Pillars of Eternity 2: Deadfire
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silentStatic

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silentStatic

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9 comments

  1. hyunsoo211
    hyunsoo211
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    • 0 kudos
    Works fine for me 
  2. ksiksel
    ksiksel
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    • 0 kudos
    .
  3. thrakkemarn
    thrakkemarn
    • premium
    • 2 kudos
    Unfortunately this doesn't work for me at all. It is in the mod manager, and enabled, but in game spells are still grayed out and cannot be selected.
  4. nerv1111
    nerv1111
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    I have error with UnityManager. Log is below.
    Can you upload mod without unitymanager?

    [12:35] Game changed to 'Pillars of Eternity II: Deadfire'.
    [12:35] Game path 'E:\Games\Steam\steamapps\common\Pillars of Eternity II'.
    [12:35] System.IO.FileNotFoundException: Файл 'E:\Games\Steam\steamapps\common\Pillars of Eternity II\IPA\Backups\PillarsOfEternityII\2020-12-06_6-28-16\PillarsOfEternityII_Data\Managed\UnityEngine.UI.dll' не найден.
    Имя файла: 'E:\Games\Steam\steamapps\common\Pillars of Eternity II\IPA\Backups\PillarsOfEternityII\2020-12-06_6-28-16\PillarsOfEternityII_Data\Managed\UnityEngine.UI.dll'
       в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       в System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       в System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       в System.IO.File.InternalReadAllBytes(String path, Boolean checkHost)
       в UnityModManagerNet.Installer.UnityModManagerForm.RefreshForm()
    E:\Games\Steam\steamapps\common\Pillars of Eternity II\IPA\Backups\PillarsOfEternityII\2020-12-06_6-28-16\PillarsOfEternityII_Data\Managed\UnityEngine.UI.dll
    [12:35] Checking for updates.
    [12:35] No updates.
    1. Stud84
      Stud84
      • member
      • 32 kudos
      Yeah... this mod won't install for me either. I have it in the folder but nothing happens. Upsetting, because I know for my last playthrough it worked just fine.
  5. RobbyDaga
    RobbyDaga
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    i see it in the game's mod manager, but i don't understand how to retarget the aoe. should i use any key? when it's the caster's turn, he cast the skill, the game doesn't get an automatic pause
    1. silentStatic
      silentStatic
      • supporter
      • 3 kudos
      As it stands you get to move the target any time - including on the enemies turn. So if it is the enemies right before the spellcaster are moving you will need to be quick in moving the spell marker to correctly overlap them. Yes, this does mean you will need some twitch action/thinking on your feet, but it is better than nothing.

      I guess some sort of pause functionality before the spell caster could be implemented, but I am not planning on doing so right now.
  6. freakiertruth
    freakiertruth
    • supporter
    • 5 kudos
    Thanks! I don't get why they disabled it.
  7. majber
    majber
    • member
    • 1 kudos
    Thank you for this mod, you are great human being :)