Does not work with the latest public_beta without reapplying the changes again mentioned by @ioymjckdzwhquvbxltrfgsaenp in a comment below, might be because Unity versions are different.
If anyone is interested to reapply this patch again to the latest public_beta dll, the additional change to restore the sway animation implemented by @ioymjckdzwhquvbxltrfgsaenp is as follows:
//Add to the end of method FrontEndTitleIntroductionManager.Start()
Confirmed working on Steam version also. Thanks heaps for doing this. Always bugged me that they never gave us the ability to swap - especially considering how atmospheric the original was. I found the WM menu super underwhelming.
Would it be possible to make this as a Patchwork mod?
I'm using (and I'm sure a bunch of others are) a number of other mods which use Patchwork to modify Assembly-CSharp.dll so can't use a replacement like this.
10 comments
If anyone is interested to reapply this patch again to the latest public_beta dll, the additional change to restore the sway animation implemented by @ioymjckdzwhquvbxltrfgsaenp is as follows:
//Add to the end of method FrontEndTitleIntroductionManager.Start()
UISwayMotion component = this.BackgroundCamera.GetComponent<UISwayMotion>();
if (component)
{
component.enabled = true;
}
I'm using (and I'm sure a bunch of others are) a number of other mods which use Patchwork to modify Assembly-CSharp.dll so can't use a replacement like this.
If another modder reading wants to give it a try, these are the methods I modified:
FrontEndTitleIntroductionManager::Start()
FrontEndTitleIntroductionManager::StartFrontEndIntroduction()
Credits::HandleCreditsFinished()
Good timing. I just got back in the game and this was uploaded the night before.