I have a question if I may... I've been tweaking your mod a bit, Death's Embrace to be exact, and atm it works great with +50 acc, +50 def, +100% attack speed and x2 mov speed for 15 seconds while you're under 20% of endurance. However, one thing I can't figure out is how to add Intellect related duration... I saw in your patch notes that you actually had Intellect scaled duration before version 0.85, so I would be grateful if you could explain how you did that?
I figured out that changing float DurationOverride = 0.000000 into 10.000000, will change duration to 10 intellect scaled seconds, but if I do that, file will just ignore all the values from StatusEffectParams and not just float DurationAdjustment = 15.000000
Anyway, this has been driving me crazy for some time, so any help would be great!
hey, i got a question.. should i just paste the files there, or should i change the name? cause the files were unity3d and all the files in the game files were mainasset and file
Got it to work: Replace original files in .. /Pillars of Eternity/Pillars of Eternity_Data/Assetbudles/prefabs/object bundles by the mod files. Quicksave + Quickload and it should work :)
Death's Embrace should trigger only once per battle, right? It triggers multiple times for me
I love the new Deaths' God-Likes racial, it looks, feels and works amazing, and sounds amazing with my char's evil voice and when he uses Sworn Enemy and says: "Death to our enemies!". The only thing I'd like is that his racial should trigger only once per encounter.
Hello? Has the mod been abandoned? It has potential, just adjust it and will be fine! I'm thinking about starting a new game, because my Death God-Like DPS paladin is too OP in the mid-late game. He has the most critics, the most hits, the most kills. Even my other dps chars can't compete with him. Neither my battlemage with buffs and summoned weapon, nor ranged rogue.
Chars are just less squishy with unique equipment in mid-late game and if Death God-Like's racial triggers more than once per encounter, then he's nearly unkillable and OP DPS.
May I suggest you a change to Death God-Likes? Maybe make them have some bonuses (maybe attack speed and damage), when AN ENEMY has less than 50% endurance? Vanilla racial is weak, because it's nearly unnoticeable and it's similar (or even the same) to a passive that can take every char after lvl up. In the other hand, your change in their racial is fun, but OP in mid-late game, when it can trigger easily, char is very well equipped, has buffs, etc. And with this "bug", where it can trigger on and on and on.
Hi, sorry to bother you, but I really want to play your mod and don't know how to install it. Is there anything I have to do to the file after I download it before chucking it in the object bundles folder? Because I did that and it had no effect on my game. I'm on El Capitan Mac OS X using 7zx.
88 comments
work for me sadly guessing won't work for the latest ver
I have a question if I may... I've been tweaking your mod a bit, Death's Embrace to be exact, and atm it works great with +50 acc, +50 def, +100% attack speed and x2 mov speed for 15 seconds while you're under 20% of endurance. However, one thing I can't figure out is how to add Intellect related duration... I saw in your patch notes that you actually had Intellect scaled duration before version 0.85, so I would be grateful if you could explain how you did that?
I figured out that changing float DurationOverride = 0.000000 into 10.000000, will change duration to 10 intellect scaled seconds, but if I do that, file will just ignore all the values from StatusEffectParams and not just float DurationAdjustment = 15.000000
Anyway, this has been driving me crazy for some time, so any help would be great!
Modding this game was so confusing, and definitely the hardest of any game I've ever modded, let me check and see if i can get back to you.
Replace original files in
.. /Pillars of Eternity/Pillars of Eternity_Data/Assetbudles/prefabs/object bundles
by the mod files.
Quicksave + Quickload and it should work :)
I love the new Deaths' God-Likes racial, it looks, feels and works amazing, and sounds amazing with my char's evil voice and when he uses Sworn Enemy and says: "Death to our enemies!". The only thing I'd like is that his racial should trigger only once per encounter.
Chars are just less squishy with unique equipment in mid-late game and if Death God-Like's racial triggers more than once per encounter, then he's nearly unkillable and OP DPS.
May I suggest you a change to Death God-Likes? Maybe make them have some bonuses (maybe attack speed and damage), when AN ENEMY has less than 50% endurance? Vanilla racial is weak, because it's nearly unnoticeable and it's similar (or even the same) to a passive that can take every char after lvl up. In the other hand, your change in their racial is fun, but OP in mid-late game, when it can trigger easily, char is very well equipped, has buffs, etc. And with this "bug", where it can trigger on and on and on.
I'll see about fixing it so it only procs one per day.
My Fire Godlike Druid thanks you too.
Peace
You too.