With more time and energy, I have begun working on a 2.0 rebuild of this mod. You can give your input, know more about the changes, or follow my progress at https://forums.obsidian.net/topic/108837-the-class-project-20/
Druid spiritshift claws currently suffer from the -15 Accuracy for not having proficiency, which totally ruins shifter. Can anyone help with a work-around or fix?
Very much looking forward to the rebuild, particularly for the fighter and barbarian. I wish you'd release them separately, as there are no other overhauls for them available, but your other class overhauls conflict with other class mods already on the nexus.
I would imagine deleting that folder would do, it seems to contain all the related overrides?
Edit: GUI texts need to be edited from the mod's localization files to get matching descriptions, not sure if other files contain some related changes as well.
I have red [x] (x) as icons for the Saboteur bombs and also for some other abilities/passives on the class tree view. I'm just wondering if it's because of the new game version or why these icons are not shown in game? I haven't tried this mod before so asking before I go dig deeper into the mod files.
EDIT: It seems at least the Saboteur icons work with the Nexus version but the Steam workshop version had more missing icons. EDIT2: Ok, only missing "DrunkenBrute_Staggering_Passive" class tree icon and description of the drunken barb sub-class. Says "Grog", has [x] icon and description of grog. Might be a conflict if there is one it's with eUI. Need to find exact lines that cause it.
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Have you thought of doing any new playable race mods? Such as vithrack, ogre, imp. dargul, and crystal-eater spider.
I have dreamed of playing a party of oddballs and was wondering if it is a possible venture.
Finally, have you thought about any playable culture mods? e.g. Principi sen Patrena, Glanfathan.
Thanks, best regards,
James
Thanks.
I would imagine deleting that folder would do, it seems to contain all the related overrides?
Edit: GUI texts need to be edited from the mod's localization files to get matching descriptions, not sure if other files contain some related changes as well.
I have red [x] (x) as icons for the Saboteur bombs and also for some other abilities/passives on the class tree view.
I'm just wondering if it's because of the new game version or why these icons are not shown in game? I haven't tried this mod before so asking before I go dig deeper into the mod files.
EDIT: It seems at least the Saboteur icons work with the Nexus version but the Steam workshop version had more missing icons.
EDIT2: Ok, only missing "DrunkenBrute_Staggering_Passive" class tree icon and description of the drunken barb sub-class. Says "Grog", has [x] icon and description of grog. Might be a conflict if there is one it's with eUI. Need to find exact lines that cause it.
I chose it to try and make a swashbucler and oh boy, what an useless subclass.