Pillars of Eternity 2: Deadfire
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xcrash14x

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xcrash14x

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About this mod

Adds a wizard subclass "Spellsword", similar to the Arcane Archer, but melee focused:
Bonus:
Imbue primary strikes with spells
Immunity to own AoE's
Stances and unique ability "Spellstrike"
Normal spells via grimoires

Penalty:
Imbue requires melee weapon
Reduced AoE's
No rays/spellshaping
Can

Permissions and credits
I enjoyed playing the arcane archer and wanted to develop a melee counterpart. I settled on a wizard subclass for more variety and the ability to pick your imbued spells. I've created an imbue version of every hostile targeted and AoE spell which replace the normal versions in the progression table.

Due to the way imbue attacks work, like with the Arcane Archer, it is impossible to place or see the resultant AoE from attacks prior to use.

See the full list of class bonuses/penalties below:

Bonuses:
Ability to imbue primary weapon strikes with chosen spells allowing for instant casting in conjunction with an attack.
Immunity to AoE's caused by own spells.
Access to Spellsword stances (power level 2) and their individual upgrades (power level 5):
Focusing Stance (reduced spell AoE, increased damage, chance to multicast imbued spells)(upgrade adds spell pen)
Dispersion Stance (increased AoE, increased accuracy, damage reduction penalty)(upgrade gives +1 all power levels)
Arcane Defense Stance (increased deflection, reduced hostile effects)(upgrade gives ranged attack resistance)
Access to Spellstrike (autoawarded for each power level, consumes a spell use for that level and adds 10% raw damage to attack per spell level)
Access to normal spells via Grimoires.

Penalties:
Imbued spells require a melee weapon.
Significantly reduced AoE of spells (-50%)
Loses access to ray spells, spellshaping.
Cannot see/place spell AoE's and loses all ranged targeting/ground placement spells, except as gained through grimoires.
Grimoire spells cannot be imbued.



Installation:
Extract zipped folder to C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\override  (or whatever your filepath is to get to the override folder). If you do not already have one create it in PillarsOfEternityII_Data.

Conflicts:
This mod modifies the base progression table and may conflict with other mods that do the same. The progression table includes data from the "New Wizard Subclasses" mod and should not conflict, though it has been tested to work with the base game as well. Just be sure to load this mod last in the order or the other subclass mods will overwrite the progression table and you'll get a generic wizard tree.