I can't seem to get into fights with this ship. When trying to attack other ships, they don't respond \ fight back. I can fire cannon, reposition crew, forward, board, etc. The opponents just don't do anything. They don't fire cannon, don't try to put out sail fires, etc. It says: "Error: AI used unrecognized ship combat action." on the enemy turn. I wanted to do the bounty hunting with this ship, thought it would be sweet to blast them out of the water, but it's no fun when they just sit there! Thank you for the excellent mod.
Confirmed, this mod no longer works. Hopefully someone will pick it up and update it. As it stands it just kicks an error. I mean if you look at it like 'they're frozen in fear' then I guess it's not that bad but doesn't make the game fun for sure.
To be honest, I don't really know lol. It might be possible but I think it'll be much more complicate than what I've done here. Hopefully someone else who have better understanding in the code will create mod for that.
What are the chances you can make a submarine version of this mod as well? lol
And if not, could you possibly provide some hints or steps how to some-what mimic what the ghost ship has for the submarine, so I can do it myself somehow. Or does the ship and submarine work differently and it's not possible??
I haven't reach the point where I'll get a submarine in my playthrough yet. So I really don't know what slots and parts the submarine have. I've look at the code and I highly believe that it is possible, but I'd not be able to test it until I've reach that point . If you wanna try to do this yourself, I suggest that you take a look at how to make PoE 2 mods via this link: https://forums.obsidian.net/topic/103384-tutorial-modding-basic-concepts/ I think you'd need to simply change the locked status from true to false for the submarine slots. The submarine data is located in the ships.gamedatabundle file. I'd make a mod to unlock the submarine's slot as well when I get there in the game if it's possible.
10 comments
I wanted to do the bounty hunting with this ship, thought it would be sweet to blast them out of the water, but it's no fun when they just sit there!
Thank you for the excellent mod.
https://www.nexusmods.com/pillarsofeternity2/mods/105?tab=posts&BH=2
Edit: NM...No, it doesn't change the look...Which is great...Awesome mod BTW! Endorsed!!!
And if not, could you possibly provide some hints or steps how to some-what mimic what the ghost ship has for the submarine, so I can do it myself somehow. Or does the ship and submarine work differently and it's not possible??
I think you'd need to simply change the locked status from true to false for the submarine slots. The submarine data is located in the ships.gamedatabundle file. I'd make a mod to unlock the submarine's slot as well when I get there in the game if it's possible.