Hello first thanks for your work with these mods. I wanted to tweak this mod for my own knowledge and it seems the effects aren't applying on a game/character already in progress. Everything works when I make a new character. Is there a reason you know of for this? Some of the modifications work on the in progress character but some don't i.e. attackspeed, +5 accuracy. It's interesting because I don't see any reason why..as each object uses "ApplyOnStart". I don't know much but do you have any direction I could go in or is it just how the game works that these changes wouldn't apply to an already in progress character? I also tried retraining to no avail. I also don't think there is any conflict between mods as it works on a new character, but IDK. Thanks!
So Initiative went up a notch and Damage went up around 10%. I disabled any mod that might evenr emotely conflict (anything Fighter related). When I mouse-over the stats, I do see +15% (damage) and +2 Pen for Devoted, but nothing for Initiative or Accuracy (no Devoted bonus for those two). The weapons equipped are definitey Proficient. Also, Initiative increased which I don't think it's supposed to do.
I also tried it with a new game and made the same multi-class character using Devoted / Skald (used TrueSkald mod which I assume wouldn't conflict). I saw the same things - bonuses showed for Damage but none for the others (Initiative remained the same).
Should the mod be compatible with turn-based mode?
I am honestly not sure if it is compatible with turn based mode. I don't use turn based but I see no reason why it would not work. If it does not then you have my apologies since I cannot see a reason why it would change turn based though it was designed for the normal pause and play.
Thanks for the reply. It's just odd because it works for damage. One thing I haven't tried is to disable all my mods other than yours and see what happens.
Quick update - Disabled all mods except yours, created a new character, and everything was there except the armor penalty. Just for kicks I edited the gamedatabundle file and changed the penalty to -6 but still didn't appear on the character page.
I re-enabled all the mods I use, a couple at a time, and found that a previously saved game (created before using the mod) did have all the changes except the Armor penalty. This seems odd since I only saw the damage bonus before, but who knows. Currently running a new party and everything shows up except the Armor penalty.
Also, I created a Devoted using RTwP and the armor penalty was there.
Hi! Are you sure it works? In active effects and on character tab there are still vanilla stats. There is no indicators mod works, like "+5 accuracy (Devoted)" for example. All in all I think it's a great mod, but it would be even better, if it was functional (if it isn't already ofc).
What about pushing the borders even more with some kind of "Encumbrance" talent that gives the Devoted a recovery penalty whenever wearing any kind of armor while also adding a "Kai" like ability that turns all hits into crits for 6-12 seconds? Too much Kensai style? Maybe! *G*
Uh, I think so. The other mod is currently hidden because it is undergoing major revisions. It will take a while as I started from scratch with all of this and no modding experience.
9 comments
W/Out ModWith Mod
Damage23-3325-36
Action Speed (Initiative) 67
Accuracy 48 48
Penetration 11/11 11/11
So Initiative went up a notch and Damage went up around 10%. I disabled any mod that might evenr emotely conflict (anything Fighter related). When I mouse-over the stats, I do see +15% (damage) and +2 Pen for Devoted, but nothing for Initiative or Accuracy (no Devoted bonus for those two). The weapons equipped are definitey Proficient. Also, Initiative increased which I don't think it's supposed to do.
I also tried it with a new game and made the same multi-class character using Devoted / Skald (used TrueSkald mod which I assume wouldn't conflict). I saw the same things - bonuses showed for Damage but none for the others (Initiative remained the same).
Should the mod be compatible with turn-based mode?
I re-enabled all the mods I use, a couple at a time, and found that a previously saved game (created before using the mod) did have all the changes except the Armor penalty. This seems odd since I only saw the damage bonus before, but who knows. Currently running a new party and everything shows up except the Armor penalty.
Also, I created a Devoted using RTwP and the armor penalty was there.
Are you sure it works? In active effects and on character tab there are still vanilla stats. There is no indicators mod works, like "+5 accuracy (Devoted)" for example.
All in all I think it's a great mod, but it would be even better, if it was functional (if it isn't already ofc).