0 of 0

File information

Last updated

Original upload

Created by

Housefly

Uploaded by

2house2fly

Virus scan

Safe to use

Tags for this mod

31 comments

  1. 2house2fly
    2house2fly
    • member
    • 22 posts
    • 3 kudos
    So I've tried to replicate the bugs that got mentioned with turn-based mode but I don't seem to be experiencing them. I levelled up my character to 27 and everything seemed to work just fine.

    The original upload of the mod had an error that got fixed when I uploaded another version on January 17th, and I'm wondering if that error might be what's causing problems. If the mod doesn't seem to be working with turn-based mode and you downloaded it before January 17th, try downloading it again and see if it works.
  2. lucidraven
    lucidraven
    • member
    • 21 posts
    • 0 kudos
    Can we please get an update for turn based mode?
    1. 2house2fly
      2house2fly
      • member
      • 22 posts
      • 3 kudos
      I'm going to have a look into this and see if I can figure out why it's not working. Turn-based mode seems to interact a little weirdly with mods in general
  3. prugalo
    prugalo
    • member
    • 173 posts
    • 0 kudos
    I tried it with 4.1 patch in turn based mode and it doesn't work. It reverts from turn based to RTWP if this mod is installed.
    1. Loinator
      Loinator
      • member
      • 1 posts
      • 0 kudos
      Here it simple did not work at all :(.
      But it used to.

      EDITED: i updated my game and tryed again the mod. Did not work (any of the 2 mods). :(

      ETITED2: It worked now. I was dumb. BUT not on turn based mode.
  4. flostudio01
    flostudio01
    • member
    • 179 posts
    • 2 kudos
    Hi !
    Thanks for this mod :)

    I will soon use it as I am lvl 17 and I have to do the 2 story dlcs and finish the main game.
    But, sorry for that, as I am not an English speaker, I didn't understand the difference between the 2 files... And I don't understand clearly the explanation on the main page and below...
    I want to progress as the game does, and after the lvl 20. So should I use the purist version as I understood it follows the rules of the game like from lvl 1 to lvl 20 ?

    Thank you!
    1. 2house2fly
      2house2fly
      • member
      • 22 posts
      • 3 kudos
      The purist version would be the one for you, yes. With that one, everything before level 20 stays the same. The other version makes a couple of little changes. If you've downloaded it already, please delete it and download again, as there was a bug that's now fixed!
    2. flostudio01
      flostudio01
      • member
      • 179 posts
      • 2 kudos
      Thank you ! :)
  5. 7870sto00
    7870sto00
    • premium
    • 3 posts
    • 0 kudos
    Which files need to be in the folder exactly? I extracted the "levelcap33" folder into the PillarsOfEternityII_Data Folder, but it still shows "190000 - Max" at lvl 20. Then I copied the contents of the levelcap33 folder into the data folder, still the same. Help is greatly appreciated.

    EDIT: I think I figured it out. I put the levelcapraise.gamedatabundle into the gamedata folder. However, when loading a savegame I get "There was an error loading the next map. Returned to Main Manu to prevent save game corruption". Do you know of a fix? Version 4.0.1.0041.
    Do I have to put the mainfest.json somewhere as well? There is already a json-file like this, but I don't know if I can just overwrite it.
    1. 2house2fly
      2house2fly
      • member
      • 22 posts
      • 3 kudos
      Sorry, I messed this up a bit with the purist version. Basically, with the original version you extract the "override" folder to the PillarsOfEternityII_Data Folder. With the purist version, you extract the "levelcap33" folder to the PillarsOfEternityII_Data/override Folder. If there is no folder called "override" in PillarsOfEternityII_Data then just create one first.

      I did it that way for the original file because in some of my other mods I've made abilities and stuff, and I thought it might be fun to use them in other mods possibly, so to prevent possible clashes between mods I can include partial data from Mod A in Mod B, nice and simple! I did it differently with the purist version because I uploaded it in a hurry and forgot :p
    2. 7870sto00
      7870sto00
      • premium
      • 3 posts
      • 0 kudos
      Thanks, now it works!
  6. neuronek
    neuronek
    • member
    • 59 posts
    • 6 kudos
    Hi, if any of You are experiencing issues when opening some locks with this mod on please try my solution in the bug thread... hopefully it's just me :)
  7. Seremoth
    Seremoth
    • member
    • 330 posts
    • 2 kudos
    Thank you for this mod! I don't understand purist version differences though... What is the max multiclass power level in the purist version? Any plans to add something like epic feats in the future? Would it be easy? xD
    1. 2house2fly
      2house2fly
      • member
      • 22 posts
      • 3 kudos
      The difference in versions is just that in the main file I changed the rate at which power levels are gained to be constant; in the purist version everything before level 20 is unchanged, and everything after level 20 is extrapolated from those levels. So the main version makes it so that single classes gain a power level every two levels throughout the game and multi-class is every 3, whereas in the purest version single classes gain a power level every two levels up to power level 6, then they gain one every three levels. This keeps single class permanently 2 power levels ahead of multiclass, so the max PL for singleclass with the purist version is 13

      Epic level feats? I think that'd probably be... the second easiest thing...
  8. Oldspam
    Oldspam
    • member
    • 8 posts
    • 0 kudos
    Strange. It gives an error, broken files.
    1. 2house2fly
      2house2fly
      • member
      • 22 posts
      • 3 kudos
      Oh dear. Which version?
  9. PossiblePsycho
    PossiblePsycho
    • supporter
    • 25 posts
    • 0 kudos
    Is it safe to install this mod mid-game?
    1. urhelke
      urhelke
      • member
      • 4 posts
      • 0 kudos
      I would like to know this as well.
    2. 2house2fly
      2house2fly
      • member
      • 22 posts
      • 3 kudos
      Yes but it won't be retroactive. If you've earned, say, 1000xp after hitting level 20, that XP won't be added to your total - when you load your save after installing the mod you'll be level 20 + 0 XP. But as soon as you install that you will start to earn XP again
  10. Shlazaor
    Shlazaor
    • member
    • 98 posts
    • 0 kudos
    Love the mod. Can you do one that only impacts ability gain and nothing else post level 20? In other words you can add up to 13 more abilities (spells/passives) and skill points (alchemy, mechanics, religion) but no increase in power level?
    1. 2house2fly
      2house2fly
      • member
      • 22 posts
      • 3 kudos
      That's a good question, I'll have a look into it. I'm pretty sure just changing all the numbers above 9 to 9 would do it
Top