Who downloads this mod for a game with 6 characters, just download the mod with 6 characters! there is a file "Assembly-CSharp.dll" drop it into Pillars of Eternity II\PillarsOfEternityII_Data\Managed. All!!!!
This doesn't seem to be working as of this moment with the latest version of the game and the 6-character team mod (which is what I was trying to use).
It's funny that the equivalent for PoE is still going strong and it's the older game, yet this seems to be dead. Shame, as this is a good game in its own right, with quite a few improvements and tweaks on the PoE formula, and ridiculous amounts of attention to detail in all areas of the game. I suppose that, sadly, it never got the publicity push the first game had (it being one of the first big Kickstarter projects).
I hope somebody with the skills takes it upon themselves to sort out this and the unity console mod :) Or I dunno, make things work with the Unity Mod Manager or something. One can dream! :)
I struggled to make it work on Mac, but I think it's just not possible (which should have been written in the main page...).
Patchwork Launcher looks for 'Patchwork.Attributes.dll' inside a folder called 'PillarsOfEternityII_Data'. Which just can't exist on Mac because of the way applications are installed.
If someone have any idea, or at least tried this on a Mac, I will be glad to have some insight.
it normal for the mod not appear in the Mod list in the game options after the installation ? i just trying to use the 6 party mod, but i dont know it worked, i starting a new game so i want to test before doing any save
NK74 wrote: There's no way to add this to a Mac that I can figure out.
The instructions don't work. I got as far as adding Mono, and then I can't open the PatchworkLauncher.exe
How did you run the PatchworkLauncher.exe ?
After having installed Mono for Mac did you open a console and run it like this: "[path_to_mono_bin_folder]mono [path_to_PatchworkLauncher.exe ]\PatchworkLauncher.exe"?
I don't have access to a Mac environment, so I cannot try out the Patchwork framework on a Mac myself, but it does run using the Windows version.
37 comments
It's funny that the equivalent for PoE is still going strong and it's the older game, yet this seems to be dead. Shame, as this is a good game in its own right, with quite a few improvements and tweaks on the PoE formula, and ridiculous amounts of attention to detail in all areas of the game. I suppose that, sadly, it never got the publicity push the first game had (it being one of the first big Kickstarter projects).
I hope somebody with the skills takes it upon themselves to sort out this and the unity console mod :) Or I dunno, make things work with the Unity Mod Manager or something. One can dream! :)
There's no CSharp file in this mod, either, so I have no idea what you're talking about, or where to get that.
Patchwork Launcher looks for 'Patchwork.Attributes.dll' inside a folder called 'PillarsOfEternityII_Data'. Which just can't exist on Mac because of the way applications are installed.
If someone have any idea, or at least tried this on a Mac, I will be glad to have some insight.
Ok i will try that. Thank you!