A mod that changes foods (only those that can be crafted) for more effective use and differentiating them from common foods.
Requirements
DLC requirements
DLC name
The White March
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Donation Points system
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I made this mod just for my own use, but the new ways to play with a focus on item management proved to be so much fun that I decided to share. The mod changes all craftable foods and some drinks. I always thought that raw foods, and created dishes, had practically no difference in terms of benefits that would make us choose not to consume them without properly preparing the recipe. doubled the duration of all dishes, the general bonuses are based on 40% of the recipe ingredient bonus, but without modifying the original food. To try and balance, all prices have been drastically increased for more logic and playability factor.