a charm, thank you so much!
    3. librastarsign123
      librastarsign123
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      How did you make it work? I received that inconsistent accessibility warning when I tried editing the Assembly-CSharp.dl

      And the dnSpy didn't automatically change to: result = (!component || component.CharacterRace > Race.None);  for me, i.e the != sign didn't change to >, and manually changing the sign still doesn't allow me to compile
    4. dooderek
      dooderek
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      If you are getting compile errors:

      You need to have both Assembly-CSharp.dll and UnityEngine.dll opened in dnSpy -> File -> Open

      If your using the 8 party dll you need to also open the patchwork and poe2mods.pw.
    5. w00p00
      w00p00
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      Opening the UnityEngine.dll alongside the Assembly-CSharp.dll, manually changing the != to a >, and clicking save all instead of save worked for me.

      So did simply deleting the whole if, instead of changing it the way Myrdo explained.
    6. BlueBoy01
      BlueBoy01
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      Nice! Work like a charm!
  4. duncra
    duncra
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    Not sure I would have characterized this as a "fix" as it was an expressly built in feature and restriction for godlikes and explained in in-game lore... but okay... [but I will definitely be using this mod]
  5. mercurywong
    mercurywong
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    Possible that it also comes for POE?
    1. w00p00
      w00p00
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      Fhav6X's LACI and LACI+STTD combo do that, alongside a few other things. You can also mod it yourself with dnSpy the same way you do for Deadfire. (Deleting the helmet If in the HasEquipmentSlot of the Assembly-CSharp.dll)
  6. DrAlpha95
    DrAlpha95
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    I am having trouble getting this mod to work. I replaced the assembly file, but then the game does not start up. The game normally starts up just fine, and I was able to start it up with no issues with a different mod that asks me to replace the assembly file (I removed that mod before installing this one). I do not understand what I am doing wrong; far as I can tell I followed the instructions listed on the mod page and everyone else seems to be getting it working easily enough.
    - EDIT -
    Specifically, I am trying to download the merged file
  7. guanghanjun92
    guanghanjun92
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    GOOD BUT TOO TOO LATE
  8. crestr47
    crestr47
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    • 0 kudos
    Hello,
    Thank you for your amazing work, could please do the same with t the godlike helms + 6 party pets version but with the 8 party members that is in the .rar of the mod "6 characters in party" ?
  9. Pol1986
    Pol1986
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    Dont work(
  10. Luthidwen
    Luthidwen
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    Is there a way to get the godlike helms + 6 party pets version to work with the Unity Console? It doesn't like the file at all.
    1. 0mn0
      0mn0
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      • 9 kudos
      i had no issue running it with the unity console mod, unsure what your issue is :(
    2. Humanist1996
      Humanist1996
      • member
      • 2 kudos
      Not working for me either. This is the output when I try to launch :(

      Updating files...
      Architecture: x64
      Successfully updated files!
      ERROR: Oops! This should not have happened.
      System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid.
         at Mono.Cecil.PE.ImageReader.ReadImage()
         at Mono.Cecil.PE.ImageReader.ReadImageFrom(Stream stream)
         at Mono.Cecil.ModuleDefinition.ReadModule(Stream stream, ReaderParameters parameters)
         at Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters)
         at IPA.Patcher.VirtualizedModule.LoadModules()
         at IPA.Program.Install(PatchContext context)
      [Press any key to quit]