but the dual weapon skill affect attackspeed and the attackspeed of firearms is around 1-2 seconds. But te reload is 5-7 seconds. SO Attackspeed itself has pretty low effect on the real rate of fire.
Also the animation time seem to be pretty fixed so u cant reduce the reload more then 4 seconds. All in all u can reach around 1 shot every 5 seconds in slow mode
Dual wielding is mostly not worth it for firearms imo. The only thing you gain is 1 extra attack at the beginning of the fight but you lose damage from the weaker weapon. For example using Lead Spitter in main hand and a normal Blunderbuss in offhand. When the fight starts you gain 1 extra attack because both weapons are loaded, after that every time you use the offhand Blunderbuss you lose the damage that Lead Spitter would have done in its place. And as it stands with this mode Blunderbusses being 1 handed weapons you lose 12 accuracy for dual-wielding instead of 1 handed weapon.
In conclusion on fights that last for some time using 1 powerful 1 handed weapon (like Lead Spitter) gives you 12 more accuracy and more damage in the long run.
Maybe I missed something, correct me if I'm wrong.
If u think its not worth, then u make the same mistake i did: u think in DPS. But when u think about the fact that a group of pistol dual wielding cowboys can easy kill 1-2 enemys in the first few seconds of the fight and then all together go for the next one by one. Then this is pretty powerfull. The wepons alpha is amazing and i reduced and finally negated any dmg buff i gave them with the versions i made. Even in vanilla the firearms are to strong, cause their ability to strike hard and the low HP of monsters and the stupid system of cth with higher levels make them very strong.
Take a cipher in ur group and let him cast Amplified Wave so the most enemys hit to ground and are easy targets, then give someone a weapon that marks (like St. Guaram's Spark) in his hand and let all together engage the enemys one by one. Every 5-8 seconds one enemy will die and they cant do anything against it...
Dual Wielding (7 comments)
Taking the GUNNER talent from those available to all classes helps the most, adding dexterity or accuracy enchantment helps, too.
Sadly the mod is limited to guns, as wands, rods, and scepters (wizard implements) are all still set to two-handed...
A wizard with blunderbuss needs only gunner feature, while blasts & implement boosts take up two or more selections...
Also can you wield one pistol and one bluderbuss.
but the dual weapon skill affect attackspeed and the attackspeed of firearms is around 1-2 seconds. But te reload is 5-7 seconds. SO Attackspeed itself has pretty low effect on the real rate of fire.
Also the animation time seem to be pretty fixed so u cant reduce the reload more then 4 seconds. All in all u can reach around 1 shot every 5 seconds in slow mode
In conclusion on fights that last for some time using 1 powerful 1 handed weapon (like Lead Spitter) gives you 12 more accuracy and more damage in the long run.
Maybe I missed something, correct me if I'm wrong.
The idea of dual-wielding "guns" is very nice tho
Take a cipher in ur group and let him cast Amplified Wave so the most enemys hit to ground and are easy targets, then give someone a weapon that marks (like St. Guaram's Spark) in his hand and let all together engage the enemys one by one. Every 5-8 seconds one enemy will die and they cant do anything against it...