About compatibility, I use some mods with Patchwork Launcher, would it be possible to use them with your mod? Not just this one, I saw that you have several mods that use Unity Mod Manager.
UPMod seemed to work on patch 3.8.0 when I tested it to verify compatibility with my mod. But it was just a very brief test – maybe there are some deeper problems with it that I don't know. That's why I wrote the "Compatibility with UPMod: use at your own risk" note in the description :D
Hey Catward, I've been testing the mod using a chanter, and while the damage log works, it seems that the elemental talent isn't. The dragon chant still has the same damage in the combat log with or without the Scion of Flame talent.
Edit: It looks like it works in the background. While the skill template and combat log display the same value, the damage ticks on enemies tell a different story.
Yes, the damage is calculated in the background. For most DOTs, the combat log only shows the total estimated damage over the entire duration, which will likely be incorrect, because this modifies the per tick calculation.
If you enable the debug logging option, you can see the calculations in the mod manager's logs. For example:
[DOTFix] ApplyDamageDirectly 'The_Dragon_Thrashed(Clone)' by 'chanter test'. Applying multipliers 10.00 x (1.00 might + 0.20 type bonus + 0.00 race bonus) = 12.00 [DOTFix] Recording 10.25 Burn damage dealt by chanter test You can see that the base damage of the dragon chant is 10, and the scion talent scales it to 12. And since the enemy has 7 burn DR (25% effective because of DOT), it's reduced to 12 - (7*0.25) = 10.25
After installing this mod, I failed a side quest The Parable of Wael. My party is six and lv6 (Main ciper, Edér, Kana Rua, Aloth, Durance, Pallegina). Kana Rua sang 'come come softs wind of death'. The problem is enemy party's ranger or animal companion(bear) never die. After they died, they revived and became invincible. When I stopped using this mode, the problem was solved.
Thank you for the report! I was able to reproduce the problem. There was a null reference exception in my code that caused the issue. Novice mistake, I should've been more careful. I've uploaded a fixed version now.
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UPMod seemed to work on patch 3.8.0 when I tested it to verify compatibility with my mod. But it was just a very brief test – maybe there are some deeper problems with it that I don't know. That's why I wrote the "Compatibility with UPMod: use at your own risk" note in the description :D
Edit:
It looks like it works in the background. While the skill template and combat log display the same value, the damage ticks on enemies tell a different story.
If you enable the debug logging option, you can see the calculations in the mod manager's logs. For example:
[DOTFix] ApplyDamageDirectly 'The_Dragon_Thrashed(Clone)' by 'chanter test'. Applying multipliers 10.00 x (1.00 might + 0.20 type bonus + 0.00 race bonus) = 12.00
[DOTFix] Recording 10.25 Burn damage dealt by chanter test
You can see that the base damage of the dragon chant is 10, and the scion talent scales it to 12. And since the enemy has 7 burn DR (25% effective because of DOT), it's reduced to 12 - (7*0.25) = 10.25
Thanx.