Pillars of Eternity 2: Deadfire
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Kilay

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5 comments

  1. socalaries
    socalaries
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    Man that sucks that you made their disposition incompatible with Magran priest, cuz it synergized so well before with the fire damage. I'm hoping to find the negative disposition ID to change clever to deceptive or something so at least my Magran templar of the five suns can be clever and rational in order to avoid penalties.
  2. Fargol
    Fargol
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    Just to clarify (apologies if I misunderstand), the tweaks will result in a lower Deep Faith bonus. With the mod, my newly minted Templar
    has +9 and without the mod +12.3.
    1. kilay
      kilay
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      It's different it's not a nerf it's just a rebalance

      Please read the thread linked for further details

      https://forums.obsidian.net/topic/103595-mechanics-priestpaladin-disposition-aka-does-obsidian-even-understand-their-own-math/
    2. kilay
      kilay
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      new Defenses Bonus ranges are
      from 1 to 9 w/o deep faith (4 with default/starting dispositions)
      from 5 to 15 with deep faith (9 with default/starting dispositions)

      In Vanilla was
      from 8 to 10 w/o deep faith (8.9 with default/starting dispositions)
      from 10.6 to 15 with deep faith (12.3 with default/starting dispositions)
  3. kilay
    kilay
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    Heavy changes to Paladin Tweaks 1.3

    1.3
    Tweaked Faith&Convinction and Deep Faith. Now Disposition have more weight in game.
    Added Fres Mas Canc dispositions to the main mod (Paladin Tweaks)
    Assign those dispositions to Frermas Mes Canc Suolias Order (in Vanilla game this order hadn't any kind of dispositions)
    Positive: Rational, Diplomatic
    Negative: Aggressive, Clever.

    Hopefully also fixed wrong displayed value of Armored Grace ability (the correct one is 10%) and fixed the string (eng & ita)
    (https://forums.obsidian.net/topic/98679-mechanics-attack-speed-recovery-time-reload-time/ for further details)

    new Defenses Bonus ranges are
    from 1 to 9 w/o deep faith (4 with default/starting dispositions)
    from 5 to 15 with deep faith (9 with default/starting dispositions)

    In Vanilla was
    from 8 to 10 w/o deep faith (8.9 with default/starting dispositions)
    from 10.6 to 15 with deep faith (12.3 with default/starting dispositions)

    Importantly, like every other penalty in Deadfire, penalties go through an inversion
    and are treated as a "rate" multiplier, so each individual disfavored
    disposition will actually outweigh an equivalent-strength favored
    disposition

    check here for further details
    https://forums.obsidian.net/topic/103595-mechanics-priestpaladin-disposition-aka-does-obsidian-even-understand-their-own-math/

    Put Below All Classes Unlocked in Mod Manager if you use it