Pillars of Eternity 2: Deadfire
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Kilay

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kilay

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9 comments

  1. Fargol
    Fargol
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    Just curious if it's possible to make it so Guenhwyvar can be summoned outside of combat.

    I found a flag called "IsCombatOnly" and set it to "false", but it won't summon. My char goes through the animation and the UsageCount gets decremented but no cat :(

    Thanks.
    1. kilay
      kilay
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      I don't think is doable. summon ability outside of combat doesn't work, cuz the summon ability summon an attack. btw how already said i'm not so expert in poe modding, i've just started learning
    2. Fargol
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      Thanks for the reply. I also suspect it's a game-engine thing since setting that flag to "false" messed it up.
  2. tyler1227
    tyler1227
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    Awesome! Now you need to create Twinke and Icingdeath! :-D
  3. Fargol
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    It sounds like there's no way to get it in a saved game (post-beach)?
    1. kilay
      kilay
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      this item will be added in any playtrough (also on saved game)
  4. kilay
    kilay
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    Any kind of advice are welcome about duration or balance, it's the first test so probably it's a little OP for the early level and maybe i can use another panther.
    And also make a version without the Guenhwyvar description for common use if someone is interested
    1. Effecter101
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      why not just create a copy of the elder panther creature with a unique ID, name(and nameID of course) to be summoned instead of the generic elder panther?
    2. kilay
      kilay
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      I'm really noob to modding , is the first gamedatabundle that i did, btw i understand what you mean, but the summon is an ability relinked to an attack that again refer to a .prefab file and after summoned it use the default name assigned to the .prefab file. i've tried to change it in gamedatabundle but it isn't recognized.
      And i don't know how to modify a .prefab file. btw i will try to investigate further, but i don't guess to succeed