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Pzikhedelic

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Pzikhedelic

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10 comments

  1. adamkad1
    adamkad1
    • member
    • 0 kudos
    Should have a warning on those mods, they ruin the scripted event that lets you get past the storm at Ondra's mortar
  2. tyrel666
    tyrel666
    • supporter
    • 0 kudos
    I can't seem to get into fights with this ship. When trying to attack other ships, they don't respond \ fight back. I can fire cannon, reposition crew, forward, board, etc. The opponents just don't do anything. They don't fire cannon, don't try to put out sail fires, etc. It says: "Error: AI used unrecognized ship combat action." on the enemy turn.
    I wanted to do the bounty hunting with this ship, thought it would be sweet to blast them out of the water, but it's no fun when they just sit there!
    Thank you for the excellent mod.
    1. Grenian
      Grenian
      • member
      • 3 kudos
      Confirmed, this mod no longer works. Hopefully someone will pick it up and update it. As it stands it just kicks an error. I mean if you look at it like 'they're frozen in fear' then I guess it's not that bad but doesn't make the game fun for sure.
    2. wintersbreath
      wintersbreath
      • supporter
      • 4 kudos
      Someone detailed a solution on another mod. Maybe try this?
      https://www.nexusmods.com/pillarsofeternity2/mods/105?tab=posts&BH=2
  3. wintersbreath
    wintersbreath
    • supporter
    • 4 kudos
    The game doesn't recognize the modded ship as the ghost ship, just a regular ship. Therefore it won't survive Ondra's Mortar.
  4. robere10
    robere10
    • premium
    • 2 kudos
    Is there a way to change the two front most cannons to forward firing?
    1. Pzikhedelic
      Pzikhedelic
      • supporter
      • 14 kudos
      To be honest, I don't really know lol. It might be possible but I think it'll be much more complicate than what I've done here. Hopefully someone else who have better understanding in the code will create mod for that.
  5. robere10
    robere10
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    • 2 kudos
    Does this change the look of the ship, or just the layout when you are on the crew screen?

    Edit: NM...No, it doesn't change the look...Which is great...Awesome mod BTW! Endorsed!!!
  6. WesSoto
    WesSoto
    • member
    • 0 kudos
    What are the chances you can make a submarine version of this mod as well? lol

    And if not, could you possibly provide some hints or steps how to some-what mimic what the ghost ship has for the submarine, so I can do it myself somehow. Or does the ship and submarine work differently and it's not possible??
    1. Pzikhedelic
      Pzikhedelic
      • supporter
      • 14 kudos
      I haven't reach the point where I'll get a submarine in my playthrough yet. So I really don't know what slots and parts the submarine have. I've look at the code and I highly believe that it is possible, but I'd not be able to test it until I've reach that point . If you wanna try to do this yourself, I suggest that you take a look at how to make PoE 2 mods via this link: https://forums.obsidian.net/topic/103384-tutorial-modding-basic-concepts/
      I think you'd need to simply change the locked status from true to false for the submarine slots. The submarine data is located in the ships.gamedatabundle file. I'd make a mod to unlock the submarine's slot as well when I get there in the game if it's possible.