Pillars of Eternity 2: Deadfire

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Armakoir

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Armakoir

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65 comments

  1. Armakoir
    Armakoir
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    With more time and energy, I have begun working on a 2.0 rebuild of this mod. You can give your input, know more about the changes, or follow my progress at https://forums.obsidian.net/topic/108837-the-class-project-20/
  2. santa2000
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    This is a truly excellent mod! Thanks for all your time and effort put into creating it.

    Have you thought of doing any new playable race mods? Such as vithrack, ogre, imp. dargul, and crystal-eater spider.

    I have dreamed of playing a party of oddballs and was wondering if it is a possible venture.

    Finally, have you thought about any playable culture mods? e.g. Principi sen Patrena, Glanfathan.

    Thanks, best regards,
    James
  3. socalaries
    socalaries
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    RIP
  4. harpwned11
    harpwned11
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    Druid spiritshift claws currently suffer from the -15 Accuracy for not having proficiency, which totally ruins shifter. Can anyone help with a work-around or fix?
  5. Slipy
    Slipy
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    No more prestige classes? Ah that sucks.
  6. socalaries
    socalaries
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    Very much looking forward to the rebuild, particularly for the fighter and barbarian. I wish you'd release them separately, as there are no other overhauls for them available, but your other class overhauls conflict with other class mods already on the nexus.
  7. Rndl99
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    Yes, I also would like to know if this mod is compatible with 5.0+, or if there are any plans to update before mod version 2.0?
    Thanks.
  8. majber
    majber
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    Can you please confirm or deny compatibility with latest patch? ( I dont want to break new game saves)
  9. majber
    majber
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    Is there any way to disable "Weapon Proficiencies Rebuilt"? Its just mess up abilities etc. for me
    1. Akeros
      Akeros
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      ...\override\The Class Project\proficiencies

      I would imagine deleting that folder would do, it seems to contain all the related overrides?

      Edit: GUI texts need to be edited from the mod's localization files to get matching descriptions, not sure if other files contain some related changes as well.
  10. Akeros
    Akeros
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    Hi,

    I have red [x] (x) as icons for the Saboteur bombs and also for some other abilities/passives on the class tree view.
    I'm just wondering if it's because of the new game version or why these icons are not shown in game? I haven't tried this mod before so asking before I go dig deeper into the mod files.

    EDIT: It seems at least the Saboteur icons work with the Nexus version but the Steam workshop version had more missing icons.
    EDIT2: Ok, only missing "DrunkenBrute_Staggering_Passive" class tree icon and description of the drunken barb sub-class. Says "Grog", has [x] icon and description of grog. Might be a conflict if there is one it's with eUI. Need to find exact lines that cause it.
  11. Niizzy
    Niizzy
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    I think the Devoted subclass should get something out of that reworked weapons proficiences. I don't know what, just something.

    I chose it to try and make a swashbucler and oh boy, what an useless subclass.
    1. Armakoir
      Armakoir
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      I'll see what I can do.