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undernier

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Undernier

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7 comments

  1. Fadinghaze1984
    Fadinghaze1984
    • member
    • 0 kudos
    nice job! interesting and balance. 

    question :  I found all Cipher class have the spirit weapon skill , is it right?
  2. Ghostie8814
    Ghostie8814
    • member
    • 0 kudos
    been using this mod since you made it very good mod thanks bro:) i would just like to ask can you change the spirit lance to have the same aoe 1,5 as the wizards spirit lance pls? or tell me how to do it thanks.
    1. Undernier
      Undernier
      • member
      • 341 kudos
      thanks!

      adding the aoe to the lance should be fairly easy.

      • open the file BOI_Cipher_SpellsAttacks.gamedatabundle (with any text editor)
      • find the entry called "Soul_Lance_BOI_Weapon_attack"
      • bellow that entry you should find the line "AttackOnImpactID": "00000000-0000-0000-0000-000000000000",
      • replace the "00000...etc". by "c73b9356-1181-46df-b297-d6254fddad39" (this is the id of the aoe attack from the wizard lance)

      also if you want to try something new I added a new cipher class (called the soul binder) in this mod. (it's not compatible with the blade of ixamitl though).
  3. Sosaythedice
    Sosaythedice
    • supporter
    • 4 kudos
    Very cool! Thank you for doing this :)
  4. ferast
    ferast
    • supporter
    • 0 kudos
    I love this! Tried to work out a way to trick the game into automatically pulling out the blades when combat starts then reverting to them if, eg, I used the bow, but that seemed not super possible--which is fine, I'll just make it passive and combat only and crank the duration, oughta cover 99% of situations.
  5. ali779
    ali779
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    • 0 kudos
    does this work in turn-based mode?

    also when I use vortex it says that the mod is incompatible with the current game version.
    1. Undernier
      Undernier
      • member
      • 341 kudos
      It should work in turn-based but I don't know if the changes I made for casting time and recovery would be reflected there.

      As for compatibility, I'm not sure what the issue is, but I've been using the mod for a while now and haven't noticed any problems.