Weapons and abilities will now always deal the average of their original damage range.
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
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Details
Weapons and abilities will now always deal the average of their original damage range. Accuracy rolls (Miss-Graze-Hit-Crit) are unchanged, but the base damage will be static.
This is mostly a personal preference. I like the consistency.
This mod won't cover weapon or ability attacks that are added from mods, but I'd be happy to add compatability patches so feel free to ask.
Installation
If you have all three DLCs installed, download the All in One package. If you don't have all DLCs, download the Base Game package and the DLC packages for the ones that you do have.
Select the .zip files you downloaded and extract the folders they contain to your override folder. (Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\override)
Be sure that packages you installed are activated in the Mod Manager!
You probably want to put this mod high up in the load order, so that it doesn't take precedence over other mods that edit DamageData values.