Pillars of Eternity 2: Deadfire

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Elric Galad

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About this mod

The main objectives of this mod are the following :
- Make all abilities/subclasses worth including in a build (included feature : Summon rebalance),
- Ensure that Tier VIII and Tier IX are interesting enough to go Single Class,
- Correct a couple of weird mechanics
- Nerf a couple of balance breaking features (separate package)

Permissions and credits
  • Russian
Important notes ;
- This mod is designed for 
RtwP. Most of its content should work for TB, but I haven't tested it that much,
- The mod's packages included here are in English only. It will work with any language setup though, but modified texts will appear in English. However, the mod has a Russian translation that you can download there (follow the installation instructions):  https://www.nexusmods.com/pillarsofeternity2/mods/467/
- This mod has been designed and tested with the content of PoE2 Community Patch (I own no rights on CP, but I want to promote it).
- This mod will apply to any newly created character. For existing ones :

  • Active abilities will work
  • Passive abilities may or may not work, but arespec will allow them to work
  • Passive class and Racial abilities cannot be re-acquired via respeccing, so they might not be available to existing characters at all. This is only a problem for Sharpshooter, Mageslayer, Trickster nerf and some of the Racial traits, I think. Re-adding the ability throuh console command might work, but I advise saving before and checking character sheet after to avoid issue.

The files are split between 4 packages :

- Balance Polishing Mod Buffs : most of the changes are in this package. It also include glitch correction and minor rework

- Balance Polishing Mod Nerfs : not mandatory, but enables a more interesting gameplay by excluding the most broken stuff. Also include
a couple of ability which were completely reworked. The change in this package are highlighted in green in the mod description.

- Balance Polishing Summon Rebalance : a package dedicated to summon rework. Some were buffed, nerfed or both nerfed and buffed so it was
complicated to include in one of the previous packages. Described in Chapter "2) Summon Rebalance" in the patch notes below.
- Potion of Enlightenment : This package contains a new item called Potion of Enlightenment, developped by Noqn. This is a copy (for advertising purpose) of following mod : https://www.nexusmods.com/pillarsofeternity2/mods/501 

Changes from Version 1.3 are tagged <Version 1.3> (for easy Ctrl+F) 
Changes from Version 1.3.1 are tagged <Version 1.3.1>
Changes from Version 1.3.2 are tagged <Version 1.3.2>
Changes from Version 1.4 are tagged <Version 1.4> 
Changes from Version 1.4.1 are tagged <Version 1.4.1>  
Changes from Version 1.4.2 are tagged <Version 1.4.2>   
Changes from Version 1.4.3 are tagged <Version 1.4.3>    
Changes from Version 1.4.4 are tagged <Version 1.4.4>  
Changes from Version 1.4.5 are tagged <Version 1.4.5> 
Changes from Version 1.4.6 are tagged <Version 1.4.6> 
Changes from Version 1.4.7 are tagged <Version 1.4.7> 
Changes from Version 1.4.8 are tagged <Version 1.4.8> 
Changes from Version 1.4.9 are tagged <Version 1.4.9>  
Changes from Version 1.5.0 are tagged <Version 1.5.0>   
Changes from Version 1.5.1 are tagged <Version 1.5.1>    
Changes from Version 1.5.2 are tagged <Version 1.5.2>
Changes from Version 1.5.3 are tagged <Version 1.5.3> 
Changes from Version 1.5.4 are tagged <Version 1.5.4> 
Changes from Version 2.0 are tagged <Version 2.0>  
Changes from Version 2.1.0 are tagged <Version 2.1.0>   
Changes from Version 2.1.1 are tagged <Version 2.1.1>    
Changes from Version 2.1.1 are tagged <Version 2.1.2>
Changes from Version 2.2 are tagged <Version 2.2>         

Previous versions of the files are kept on Nexus for anyone who wants to customize their settings.

Installation instructions, In order to get the intended experience :

- Get the Community Patch first and follow the installing instructions :  https://www.nexusmods.com/pillarsofeternity2/mods/335
Note : Current version of Balance Polishing Mod is compatible with Community Patch 2.0. You might notice a couple of redundant changes between the 2 mods but this does not prevent the mods from working together.
- Download the mods archives above.
- Open <Pillars of EternityII>/PillarsOfEternityII_Data/ folder.
- Find the /overridesubfolder. The correct file path would be: <Pillars of Eternity II>/PillarsOfEternityII_Data/override/
- Extract the archive into your override directory, such that you get <Pillars of Eternity II>/PillarsOfEternityII_Data/override/BalancePolishingModBuffs and <Pillars of Eternity II>/PillarsOfEternityII_Data/override/BalancePolishingModNerfs
- Launch the game (see below in case of trouble),
- Check the mod menu. The files should be loadedafter the ones from Community Patch, 
so they have to be lower on the list,
- If you don't want the Nerfs, de-select them from mod menu (or just don't install them).
- If you don't want a particular change,search the file with the corresponing name in the PillarsOfEternityII_Data\override\xxx\design\gamedata directory and delete it.
- In case you want to update the mod with a newer version, it is recommanded to erase previous version before copying the new files (to avoid troubles with deleted or renamed files.

Known installation bug : if installing this mod leads to a black screen, might be due to loading order :
  1. Move BPM components to a dummy directory. Relaunch the game. If it works, it would confirm conflict with BPM. 
  2. After the game is launched, go to mod management menu. Put back BPM files in the override directory. This won't crash the game.
  3. Use the refresh command from mod management menu.
  4. BPM files should be loaded after Community Patch ones. BPM nerfs should be loaded after BPM buffs.
  5. Relaunch the game and check if it works. 

Detailed list of changes :

1) Class changes :

A) Fighter

Inspired Discipline : 
3 Discipline -> 2 Discipline

Power Strike & Inspired Strike :
4 Discipline -> 3 Discipline
6s Stun -> 10s Stun
6s Staggered -> 10s Staggered
<Version 2.0> Cone attack receives a special +15 Accuracy to compensate for the absence of Acc scaling.
Inspired Strike : <Version 1.5.4> Acute now applied to every ally within 2.5m
<Version 2.0> Cone attack receives a special +20 Accuracy to compensate for the absence of Acc scaling. 

Take the Hit :
4s Recovery -> 0s Recovery
<Version 1.4.3> 1 Discipline -> 0 Discipline

Into the Fray & Upgrades :
2  Discipline -> 1 Discipline
10 – 14 damages -> <Version 1.5.4> 3 – 5 damages

Mule Kick :
Most upgrades use the PL of the original ability. A PL3 upgrade of a PL 1 ability used by a PL5 character will for example get a scaling of +4.
There was a glitch that counted Mule Kick asPL3 instead of PL1, so I corrected it for ruleset consistency. This basically gives Mule Kick +2 PL.

Toughened Fury :
25% proc chance, as announced by CP (CP implemented only 20%)
<Version 1.4.3> replaced by 8% <Version 1.4.9> 10% chance of +1 discipline every time the fighter is damaged (instead of crit).
<Version 1.4.4> corrected a display bug which indicated that the ability was still based on Crit. Now correctly displayed on receiving damages.

Critical Defense :
<Version 1.4.3> 25% Crit to Hit -> 50% 

Unrelentling :
<Version 1.4.3> +3 Discipline on Knocked out -> +5

Confident Aim :
<Version 1.5.4> 30% Graze to Hit -> 25% Miss to Graze

Hold the Line :
<Version 1.5.4> Now also provides Immunity to Push and Pull effects

Tactical Dilemna now activates on Flanked or Hurt or Below (less than 75% health) and gives +50% recovery malus.
<Version 1.4.2>  Tactical Dilemna now activates on Flanked or Bloodied or Below (less than 50% health) and gives +50% recovery malus and Confusion (but not Shaken)
Brilliant Tactician cannot activate when Bloodied or Flanked. (Brilliant Tactician and Tactical Dilemna are mutually exclusive as in vallla game).

<Version 1.3> PLScaling as a Tier IV ability -> PL Scaling as a Tier V ability
(There is a small bug that caused it to get +1 PL.)
<Version 1.4.3> partial redesign of the ability. Now the percentage of health returned does not depend anymore on Intellect, Power Level and Beneficial effect duration extension effects, and depends a lot less on the number of hit taken (refer to following link to understand better how the ability works in the base game :
https://forums.obsidian.net/topic/109535-mechanics-various-testing/page/2/?tab=comments#comment-2213583  )
Now the percentage only depends on Healing Received buffs (and on number of hits taken but far less than before).
Unbending & Unbending Shield returns a base 40% <Version 1.4.5> tweaked up to 50% of damages taken.
Unbending Trunk returns a base 60% <Version 1.4.5> tweaked up to 75% of damages taken.
Health is restored over 12s (fixed) per tick of 1s

Constant Recovery & Rapid Recovery :
<Version 1.3> Set to Infinite Duration, but ticks every 6s instead of 3s
<Version 2.0> added scaling according to level (as for Blood Mage regeneration) :
Constant Recovery : 5hp per 6s +1 per 5 level
Rapid Recovery : 7hp per 6s +1.5 per 5 level
Constant Recovery (Black Jacket) : 2hp per 6s +0.5 per 5 level
Rapid Recovery (Black Jacket) : 3hp per 6s +0.75 per 5 level 

Clear Out :
<Version 2.0> Damages reduced by 25%
<Version 2.0> AoE attack does not require a successful Fortitude attack roll to apply an attack versus fortitude (basically compensate the reduced damages, the effect will look cleaner).
Clear the Path :
<Version 2.0> Push distance 3m -> 6m

B) Paladin

Light of Pure Zeal :
5 Zeal -> 4 Zeal

Abjuration :
4 Zeal -> 3 Zeal
<Version 2.0> Added Veil Piercing Keyword
<Version 2.0> damages raised to 65-90 on higher level spirit
<Version 2.0> Now summons are destroyed independantly from their level.

Healing Chain (complete rework) :
2 Zeal
Range 5m + 4mJump
Friendly Target + 50 Bounce (yes, 50)
Heal 10 health perbounce (no reduction per bounce)
Can bounce several time on thesame target (0,3s delay)

Hastening Exhortation & Upgrades :
2 Zeal -> 1 Zeal
- Hastening Exhortation : Nimble for 15s
- Zealous Exhortation : Swift for 15s <Version 1.4.3> for 25s
- Hastening Command: Nimble and Strong for 15s <Version 1.4.3> for 25s 

Liberating Exhortation & Upgrades :
2 Zeal -> 1 Zeal
20s Duration -> 15s

Reinforcing Exhortation & Upgrades :
2 Zeal -> 1 Zeal
12s Duration -> 10s

Reviving Exhortation & Upgrades :
<Version 1.4.6> Revive with 300 health -> Revive with 999 health (note that this is intended as a Constitution buff, since 300 health already brought most characters to full health.)

Reviving Command & Rebirthing Exhortation :
<Version 1.4.6> Duration 15s -> 25s (damages will occur at the end of the duration, change NOT applied to the unupgraded version)

Glorious beacon & Upgrades :
3s/4s Cast -> 0,5s/4,5s Cast
1,5m AoE -> 2,5m AoE
8s Duration -> 12s Duration (for all effects, including upgrades) <Version 1.4.2> Now only applies to the +15 Deflection effect of Enduring Beacon. Other effects are back to 8s duration.

Sacred immolation & Upgrades :
4 Zeal -> 3 Zeal <Version 1.4.3> 2 Zeal
32 raw damages per tick -> 20 damages <Version 1.4.3> deleted
(I overrode the 3,5m radius from Community Patch <Version 1.4.1> including for upgrades)
The following only applies to Sacred Sacrifice upgrade :
<Version 1.4.3> 32 raw damages to self per tick -> 40 damages
<Version 1.4.3> 20-30 damages per tick -> 26-36 damages
<Version 1.4.3> Corrected a bug that prevented the self raw damages to have its duration reduced by Hostile effect duration reduction effects (such as Resolve) as it is the case for Sacred Immolation and Divine Immolation.

Wrath of the Fives Suns (Pallegina special ability) :
Penetration : 7->12 
Penetration properly scale with PL (currently it does not)
Damages : 5-7 -> 5->15 <Version 1.4.5> tweaked down to 5-10 (x5 Projectiles)
2 Zeal -> 1 Zeal

Greater Lay on Hands :
8s Duration -> 10s Duration

Hands of Light :
8s Duration -> 15s Duration

Inspired Defense :
<Version 1.4> +1AR for 3s -> 5s 

Providence :
<Version 1.4.3> Now also add Courageous inspiration until end of Combat when knocked out.

Darcozzi Paladini :
<Version 1.4.9> Fire Retaliation now has Fire Keyword (the ability has not, so does not benefit from bonus Fire Power Level. But now works with Ring of Focused Flame and Scion of Flames. 

Shieldbearer :
<Version 1.4.3> Shielbearer's version of Lay on Hands does no provide anymore a 4s buff preventing death.
Instead, for 6s, if the allied target becomes Near Death, a 200pts damages shield is applied for 6s (effect is less powerful but last longer)
<Version 1.4.7> Shielbearer's version of Lay on Hands does no provide anymore a 4s buff preventing death.
Instead, for 5s, if the allied target becomes Near Death, a 150pts damages shield is applied for 5s (effect is less powerful but last longer)  

Steel Garrote's Garrote :
<Version 2.1.2> For consistency with similar affliction, the raw damages is applied even if the Paralysis is downgraded by Resistance or Immunity.
<Version 2.2> Corrected a bug that caused the DoT to last indefinitely.

C) Chanter

Also refer to Summon Rebalance for changes specifically about summons.

Brisk Recitation phrase take 4s instead of 3s.

Set to Their Purpose, They All Knew Their Part :
6 Phrases -> 5 Phrases (as unupgraded version)

Far from Defeated, His Heart Filled with Joy :
6 Phrases -> 5 Phrases (as unupgraded version)
+3 Phrases -> +2 Phrases
Far from Defeated, His Heart Filled with Joy and Their Companion Braved the Horde Alone are now considered Offensive instead of Non-Offensive
(important for Skald)
<Version 1.3> Casting/Recovery speed set to 0.5s/3s.
<Version 1.3> Corrected a display bug from the previous versions.

...Each Kill Fed His Fury :
Contrary to the ability it is upgradedfrom, this ability provides mere +5 stats boost instead of inspirations.
As it seemed really random, I replaced the statboost by actual Strong, Fit and Steadfast Inspirations.

Boil Their Flesh From Skin to Bone & Upgrade :
Secondary Cones replaced by simple 2,5m radius AoE. This enables the Acid Explosion to be properly centered on the victim.
(I learned that the secondary Cones originated from the caster instead of from the actual victim. This changes also correct this glitch)
<Version 1.3.2> secondary corrode damage 24-27 -> 48-54 (initial raw damages unchanged.
<Version 1.3.2> cast time 3s -> 0.5s

His Laughter Rang Through the Halls :
8s Daze -> 30s
Interrupt on Hit -> Interrupt on Graze

Soft Winds of Death :
<Version 1.3> Damages and Healing : 2 per tick -> 3 per tick

The Dragon Slashed, the Dragon Trashed :
<Version 1.3> PEN 7 -> 9
<Version 1.3> Damages set to 4 per ticks (Community Patch set it to 5 per tick for both type. I kept the both types of damages per tick but lowered the damages)

The Fox from the Farmer did run and leap :
<Version 1.3.2> Now add a -15 Reflex debuff

White Wurms Writhed in the belly of the Beast & upgrade :
<Version 1.3.2> Not necessary to succeed an attack vs a corpse to trigger the explosion.
<Version 1.3.2> Added Disease and Decay Keywords.

His Heart Did Fill With the Light of the Dawn! :
<Version 1.4.2> +1 Ressource -> +2 Ressources (exclude self)

Shatter their Schackles & upgrade :
<Version 1.4.2> Immunity for 10s -> 20s
<Version 1.4.2> Upgrade's strong Inspiration for 15s -> 30s.
The Prisoners :
<Version 2.1.0> Corrected a bug that prevented the effect from applying to caster

...and Faces your foes
<Version 1.4.6> +20 all defenses for 10s -> +33 all defenses for 10s

Reny Daret's Ghost Spake, "I'll Catch You, Ben Fidel & upgrade :
<Version 2.0> Duration 15s -> 20s

Mercy and Kindness :
<Version 2.1.0> +50% Healing Done -> +30%

D) Rangers

Sharpshooter :
+20% Range with all ranged weapons

Wounding Shot & Upgrades :
<Version 1.5.4> Duration set to fixed 9s (instead of fixed 6s in CP and 6s affected by INT, PL and enemy RES in base game). Ticks 4 times for 10% damages each (total 40% added damages)
Hobbling Shot :
Hobbled for 10s->15s 

Heal Companion & Upgrade :
2 Bonds -> 1 Bond
Cast time : 3s/4s -> 0,5s/4,5s
Range 4m-> 10m
Note: I didn't follow Community Patch change for this one.
Hardy Companion
<Version 2.1.0> Hardy Inspiration now lasts 6s->15s.

Revive Companion & Upgrade :
Revivewith 50 health -> 100 health
VengefulRevival : +20% damage -> +30% <Version 1.4.6> Duration 15s -> 30s

Brutal Takedown : Interrupton Hit -> Interrupt on Graze

Deadly Surprise :
+100% damage -> +300%

Bonded Fury :
3 Bonds -> 2 Bonds
Cast time : 0,5s/4s ->0,5s/0s
Range : 6m -> 10m

Twinned Shot :
2 Bonds -> 1 Bond

Vengeful Grief :
Duration 15s -> Infinite 
(note that DEX and MIG affliction still dispell the Inspirations you get)
<Version 1.4.7> Corrected a bug that made the effect last on the pet after combat and/or after the ranger has been revived. Now the effect only applies when Bonded Grief applies.

Heart Seeker :
20s Enfeebled -> Infinite Duration Enfeebled (but cancelled by CON Inspirations)
<Version 1.4.1> Fixed a bug that prevented Enfeebled to cancel after End of Combat.

Shadowed Hunters :
Pet's first bite after using the ability apply a 30sDoT effect (20 raw damages per 3s tick). Note that first pet attack doesn't break invisibility (this is true in the base game).
<Version 1.3> Corrected a bug that caused every pet attacks to cause raw damages.
<Version 1.4.1> First pet attack still doesn't break invibility, even with Community Patch 2.0 installed (since CP 2.0 removed this part of the effect)

<Version 1.5.3>  Reworked :
- recovery set to 0s
- healing changed from 8hp per 3s->10hp per 3s
- when invisibility wears off, healing and hostile effect reduction don't end
- pet first attack correctly cancel invisibility
- when invisibility is cancelled the ranger / the pet get Intuition Inspiration (Tier 3 PER) for 60s
(you can still get the old version from mod archives)

Distracting Training :
6s-> 15s <Version 1.4.9> tuned down to 10s (note that this is the base duration. It will be lower in general because the ability use pet's Intellect)
Now applies on Miss from all attacks, not just melee ones. (cancelled in <Version 1.5.3>)
<Version 1.4.1> Prevent Community Patch from changing this effect. (Note : If you prefer CP version, delete the Distracting Training file from Balance Polishing Mod directory.)
<Version 1.4.9> Now also adds 25% chance of Ranger getting +1 Bond when pet is missed.(tweaked in <Version 1.5.3>) 
<Version 1.5.1> Corrected a bug from Version 1.4.9 that indirectly caused Riposte ability to not work properly when Distracting Training mod file is used. 
<Version 1.5.3> Now applies on both weapon Grazes and Misses. Also adds a 15% chances of getting +1 Bond on ranger when pet is missed or grazed by weapon.

Stunning Shot : add 10% chance Bond on Crit
<Version 1.4.9> Removed. Refer to previous version archives if you want it back.

Pet Abilities Keyword :
Added Beast Keyword to all pet abilities cast by the Ranger so they benefit from equipment with bonus to Beast abilities.
Applied to Heal Companion, Revive Companion, Bonded Fury, Master's Call, Shadowed Hunters & their upgrades.
Not applied to Takedown and Play Dead cause they are cast by pet themselves (and PL can be detrimental to Play Dead cause it rise its

Stag Pet :
<Version 1.3.2> Carnage attack on Crit now scale (+1Acc, +0.25 PEN and +5% multiplicative damages per PL) 
<Version 2.1.0> Carnage attack on Crit now also applies to main target

Boar Pet :
<Version 2.1.0> Regeneration now scales  : 2hp per 6s +0.5 per 5 level 

Strengthened Bond :
<Version 1.4> +15 All defenses vs AoE -> +17 All defenses 

Superior Camouflage, Defensive Bond, Strengthened Bond, Survival of the Fittest :
<Version 1.4.6> Now can be correctly acquired by pet (in addition to ranger), as stated in the description.
Note that re-acquiring these abilities at a shop through respec is required to make them available for the pet.
<Version 1.5.0> Integrated with Buffs package (Highest Priority package has been integrated withotu specific loading instructions). Special thanks to Noqn for making this cleaner version.

Defensive Bond & Strengthened Bond :
<Version 1.4.6> Now does not activate anymore when pet is unconscious and ranger is within 4m of the body.

Hunter's Claw and Upgrades
<Version 1.4.6> :
- +1 accuracy per hit against target race until rest (up to +20 -> 20 stacks) -> +2 until end of combat (up to +20 -> 10 stacks).
- Same changes applies to upgrades (+1 all defenses / +1% damages -> +2 all defenses / +2% damages per hit up to +20 until end of combat.
- 2 Bonds -> 1 Bond
Note that this ability was corrupted by Saving/Loading cycles. After loading the game, previous stacks became passive and could be stacked with 20 new ones. Several cycles led to infinite stacking. 
<Version 2.1.0> Hunter's Claw Full attack now also gets +10 Accuracy 
Whirling Strikes : 
<Version 1.4.7> Corrected a bug that prevented the raw Damages over Time to scale with Power Level (they only scaled with Intellect, meanwhile damages themselves scaled with Might and Power Level.

Play Dead & Deadly Surprise  :
<Version 1.5.2> Base 10s -> Fixed 12s (can't be extended by INT, Salvation of time, etc...)

Arcane Archer :
<Version 2.0> Imbue attacks cost reduced :
Imbue Missile :                        1 Bond
Imbue Web : <Version 2.1.0> 2 Bonds (unchanged)
Imbue Fireball :                        2 Bonds
Imbue Eora : <Version 2.1.0> 3 Bonds (unchanged) 
Imbue Death :                          3 Bonds (unchanged)  
<Version 2.0> Accuracy malus now applies to all non Imbued weapon attacks (this is a nerf but also prevents a bug that sometimes applied a -5 Accuracy penalty to some spells).

Protective Companion :
+1 Engagement -> +2 Engagements 

E) Barbarian

Mage Slayer :
Removed the Spell Resistance entirely.
Added -25% Hostile and Beneficial effect duration.
<Version 1.4.8> Not displayed anymore as an icon right to character portrait
<Version 2.1.0> Mage Slayer can use potion now.

Corpse Eater :

Greatly buffed special food (and also replaced bonus MIG and malus INT by more varied effects) :
- Kith Meat : -5 Diplomacy, -15% Damages received, +3 Corpse Eater PL
- Corpse Loaf : -3 Diplomacy,+3 Health per 6s, +10 Fortitude, +4 Corpse Eater PL
- Forbidden Pie : -3 Diplomacy, +4 Resolve, Mind Affliction Resistance, +5 Corpse Eater PL <Version 2.0> +4 Corpse Eater PL 
In addition, Kith Meat and Vessel Flesh can be bought from Vithrack and Imp vendors (Kith Meat price set to 100 gold)
<Version 1.4.1> Corpse Loaf price adjusted to 200 gold, Forbidden Pie price adjusted to 300 gold.
<Version 1.4.2> Now vendors reset their Kith meat stacks every 26h.
<Version 2.0> Flesh Communion can be used on Primordials and Vessels now (in addition to Kiths, Wilders and Beasts).
<Version 2.0> Flesh Communion range : 0.25m -> 2m

Instruments of Boundless Rage :
3 Rage -> 2 Rage
Added Fire Keyword

Heart of Fury :
4 Rage -> 3 Rage

Leap & Panther's Leap :
6s Dazed -> 4s Stun
Dragon Leap :
6s Dazed -> 6s Stun
Panther's and Dragon Leap are now correctly tagged as Leap upgrades (which basically makes them scale as PL5 abilities -> effective +3PL)

Can now Crit (so can apply Blood Frenzy )
<Version 1.3.2> Get +1 Accuracy per PL (as other abilities. Carnage damages already scaled)

Accurate Carnage :
+5 Accuracy -> +10 Accuracy

Blood Surge :
25% Chance -> 50% Chance, but only apply to Hostile Targets (same change as Community Patch did for its Paladin equivalent)

Blood Thirst :
Cleaned the mess that causes it to proc twice on the same target and prevented it from being stackable with Crushing Blow.
Now proc only once except sometimes when 2 targets arekilled in a row (it applies twice then, cause Recovery is cleared before second target is killed, so you keep one charge)

Barbaric Blow & upgrades :
Removed the PR and Damages bonus to make the ability more focused.
Now Barbaric Blow & Upgrades do :
- 75% Hit to Crit chances 
- +75% Crit damages bonus (note : Crushing Blow do get this bonus, even if it does not get Crit Damages Bonus in the base game due to a bug)
- +200% Carnage AoE (soroughly 2.5m radius instead of 1.5m)
- Barbaric Smash : no refund, but cost reduced to 1 Rage
- Crushing Blow : no recovery (not conditional anymore)

Spirit Frenzy & Spirit Tornado :
<Version 1.4.6> No longer apply stagger on ally when "hitting" with friendly abilities.

Spirit Tornado :
Spirit Tornado applies Stagger on any hit, not only Weapon Hits (as the unupgraded version)

Vengeful Defeat : add 2 Rages on Unconscious
<Version 2.0> Now attacks have their Accuracy, PEN and damages scaling with Power Level, as for Heart of Fury.

Fury Shaper :
<Version 1.4.2> Power level penalty when Ward is destroyed only lasts for fixed 180s instead of until end of combat.

Wild Sprint & upgrades :
<Version 1.5.4> Duration 6s -> 10s
Lion Sprint :
<Version 1.5.4> +15 Accuracy applies for 1s. This fixes the buf that prevented it from applying to ranged attacks (including ranged spells).

Bloody Slaughter :
<Version 1.5.4> Now applies to all attacks, not only weapons.
<Version 1.5.4> Added a new +100% Carnage damages vs Near Death enemies.

Wilder Hunter :
<Version 1.5.4> Now also to primordials : +25% damages to both Wilders and Primordials.Therefore renamed "Savage Hunter".

Savage Defiance and upgrades :
<Version 1.5.4> Robust Inspiration removed. Instead, applies a self healing effects of 20hp per 3s ticks for 20s.
Savage Courage :
<Version 1.5.4> Removed Concentration gain. Intead applies the actual Courageous Inspiration for the 20s duration.

Blood Storm : 
<Version 2.0> +3s duration for each Kill-> +3s duration for each Crit

Interrupting Blows  : 
<Version 2.0> Now also applies to Carnage Crits

Threatening Presence :
<Version 2.0> Reworked. No effect on lower level foes. Instead Immunity to Engagement while above 75% health.

F) Wizard

Blood Mage :
Blood Sacrifice Recovery to 3s (does not apply on TB Mode, thanks
@Rooksx for testing and changing it for TB mode)
Added a -100% healing received for base 6s when using Blood Sacrifice, to make it more tricky to use. <Version 1.4.1> The duration of this effect does not scale with Power Level and Intellect anymore.
Minor/Medium/Major blood sacrifice now restore spell Tier up to Tier 3/6/9 instead of 4/7/9 as probably intended

Conjurer :
Summon Familiar cast time : 3s/4s -> 0.5s/0s => <Version 1.4.2> discarded change
<Version 1.4.2> Familiars now doesn't count for summon limit, so you can have familiar(s) and other summons. Familiar dosn't scale with level.
<Version 1.4.2> Only the latest summoned familiar provides a bonus to the conjurer. Multiple familiar bonus won't stack. <Version 2.0> Corrected a bug that caused the familiar not to grant any bonus to Conjurer on some PC. 
<Version 1.5.3> Familiar has 100 base hp (- malus for 8 CON). As familiar doesn't scale, this number won't change with caster's level.
<Version 1.5.3> Cast Time / Recovery : 3s/4.5s -> 3s/0s
(It's not very well known, but Familiars provide a +1 stacking and generic PL Bonus, as well as random +3 to one stat and a minor bonus.)

Transmuter :
Form of the Fearsome Brute changes :
- Form of the Fearsome Brute Armor : +100% Recovery -> +20% Recovery
- Form of the FearsomeBrute Fist : 13-25 damages, 6 PEN -> 18-24 damages, 7 PEN
- Form ofthe Fearsome Brute duration : 30s -> 20s
- Form of the Fearsome Brute engagement: +1 Engagement -> +3
<Version 1.4.2> Form of the Fearsome brute also provide 2% damage reduction per level, up to 40% damage reduction.
Note: these changes also apply to Form of the Fearsome Brute Potions

Illusionist :
<Version 1.4.2> Reflexive Image Passive has 12% chances to apply when damaged but isn't limited to once per encounter anymore, instead of 100% applying but once per encounter.
<Version 1.4.7> Reflexive Image Passive has 20% chances to apply when damaged but isn't limited to once per encounter anymore, instead of 100% applying but once per encounter. Effect only lasts for 10s. (Note : this version is meant to be more reliable but less powerful than the previous one)

Enchanter :
<Version 1.4.2> added a passive +10% duration of beneficial effects on self
<Version 1.4.2> Free Action reworked : now provide Immunity to Dexterity Affliction while under the effect of a Dexterity Inspiration (no duration limit and not limited to once per encounter.
<Version 1.4.8> New passive bonuses not displayed anymore as an icon right to character portrait. 

Bewildering Spectacle :
Cast time : 3s/4s -> 0.5s/3s

Confusion :
Added Interrupt on Hit
AoE : 2.5m -> 5m
Note: these changes also apply to Confusion Scrolls, Wael's priest and Trickster's versions.

Wall of Force : Now correctly displayed as foe-only (it was incorrectly displayed as hitting allies when casting).

Wall of Draining :
Now only add 0.25s to beneficial effects per ennemy hit every second. <Version 1.5.2> tweaked up to 0.5s
That is equivalent to +33%/+100%/+300%/Infinite Duration bonus when hitting 1/2/3/4 foes.
To compensate, it now removes 2s from theirbeneficial effects instead of -1s.
Now correctly displayed as foe-only (it was incorrectly displayed as hitting allies when casting).

Caedebald's Blackbow, Minoletta's Minor Missiles, Minoletta's Missile Salvo, Concelhaut Corrosive Siphon : 
<Version 1.3.1> Added Acid Keyword

Concelhaut Draining Touch :
<Version 1.3> Acid Keyword was added by new version of Community Patch, but a minor glitch led me to re-add it myself.

Death Ring :
<Version 1.3.2> Added Acid Keyword

Nannasion's Cobra Strike :
<Version 1.3.2> Added Poison Keyword

Zandethus Draconic Fury :
<Version 1.4> Added Fire Keyword

Llengrath's Warding Staff :
<Version 1.4> Added +12 Deflection since the description advertise for a Deflection bonus.

<Version 1.4>  Citzal's Enchanted Armory :
Quality set to Mythic
Duration : 25s - > 35s
Added 100% Miss to Graze to Weapons
Added 100% Crit to Hit to Armor

Llengrath's Reflection  :
<Version 1.5.2> Reflect 100% of targetted spells for 60s up to 50 spell levels -> Reflect 100% of targetted spells for 20s without spell level limit, and provide 75% resistance against other spells/

Corrosive Skin  :
<Version 1.5.2> Weakened for 30s -> Enfeebled for 30s

Kalakoth's Sunless Grasp  :
<Version 1.5.2> Cast Time/Recovery : 3s/4s -> 0.5s/3s
<Version 1.5.2> Damages : 14-20 Freeze -> 16-27

Chain Lightning  :
<Version 1.5.2> Can bounce several time on same target.
Also applies to scrolls, Stormspeaker's version and Auranic's Sigil Version.

Miasma of Dull Mindness :
<Version 2.2> Malus reduced to -8 INT, PER, RES

Arkemyr's Wondrous Torment
<Version 2.2> Secondary targets are attacked when the spell is cast, not afyter main target duration. Cast time reduced to 0.5s.


G) Cipher

Beguiler :
<Version 2.0> Damage bonus is properly applied vs Mind Afflicted targets instead of being applied vs Mind Inspired targets (Thanks to Teslum for this one)
<Version 2.0> Draining Whip now generates 100% focus versus Sneak attack targets instead of only 75%. (as for other subclasses, but limited to Sneak Attack target, as Beguiler description states it should get normal focus vs these targets)

Wild Mind :
Miscast: set to foe only, but damages lowered to 0.5 x Focus.

Tenuous grasp :
0.5s/4scast time -> 0.5s/2s

Fractured Volition :
Change Weakened for Enfeebled.
<Version 1.3.1> Corrected display still stating Weakened instead of Enfeebled.
<Version 1.4> Corrected a bug that caused Enfeebled to have unlimited duration
<Version 1.4.1> Nerfed duration 20s -> 12s  

Haunting Chain :
Duration 20s -> 40s.

Soul Ignition :
Target Fortitude -> Target Will (due to Cipher's passive, this is a buff)
16 damages per tick -> 20 damages 
Duration : 15s -> 18s

Now breaks after being damages 3 times.
<Version 1.4.1> Duration : 30s -> 22s (aligned with CP 2.0).

Greater Focus : +1 starting and max Focus per character level, up to +20 starting and max Focus
<Version 1.4> +2 max Focus per character level, up to +40 max Focus (Cipher gets 25% of max focus at start)

KeenMind : +1,5 starting and per character level,+30 starting Focus
<Version 1.4> +1 starting and per character level, up to+20 starting Focus 
<Version 1.4.1> back to 1,5 starting and per character level, +30 starting Focus

Complete Self : 50% +5 focus on Crit

Psychic and Brutal Backlashes :
<Version 1.4.2> Now have a 60s cooldown instead of only having one trigger per encounter
Added Accuracy scaling based on PL
Brutal Backlash : 
<Version 1.3> Damages 20->40. Added PL scaling.

Soul Blade on Kill effect :
<Version 1.4> +10 Max focus for 30s - > +5 +1/lvl

Echoing Horror :
<Version 1.4> Add a +1 Accuracy scaling bonus for each PL beyond 7 as other similar abilities

Ancestor's Memory :
<Version 1.4.2> 12s -> 15s (this is a direct consequence of Brilliant Inspiration nerfing tweak).

Screaming Souls :
<Version 1.4.8> Now correctly affects all Vessels/spirits in the area (including allies). The effect is a set to a foe-only 1.5m radius excluding origin vessel/spirit per target, but the damages have been lowered to 12-20 raw (the non-foe only version was tedious because the ally-harming AoE wasn't possible to visualize)
<Version 2.1.2> Primary Aoe reduced from 5m to 2.5m and secondary AoE reduced from 2.5m to 1.5m. 
<Version 2.2> secondary AoE back at 2.5m 

Psion Soul Mind  :
<Version 1.5.2> Now Focus regeneration stopped by Hit (not Graze, but applies to every Hit)
Note that is a rework (nerf) from Community Patch and might be cancelled if Community Patch is reworked.

Time Parasite :
<Version 2.1.0> Fixed a bug that prevented duration from benefitting from PL.

H) Rogue

Trickster :
Sneak Attack 20% + 5%/PL -> 10% + 5%/PL


Indirect nerf : Blunderbuss Modal : Distracted for 10s -> -10 Accuracy for 10s

Assassin :
<Version 2.1.1>  Bonus Accuracy, Penetration and Critical Damages from Stealth and Invisibility now applies for fixed 1s after Invisbility and Stealth is broken (this allows most Full Attacks to apply Assassin Bonus to both attacks)

<Version 2.1.1> +100% damages tweaked to :
 - +50% +5% per Power Level beyond 1
 - +50% +5% per Power Level beyond 1 to foes ABOVE 50% health (bonus damages is doubled vs foes who are "Hurt" or Above)
<Version 2.1.1> Backstab Bonus now applies for fixed 1s after Invisbility and Stealth is broken (this allows most Full Attacks to apply Backstab Bonus to both attacks) 
Note that this version is mutually exclusive with Community Patch One. If you prefer CP Version, delete the cl.rogue.backstab_rework file in BPM Nerf package.

Smoke Veil :
2 Guile -> 1 Guile

Shadow Step & Upgrade :
3 Guile -> 2 Guile
Paralysis 6s -> 8s

Shadowing Beyond & Upgrade :
3 Guile -> 2 Guile
+50 Deflection that was cancelled inconsistently on 1st or 2nd attack (and most of the time only applies when invisible and therefore didn't have any purpose) -> +25 Deflection for whole duration

Smoke Cloud & Upgrades :
Interrupton Hit -> Interrupt on Graze
<Version 1.3.2> Pernicious Cloud now gets Acid Keyword 
<Version 1.4.6> 4s recovery -> 3s
<Version 1.4.6> Smoke Grenade now deals 25-35 corrode damages and has Acid Keyword <Version 1.4.8> Range : 5m->6m, AoE can now affects the caster.

Finishing Blow & Eliminating Blow :
+3%damages per % health lost from 50% -> +1.5% damages per % health lost from 100%
<Version 2.1.0> +3%damages per % health lost from 50% -> +4% damages per % health lost from 100%, up to +400%
<Version 2.1.0> Unconditional +50% damages bonus removed.
<Version 2.1.0> Eliminating Blow description now correctedly indicated that foes close to the target are Shaken (not Frightened)

Devastating Blow :
+6%damages per % health lost from 50% -> +3% damages per % health lost from 100%
<Version 2.1.0> +6%damages per % health lost from 50% -> +5% damages per % health lost from 100%, up to +500%
<Version 2.1.0> Unconditional +50% damages bonus removed.
<Version 2.1.0> Devastating Blow now causes Prone on Hit instead of Interrupt on Hit.

Hobbled for 30s -> Shaken for 30s
Added "impossibility to receive Concentration debuff" on target for 30s. <Version 1.4.9> Removed (only applies to Perplexing Sap now). This tweak may still be found in previous versions archives. 

Perplexing Sap :
Removed the weird Confusion on target's attack effect.
Upgrade Skaken from changed Sap to Frighten.
 <Version 1.4.9> Upgrade unlocks "impossibility to receive Concentration debuff" on target for 30s that was previously applying even with only normal Sap.

Strike the Bell & Upgrades (complete rework) :
 - Still Full Attack that Interrupts on Graze, with +25% damages and +2 PR.
 - Now all versions adds a 15s Dazed effect
 - Melee 1 Hander adds a -25 Will debuff for 15s
 - Melee 2 Hander adds a -25 Fortitude debuff for 15s
 - Ranged Weapon adds a -25 Reflex debuff for 15s
 - All other effects removed.
 - The upgrades now allow their respective -25 defense debuff to last for the whole Combat (in a similar fashion as Gouging Strike)

Confounding Blind :
Start at -10 deflection malus, -2 per hit up to a total of -34 (doesn't stack with flanked from Confounding Strike's Blind)
Fix the stacking not working from CP.
<Version 2.1.2> The deflection malus is applied even if the Blind affliction is downgraded by Resistance or Immunity.  
<Version 2.2> Malus no longer considered as a beneficial effect.

Persistent Distraction :
 -Deflection and AR malus doesn't stack with similar effect anymore, as for all others Distracted Afflictions.
<Version 2.1.0> Now Persistent Distration does not apply Distracted Affliction anymore. Instead, engaged foes get -5 all defenses.
<Version 2.1.2> Corrected a BPM bug that sometimes caused the all defenses malus to persist after battle.

Deep Wounds :
Now applies 20% fixed amount of weapon damages in 4 ticks (2s ticks) as announced by CP. (CP implemented 3 ticks (3s ticks) for a total of 15%).
<Version 1.4.1> Removed from the mod. The ability is corrected by CP 2.0 (4x 3s ticks)

Wall of Flashing Steel :  added 10% chance Guile on Crit <Version 1.4.9> tweaked to 10% chance of getting +1 Guile every 3s while the 5s effect is active. This means a single crit gives 20% (more with more Int) chance of Guile, but a single attack with multiple hits can's give more chance. Blunderbuss/Mortars and Gambit spam will give less Guile but normal attacks will give more. 

Toxic Strike :
<Version 1.3.2> now gets Poison and Acid Keywords.

Riposte : 
<Version 1.5.1> Corrected a bug from Version 1.4.9 that indirectly caused Riposte ability to not work properly when Distracting Training mod file is used.  

I) Druid

Also refer to Summon Rebalance for changes specifically about summons.

Wall of Thorns  :
No actual changes, but this ability displayed a base PEN of 7 which was wrong : it is actually base PEN 9, so I corrected the display
<Version 1.3.2> Now correctly gets Poison Keyword

Nature's Terror :
Casting time changed from 4,5s/3s to 3s/3s.
<Version 1.3> Set to foe only.

Sunlance : 
- Casting time changed from 4,5s/3s to 0,5s/4,5s.
- Added Interrupt on Hit.

Nature's Bounty :
- Now its effects (20 health restored, +2 PER and MIG, +20% Action Speed for 30s) will apply directly instead of summoning potion.
- AoE reduced 5m -> 2,5m to compensate that it now affects summons and everything.

- AoE set to 10m radius.
- Range set to 20m
- Added a true "Interrupt on Graze" effect, which is consistent with the Vertical Launch part.
- Casting Time tuned from 6s/2s to 4.5s/3s

Touch of Death :
- Set casting time to 0,5s/3s instead of 3s/3s.
- Add a +25 Acc modifier for this spell. So if your accuracy is equal or greater than foe's Will, the kill is guaranteed.

Taste of the Hunt :
<Version 2.2> Damages over time replaced by damages on tick (the amount is roughly the same, this is a display change)

Weather the Storm :
<Version 2.2> Now also adds +5 AR vs Crush damages.

Twin Stones :
<Version 2.2> Now the stones explode on the first target, a wall isn't needed. Initial Hit has been has PEN 7->9, but AoE has PEN 9->7.

Wildstrike Frenzy :
- Changed from Procs on Kills to Proc on Crits
- <Version 1.3> Added PL scaling.
- <Version 1.4.3> Centered on target instead of centered on the Druid (important for Fury druid) <Version 1.4.5> corrected a graphical bug which made the AoE still appear on the caster (even if correctly applying to target)
<Version 2.2> Now Wildstrike damages stack with Druid Power level :
- Wildstrike is 10% +3%/(PL-1)
- Greater Wildstrike is 10% +5% per PL (e.g. +45% at PL 7)

Fury Strom Blight Weapons :
-Now properly count as weapons (generates focus, etc...)
<Version 2.2> damages rised from 8-13 to 10-15.

Spiritshift :
<Version 2.0> Now can be used an infinite number of times per encounter, but with a Cooldown of fixed 90s <Version 2.2> 120s. Notes for Subclasses :
- Lifegiver -5 Rejuvenation Power Level penalty after Spiritshift is cancelled when Spiritshift is used again (works as Drug crash when Drugs are used again).
- Shifters can use all the forms an infinite number of times per encounter, but with a Cooldown of fixed 60s <Version 2.2> 75s (Shifter Spiritshift duration is still longer and they are still healed after each Spiritshift). 
<Version 2.2> Corrected a bug that caused Wildstrike to apply during the Cooldown.

Shifter self-heal effect after Spiritshift :
<Version 2.0> 15hp + 5 per PL -> 15hp + 3 per PL  
<Version 2.2> 25hp plus 5% multiplicative per PL.

Spiritshift duration:
<Version 1.4> Duration scales +5%/Druid Power Level (I had to set Boar Wounding DoT to a fixed 9s to avoid it scaling too).

Spiritshift Stag :
<Version 1.3.2> Carnage implemented by Community Patch now receives +1 Accuracy per PL (as other abilities, carnage damages already scaled)  
<Version 1.4> +7 all defenses -> +10 all defenses
<Version 1.4> Carnage implemented by Community Patch adjusted to base 33% weapon damages.
<Version 2.2> Carnage replaced by a version closer to stag pet : On Crit, trigger a 1.5m AoE (including main target), dealing 8-16 Slash / Pierce 9 PEN damages with normal scaling rules. 

All Spiritshift Forms :
<Version 2.2> all base Form bonus are considered passive for the purpose of stacking (so they stack with everything). This include :
- Boar and Bear +1 engagement
- Staf bonus defenses
- Wolf speed bonus (and new defenses vs disengement)
<Version 2.2> All forms (except Fury's) now deal Pierce/Slash damages.

Spiritshift Shark:
<Version 2.2> Added +25% base damages.  

Spiritshift Storm Blight:
<Version 2.2> Added +10% damages on Kill (stacks up to 3 times) until the end of Spiritshift.  

Spiritshift Wolf:
<Version 1.4> +25% Stride -> +50% Stride
<Version 1.4> 1 Knockdown -> 3 Knockdowns
<Version 2.2> Added +20 defenses vs disengagement attacks.

Wildstrike :
<Version 1.4> Now also provides +1 PL to corresponding "element" when shifted (Fire, Electricity, Acid/Decay, Ice/Water)
<Version 1.4.7> Corrected a description display bug.

Greater Widstrike :
<Version 1.4> Now also provides +2 PL to corresponding "element" when shifted (Fire, Electricity, Acid/Decay, Ice/Water)
<Version 1.4.7> Corrected a description display bug.
<Version 1.4.9> Corrected a bug that prevented the Widstrike PL bonus to corresponding "element" to be applied to Wildstrike Frenzy.  

Venombloom, Vile Thorns, Plague of Insects :
<Version 1.3.2> Now correctly receives Poison Keyword.

Rot Skulls, Spreading Plague :
<Version 1.3.2> Now correctly receives Disease Keyword.

Cleansing Wind, Nature's Bounty :
<Version 1.4.7> Set to Restoration Keyword (can be cast by Fury). Restoration KW applies to spell with instant Healing. 

<Version 2.2> Suppressed. These spells follow CP classification as Rejuvenation, as it does not allow Fury to get it. 

Garden of Life :
<Version 1.4.7> Set to Rejuvenation Keyword (can't be cast by Fury). Rejuvenation KW applies to druid spell with Healing over Time.

Purge of Toxins :
<Version 1.3.2> Cast time set to 0.5s/3s
<Version 1.3.2> duration 30s -> 60s

Beetle Shell :
<Version 1.3.2> Cast time set to 0.5s/4.5s

Storm's Rage (Fury spiritshift unique ability)  :
<Version 1.4.1> Added normal Power Level scaling as a Level 1 ability. 

Entropy  :
<Version 1.5.2> Now auto-Hit, lasts for base <Version 1.5.4> 12s and is not limited by number of attacks. Removed Interrupt.

Firebug  :
<Version 1.5.2> -25% damages per jump -> -10%

Infestation of Maggots :
<Version  2.1.0> 10 base damages per ticks -> 15 base damages per ticks (still reduced by % of health, e.g. 7.5 damages per ticks at 50% health) 

Rusted Armor :
<Version 2.1.2> Target Reflex instead of Fortitude. (also applies to Scroll and Berath's versions).
<Version 2.2> Target Deflection (as most single target attacks) instead of Fortitude. (also applies to Scroll and Berath's versions). 

Conjure Blights :
<Version 2.2> Summoned blight is not random anymore :
Conjure Lesser Blight summons a Lesser Storm Blight (and ability is tagged Electricity and Storm)
Conjure Blight summons a Flame Blight (and ability is tagged Fire)
Conjure Greater Blight summons an Ice Blight (and ability is tagged Frost) 

J) Priest

Also refer to Summon Rebalance for changes specifically about summons.

For deeper changes about Priest Subclasses, feel free to check following mod :
It adds subclasses for all gods and all priests get an unique or "borrowed from another class" spell on each tier depending on their deity.
The mod has been designed to be compatible with Community Patch and Balance Polishing Mod.

Holy Radiance :
<Version 2.0> Now can be cast a virtually infinite number of times per encounter, but with a Cooldown of fixed 90s.

Divine Terror :
- Duration 20s -> 30s

Salvation of Time :
Changed to a lasting beneficial effects which adds 0.5s to every beneficial effects every 1s. That effectively halves their ellapsing speed of buffs for 24s fixed (not benefitting from INT and PL)
Basically adds 12s but :
- Now applies to effects cast after it (especially useful for Vanishing Strikes...)
- Useless to cast several times in a row
- The most important : now a single effect cannot haveits duration more than doubled. 
<Version 1.5.4> tweaked to fixed duration
It is still a very good spell, even better than before, but it is now impossible to abuse by combining it with Brilliant, and all other buffs will also have to be re-cast again at some point.

Hand of Berath :
- minus 5PL -> minus 10PL
- Now auto-hit.
- <Version 1.5.2> Duration 30s -> 45s

Revenge of Skaen :
- Range 5m -> 10m
- Added a -20 Accuracy effect in addition to Blind.
The -25 Acc does not stack with -10 Acc from Blind but theidea was to create an effect that goes through Perception Resistance

Blessing of Wael :
-+5 All defenses -> +10
- Now riposte effect works vs any kind of attacks (not just melee ones). <Version 1.5.2> Now ripostes on damages, not on Hit or Crit
- Now riposte effect targets Will
- Changed the Blind affliction (which was too redundant with Skaen's Revenge) for a random effect of -10 PER, INT or RES.

Symbol of Berath :
- Added Acid Keyword

Gaun Spells  :
- Added Plant Keyword (bugfix from CP, not base game)

Wael Confusion  :
- Added Illusion Keyword (bugfix from CP, not base game)

Magran's Version of Torrent of Flames :
<Version 1.3.2> Now foes only and get a +15 Accuracy bonus. Does not apply to Wizard's version of the spell.

Spiritual Weapons :
<Version 1.4> Removed the casting time bonus from Community Patch (the Martial Casting talent buff covers it)
<Version 2.0> Added +15 Accuracy mod to all gods weapons except Woedica's. 

Barring Death Door :
<Version 1.4.3> Does not provide an effect preventing death anymore. Instead, the next time (no time limit for this part) the target becomes Near Death, a 300 pts damage shield is applied for 12s (the effect is less strong, but is longer and can be cast preventively).

Withdraw  :
<Version 1.5.2> Base 20s -> Fixed 30s (can't be extended by INT, Salvation of time, etc...)
Also applies to scrolls.

Resurrection  :
<Version 1.5.2> Base 20s -> Fixed 30s (can't be extended by INT, Salvation of time, etc...)

Dismissal :
<Version 2.0> Now also affects summons that are destroyed independantly from their level. 

Circle of Protection :
<Version 2.2> duration 10s -> 20s (also applies to scrolls)

K) Monk

Shattered Pillars :
Shattered Pillar get 10 max wounds
<Version 2.0> Threshold per wound lowered from 30 to 20 damages (24 to 16 damages with lesser wounds)
<Version 2.2> Corrected a display bug that gave wrong values for threshold.

Rooting Pain : +0.25PEN per PL above Tier 4 (instead of nothing).
<Version 1.3> also added damages and accuracy scaling with PL above Tier 4.

Lightning Strikes :
<Version 1.4> Added Electricity Keyword

Dichotomous Soul :
<Version 1.4> Added Fire and Ice Keywords

Nalzpaca :
<Version 1.5.4> Added a -15 Fortitude Malus.
Note that Nalzpaca greatly benefits from the change to Drug crash and Arcane Dampener 
<Version 1.4.8> Not displayed anymore as an icon right to character portrait 

Sister of the Reaping Moon :
<Version 1.4.6> Gain 3 wounds on weapon kill -> Now gain 4 wounds on ANY kill

Dichotomous Soul :
<Version 2.0> cost 4 wounds -> 6 wounds

Resonant Touch :
<Version 2.0> cost 3 wounds -> 6 wounds

Whispers of the Wind :
<Version 2.0> cost 5 wounds -> 9 wounds 

Torment Reach :
<Version 2.0> Cone attacks receives a special +10 Accuracy bonus and PEN raised from 9 to 11 to compensate for the absence of Acc/PEN scaling.
Raised Torment :
<Version 2.0> Cone attacks receives a special +15 Accuracy bonus and PEN raised from 9 to 12 to compensate for the absence of Acc/PEN scaling. 

The Pain Persists : 
<Version 2.0> +1s duration for each Crit -> +3s

Flagellant Path upgrades :
<Version 2.2> now the upgrades do 5-10 damages as the unupgraded version (instead of 5-7)
Shared pain :
<Version 2.2> Now the raw damages are per ticks, as apparently intended in the code.

Unarmed attacks :
<Version 2.2> Unarmed attacks for Monks, Monastic unarmed training and normal characters are set to 14-19, but without Talent, they have 0 PEN. This is to address a bug where NPC monks not getting their base 5-8 damages replaced by proper damages.
Foe Monk / foe with Monastic Unarmed Training  will do normal damages (so more than before the fix)
Party Monk / Party member with Monastic Unarmed Training  will do normal damages. 

2) Summon Rebalance :

Weapon & Armor Scaling :

The biggest change is now that all summons weapon and armor scale with level (as Animated Weapons, Companion Pet's Weapons and a handful of other summons already do).
They all follow therules of the table in the link below (+1 PEN, +4 Acc, +15% damages for their weapons and +1AR at level 5, 9, 13 & 17) 

(Only exceptions are some of the Tier IX Summons because you get them after level 17. But most of them will have legendary quality weapons, or strong enough weapons anyway. )

Wizard & Monk :

Most of their summons already had scaling weapons & armor. 

Ninagauth Killing Bolt :
<Version 1.4.7> The summoned spectre now has Weapon & Armor scaling.

Druid :

Ondra's Whip, Watery Double, Lashing Vine : 
No changes. I think these abilities are balanced as they are (and their weapon and armor all scale at levels 5, 9, 13, 17 ).
<Version 1.5.4> Watery Double lasts 45s (Watery Double AI wasn't able to use its abilities, so it is a compensation).

Summon Sporelings :
Added Weapon & Armor scaling.

All Blights Summons :
Added Weapon & Armor scaling.
<Version 2.2> Flame blight explosion now follow normal scaling rules (also applies to foe blights)
<Version 2.2> Lesser Storm blight attack debugged and set to 8-13 damages, 10m range and 1 80% damages bounce. Storm Blight attack set from 8-13 to 10-15 damages ( also applies to foe blights)
Note that <Version 2.2> "nerf" package set summoned blights to non random. Refer to druid main section.  

Call to the Primordials :
Added Weapon & Armor scaling.
Reduced the number of oozes from 3 to 2.
Reduced the duration from 30s to 20s.
Bog Ooze removed from the list of potential summons, replaced by Lesser Bog Ooze (but with the added scaling, it's actually somewhat stronger).
<Version 1.4.2> Lesser Bog Ooze now has exactly the same abilities as Bog Ooze.

Fire Stag : 
(Weapons and armor already scaled)
- Change its fire shield so itprocs on "damaged" as other fire shields, and not on Hit/Crit.
- Set Engagement limit to base 3.
- Adjust base damages to 13 - 19 with PEN 8 (equivalent of a sword with +2 PEN and fast attack rate).
- Explosion is now triggered by death instead of ability activation. That means Barring Death Door will prevent it from exploding and doing any damages. But when Fire stag is killed byfoe, it explodes as if the ability was triggered. Fire stag can still kill itself to trigger the explosion.
- Explosion has been set to foe-only.
<Version 2.2> Fire shield and explosion now follow normal scaling rules.

Aspect of Galawain :
(Weapons and armor already scaled)
Adjusted base damages to 13 - 19with PEN 8 (equivalent of a sword with +2 PEN and fast attack rate), so it feels better for a summon of this Tier. (Wolf gets higher base damage, and Lion has bonus attack speed).
Adjusted armor :
- base 5 AR -> base 8 AR,
- 25% recovery -> 0%recovery. Bear gets +2 AR on top of this.
Added an Interrupt on Hit effect to its base attack.


Spirtual Ally :
Added Weapon & Armor scaling (its armor scales up to equivalent of legendary plate).
Tuned down duration to 25s. 

Incarnates :
Changed-5 PL for 35s into -1 PL (stacking if used multiple time) for 120s.
This counts as a hostile effect and is decreased by Resolve and similar feats.

Now for specific Incarnates :

- Eothas :
Equipment set to Legendary Quality. 
Replaced one of the priest incarnate by a copy of the first since it had an infinite recovery and could only act once.
Duration reduced from 35s to 20s (triple summons would be too strong for 35s).

- Berath : Equipment set to Legendary Quality 
Duration reduced from 35s to 25s (double summons would be too strong for 35s).

- Magran : Weapon and shield set to LegendaryQuality.
Buffed to be a defensive juggernaut :
Set her CON to 25, RES to 25
Armor changed to 14 AR without weakness apart Cold and its Recovery would be lowered from +67% to +34% (this value is the one from a Fighter with Armored Grace wearing a heavy armor).

- Skaen : added +2 weapon PEN, +10 Acc, damages set from 14-20 to 18-25 (fast attack speed). +2 AR.
(Basically similar to a scaling from Exceptionnal to Legendary.)

- Wael : get scaling bonus (+4 PEN, + 16 Acc, +60% damages with weapons, +4 AR). I also gave him +10 CON so its health pool is more in line with other single Incarnate, albeit still the frailest. I also added +5 DEX, +5 PER.

- Rymrgand : No changes to this monster.


Skeletons :
Added Weapon & Armor scaling. They start as poor so they have "exceptionnal" weapons at level 20.
Note : "Many Lives..." phrase skeletons don't really scale anyway.
<Version 2.2> Base duration for skeleton set to 18s (secondary skeletons from brittle bonus duration is unchanged)

Phantom :
Added Weapon & Armor scaling.
<Version 2.2> Base duration 12s -> 25s
Phantom upgrade duration : 25s -> 60s.

Wurms :
Added Weapon & Armor scaling.
Base Duration lowered from 25s to 18s.
Upgrade cost : 4 phrases -> 3 phrases

Wisps :
Added Weapon & Armor scaling.

Ogres :
Added Weapon & Armor scaling.
Set their active abilities to 1 per encounter. (I didn't want them to be better than Drake at AoE or better than Wisp at Interrupting.)
Changed their "Down the Hatch" ability : it doesn't provide Tenacious and Robust anymore : this would have lead to too much AR and PEN if added with the scaling. Now "Down the Hatch" is renamed "Ogre Defiance" and only provides 10 health per 3s for 20s. Disoriented drawback has been removed. 
I added 2 PEN to their non-weapon based attack abilities to compensate for the loss of Tenacious.

Drake :
Added Weapon & Armor scaling.
Duration 25s -> 35s.
Added : Ground Immunity, Fear Aura and Dex Resistance that all other drakes have (Dragon Summon gets an improved version of Fear Aura).
Knockdowns :
- 2 per Encounter -> 3 per Encounter
- Damages set to 15 - 25, base PEN set from 7 to 10.
- Only affects Hostiles
Fire Breath :
- 1 per Encounter -> 2 per Encounter
- PEN set from 6 to 9

Dank Spore :
Added Weapon scaling. AR already scaled, but I aligned it with other summons progression.
Duration 25s -> 35s. <Version 1.5.2> corrected a bug which prevented Duration to be increased for Beckoner's version.
Foul Thing explosion on death :
- added 40 - 55 raw poison damages
- set Sickened affliction to Infinite duration as announced by the ability.
- only affects Hostile
- corrected a bug that prevented the Sickened affliction to be displayed.
<Version 2.2> Foul thing explosion now follows normal scaling rules. 

Animated Weapons :
Are currently already fully scaled.
No change.

Will receive the benefit of full weapon / armor scaling.
In addition toscaling, I changed Dragon stats because they currently don't make sense, with a bottomless pit of health but lower AR and
attack than the drake :
- Armor 7->10(+4 from scaling) with resistance to Fire and Slash and vulnerability to pierce. (Based on the (scaled) version of the Drake, +1 AR)
- Health 200 + 50/level-> 100 + 30/level
- Attack : 16-22 CRU/PIER, 7 PEN,normal attack speed -> 20-26 CRU/PIER, 9 PEN, fast attack (+scaling) (this is based on the drake attack, but slightly improved)

3) Miscellanous Changes :

Item Passive Abilities Scaling:
<Version 2.0> Attacks from Passive abilities from items does not receive any Power Level or Character Level scaling, which means they have subpar Accuracy, damages, and Penetration. Balance Polishing Mod now adds following bonuses according to Character Level, which means they scale approximatively as a normal ability :
- +0.25 Penetration per 2 Levels (up to +2.5)
- +1 Accuracy per 2 Levels (up to +10)
- +5% additive damages per 2 Levels (up to +50%)

Warnings :
- If several items from the following lists are equipped simultanneously, the bonus above will appear as being applied by the first one. However, all the equipped items of the following lists will benefit from it, so this is only a change in the combat logs.
- If several items from the following lists are equipped simultanneously, then the first one is removed, the bonus may not applied. In this case, just re-equip one of these items.
- In order to confirm that the bonus is properly applied after equipping, just shift+point on weapon damages : the bonus shall appear (greyed out, because it doesn't apply to weapon damages, but it is enough to confirm that the Attacks from these items will receive the bonus).

List of concerned items with concerned property :

Ngati's Girdle
Fathom's Redress
Unstable Coil & upgrades

Storm Blows (also added missing Electricity Keyword)

Cape of failing star
Fiery Descent
Mantle of the Seven Bolts
Final Storm
Ragged Cloak
Vestment of Skaen

Mask of the grotto deep
Shadow Fang
Whitewitch Mask
Gaze and Despair (exception to the rule above. Scale a normal Tier 3 Spell instead)
Okura's Kettle
Boil Over
Survivor's Tusk
Boar's squeal

Leathandria's Devotion
Akola's Apex Ward
Hard Counter
Shark Teeth Counter

Effigy's Husk
Skaen's Hatred
Casita Samelia's Legacy
Scars and Memory
One Dozen Stood
Stall for time
Echo of the Godhammer
Protection of the Godhammer
Kahako Nihi
Thorny Plates

Raw Damages Effect Penetration :
<Version 2.1.0> Raw Damages effects now have a base Penetration of 7. This is meant to prevent non-raw damages lashes applied to raw damage attacks from having super low Penetration.
Thanks Noqn for making this change.

Now only restores spell Slot up to Tier 3 for Priests, Wizards and Druids. <Version 1.4.2> Discarded change
<Version 1.4.2> Now only restores spell Slot up to Tier 3/6/9 for Priests, Wizards and Druids. The maximum regenerated tier is cycling : Tier 3 after 3s, Tier 6 ater 9s, Tier 9 after 15s and so on until the end of the effect. Brilliant does not restore ressource anymore before 3s for all classes.
Note that this change is based on Phenomenum and Maquest work with Community Patch (with some tweaks).

Auranic Megaboss :
<Version 2.1.0> Auranic Megaboss now gets back a spell slot every 12s for the duration of the fight.
This is meant to prevent her from running out of spell, especially when facing a Party with Potions of Enlightenment.

Animals attacking Sayuka :
<Version 2.2> Now properly tagged as beasts (thanks to Noqn)

Fire Godlike :

Fire AR +2 -> +4 
+1AR under 50% -> +2
Base Damages 2-4 ->4-5 Damage increase : +20%/PL <Version 1.3> 2-4 Damages, +20%/PL, +0.5 PEN/PL, +2Acc/PL and applies independantly from current health (condition to be under 50% health has been removed, only applies to AR bonus now)
<Version 1.4.6> Damages set to base 3-5

Moon Godlike :
Silver Tide : 10 health +2/PL <Version 1.3> Set to 10 health +1/Level instead
<Version 1.3> Added passive Crescent Purity : 25% resistance to raw damages +4 Corrode AR
<Version 1.4.8> Crescent Purity not displayed anymore as an icon right to character portrait. Crescent Purity correctly displayed on Character Creation menu.   

Death Godlike :
<Version 1.3> +20% Damages against Near Death foes -> +20% +2%/Level
<Version 1.4.8>+20% damages against Near Death foes -> +5 +1/level Accuracy (up to +25 accuracy) against Near Death foes. This is meant to provide a better synergy with spells that destroy Near Death targets on Graze and Hit such as Death Ring. 

Nature Godlike :
<Version 1.3> Added Passive EvergreenVigor : 10 + 0,5% per level healing received while ABOVE 50% health.
<Version 2.1.2> Added Passive EvergreenVigor : 5 + 0,5% per level healing received while ABOVE 50% health. (value slightly reduced)
<Version 1.4.8> Evergreen Vigor not displayed anymore as an icon right to character portrait. Evergreen Vigor correctly displayed on Character Creation menu.

Avian Godlike :
<Version 1.4.8> Resistance to Intellect Afflictions and Perception Afflictions -> Resistance to Intellect Afflictions and Immunity to Perception Afflictions  

Marine Godlike :
<Version 1.4.8> Added Immunity to Push/Pull effects and +3 Armor Rating versus Crush damages (in addition to Water and Slog Zones Immunities), but removed purging of Fire Status (that also removed beneficial effects and was impossible to correct).

Ending Godlike :
<Version 1.4.5> +5 all defenses vs afflictions -> +10 

Island Aumaua :
<Version 1.3> Added +10 All defenses against Ground Based attacks.

Martial Casting :
15% Action Speed -> 100% Action speed when casting summoned weapons.

Quick Summoning :
15% Action Speed -> 25% Action speed when summoning.

Spell Resistance Ability :
<Version 1.4> 10% Resistance - > 15%

Uncanny Luck :
<Version 2.1.2> Added 5% Misses to Grazes and 5% Grazes to Hit to the 5% resistance, 5% Hit to Crit.
Note that this conflicts with Community Patch version. Please delete it if you prefer CP Version.

Adra Ban in shop :
Added Adra Ban to Una's Shop,
Adra ban set to for 10000 gold per unit : removed in <Version 1.3.1>
<Version 1.3.1> Also added Rubies and Sapphires to Una's Shop
<Version 1.4.2> Now each has 50% chance of spawning and available gem and reset every 26h.

<Version 1.4> Added Missing item "Torc of the Falcon Eye" (headgear, +2PER) at Una's Shop

Stun :
<Version 1.4> Cyclopedia updated according to Community Patch (Cyclopedia said it was -10 all defenses but it was wrong : it is -10 Deflection and another -10 Reflex with CP)

One Handed Style :
<Version 1.4> Also add 20% Miss to Graze and 20% Graze to Hit
<Version 1.4.8> Not partially displayed anymore as an icon right to character portrait  

Pistol Modal :
<Version 1.4>  -50% Recovery - > -40% Recovery

Hunter Bow Modal :
<Version 1.4>  -50% Recovery - > -40% Recovery 

Blunderbuss Modal :
As stated in Streetfighter description, now applies a -10 Accuracy bonus instead of Distracted affliction.
<Version 2.0> Powder Burn Cone is not triggered anymore twice for Mortars

Binding Block :
+15 Accuracy ->+20

Lasting Empower :
Corrected CP bug (duration increase applied to many stuff including non-empowered attacks), but I had to go back to base game version.

<Version 1.4> Not applicable. Refer to Empower section.

Bashing Shield :

Now Bashing Shields (Magran's Blessing and Best Defense) Accuracy, PEN and Damages upon attacking increase according to the shield quality
(example for exceptionnal shield : +8 ACC, +2 PEN, +30%)
Special thanks to 
@Noqn for implementing this very clean ruleset.
Not applied to Tuotilo'sPalm (its stats increase according to Transcendant Suffering / Monastic Unarmed Training as in the base game)

Damages and PEN set to base 7-10 with base 7 PEN to match their scaling.
<Version 1.4.9>  Damages set to :
- 8-12, 8 PEN for Best Defense 
- 10-14, 6 PEN for Magran's Blessing

Magran's Blessing Fire Shield slightly reduced (to compensate for the scaling applied also to retaliations) :
- 5-7 damages for base Fire Shield <Version 1.4.9> also applies to Purifying Flame upgrade.
- 8-12 damages for greater Fire Shield

Tarn's Respite :
<Version 2.2> Maluses caused by upgraded are now properly considered as Hostile effects instead of Beneficial.

Engoliero Do Espirs :
<Version 2.2> On Kill effects triggers on any kills with Cruel Blade (as for upgraded Blade Feast) 

Wahai Poraga :
<Version 2.0> Now correctly triggers 3 additional attacks instead of 1 (thanks Avaratica for correction)

Orishia :
<Version 2.0> Fixed the bug that prevented the effect from applying.

Wintertide Bulwark :
<Version 2.0> Added Frost Keyword to Frostbitten Palisade attack.

Scroll of Great Abjuration :
<Version 2.0> Now summons are destroyed independantly from their level.  

<Version 2.0> Returning Orbit now prevented from applying to any Hit (limited to Sungrazer Hit) 

The Red Hand :
<Version 2.1.1> Reload time : 6.8s -> 9s (still allow 2 arquebus shot before reloading)

Cuttlefish nerf  :
+1 Crew Morale -> +0 Morale

Scordeo's Edge  :
<Version 1.5.2> Blade Cascade : base 5s -> Fixed 6s (can't be extended by INT, Salvation of time, etc...)
<Version 2.0> Double Strike now prevented from applying to any Hit (limited to Scordeo's Edge Hits)  

Drug Crash and Arcane Dampener interaction :
<Version 1.4.2> When Arcane Dampener removes a Drug effect, the drug user still gets a drug crash penalty (and Nalzapaca malus if applicable). But now when Arcane Dampener elapses and Drug effect resume, the Drug Crash stops.

Crossbows :
<Version 1.4.3> Hit to Crit bonus now only applies to Crossbows itself (and not to any ability when crossbow is held)

Strand of Favor, Ooblit pet, Cabalist's Gambeson :
<Version 1.4.3> Beneficial duration bonus from these items now only applies to effect received after equipping (which prevent from extending effect by equipping/unequipping repeatedly).

<Version 2.1.0> Corrected a Cabalist's Gambison bug and removed misleading UI indications.

<Version 1.4.2>  : Various text corrections thanks to Atomic Dragon of Mars's review.

Companions and Sidekicks attribute buff :
<Version 1.4.5> The total number of attribute points for Companions has been increased by 2 to compensate for the lack of optimisation when compared to hirelings. See details below :
Companions :
Aloth : +2 PER
Eder : +1 MIG, +1 DEX
Maia : +1 MIG, +1 INT
Pallegina : +1 PER, +1 RES
Serafen : +1 CON, +1 DEX
Tekehu : +1 MIG, +1 CON
Xoti : +1 PER, +1 DEX
Sidekicks :
Fassina : +1 PER, +1 INT
Konstanten : +1 PER, +1 INT
Rekke : + 1 INT, +1 PER
Mirke : +1 MIG, +1 CON
Ydwin : +2 DEX
Vatnir : +1 PER, +1 RES
Important note : this change can't be applied to an existing game. Only new games will benefit from it. If you really want this change, the workaround is to use console commands to align with the proposed stats.

Power Level Scaling of Triggered attacks :
<Version 2.0> Added a note explicitly stating that the triggered attacks of following abilities have their Accuracy, PEN and damages scaling with PL (no actual change, it works like this in the unmodded game) :
- Heart of Fury
- Whirling Strikes
- Whispers of the Wind
- Cleaving Stance / Mob Stance
- Swift Flurry

Intrinsic Ability Level Bonus of Triggered attacks :
<Version 2.0> Added a note explicitly stating that following abilities have an intrinsic Accuracy and PEN bonus (no actual change, it works like this in the unmodded game) : 
- Riposte : +4 Accuracy and +1 PEN
- Heartbeat Drumming: +12 Accuracy and +3 PEN
- Barbaric Retaliation : +16 Accuracy and +4 PEN 

Constitution :
<Version 1.4.5> +5% health per point -> +6% health
Note that this also applies to foes and bosses, and to values below 10. Therefore, it isn't a true buff and is included in nerf package.

Potion of the Final Stand :
<Version 1.5.2> Base 6s -> Fixed 18s (can't be extended by INT, Salvation of time, etc...)

Potion of Enlightenment :
<Version 1.4.2> : Standalone package that is a copy of following mod https://www.nexusmods.com/pillarsofeternity2/mods/501  by Noqn
Potion of Enlightenment is an expensive consumable that adds +1 ressource every 30s for the duration of battle.
This item is made to make Megabosses battle more manageable for parties without specific classes. Discussion reference :

< Version 1.3> Dorudugan:
35 RES -> 30 RES
-15 Base Deflection
-1000 Base HP
Base AR -> 14
Slash AR -> 16
(This change is included in the nerf package because it is meant to compensate for the removal of most cheesy combos from this package)

<Version 1.4.2> Discarded change (Potion of Enlightenment is meant to address Megabosses fights in a more satisfying way). Refer to previous versions of the mod if you want to restore this change.
See discussion thread

Empower Passive Rework
All the following changes are from <Version 1.4>
<Version 2.0> Removed a glitch that allowed using Empower before battle to get benefit until end of next battle.

Accurate Empower : +10 Accuracy to Empowered ability, +5 Accuracy until combat ends
Potent Empower : +30% damages to Empowered ability, +15% damages until combat ends <Version 1.4.2> tuned down to +24% damages to empowered spell, +12% until combat ends.
Penetrating Empower : + 2 PEN to Empowered ability, +1 PEN until combat ends 
Lasting Empower : <Version 1.4.3> + 30% duration of Inspiration and Affliction to Empowered ability, +15% until combat ends  
<Version 1.4.4> corrected a display bug which prevented Community Patch Lasting Empower icon from being displayed instead of default one. Note that the bug may pesist depending on Community Patch load order : Community Patch icon module shall be loaded after other Community Patch modules (and the game might have to re launched)

[color=#00ff00]"Fast" Empower* : Instant Recovery to Empowered Spell, +15% Action speed until combat ends 
* to replace the bugged Lasting Empower.

<Version 1.4.3> deleted 

Weyc's Wand : 
Instant Recovery of Empowered ability -> +15% action speed for 20s after using an Empower ability (to avoid redundancy with Fast Empower)

<Version 1.4.3> deleted

Chopping Wood : 100% Hit to Crit to Empowered ability, 20% Hit to Crit until combat ends 
Murderous Intent : (100% Hit to Crit /+100% Crit damages) against foes under 50% health for Empowered ability, (20% Hit to Crit /<Version 1.5.4> +50% Crit damages) against foes under 50% health until combat ends

Great Soul :
In addition to +1 Empower, it now provides :
- Martials : + 1 ressource
- Chanter : <Version 1.5.4> -20% phrase duration (+25% chanting speed)
- Cipher : +3 focus / 6s <Version 2.1.2> +4 focus / 6s
- Casters : +1 Tier 1 and +1 Tier 2 spell casts <Version 1.4.1> fixed a bug which caused caster bonus to disappear on Rest.

Discussion References per topic on Obsidian Forum :

Fighter, Paladin, Chanter : https://forums.obsidian.net/topic/113694-project-for-a-balance-mod/?tab=comments#comment-2192038


Barbarian + minor Fighter and Ranger rework : 

Cipher,Wizard : 

Rogue : 

Druid,Priest : 

Onthe particular topic of Summon :
- Analysis of Summons in the normal game : 
- Description of changes : 

- On nerf of OP features and combos :

- Current thread dedicated to the Mod :https://forums.obsidian.net/topic/11