Pillars of Eternity

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Created by

Bester

Uploaded by

Delfosse

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2353 comments

  1. gibbothegracious
    gibbothegracious
    • supporter
    • 7 kudos
    This mod doesn't work with the newest update of the game. The game doesn't start.

    Someone contacted the mod author to ask if they could update it themselves and the mod author said they would do it for $300 USD lmfao. What a guy
    1. gemusic117
      gemusic117
      • premium
      • 0 kudos
      What a guy, I'm forced to scale my resolution down, at 2560x1440p the UI is just too small. Hopefully he updates it.
  2. willssi
    willssi
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    • 21 kudos
    there's a new patch

    https://forums.obsidian.net/topic/132873-patch-341340-in-public-beta/
    1. vampirecoffee
      vampirecoffee
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      • 5 kudos
      Does anyone have a link to the actual source code for this mod? The link in the description is not the most recent version. (I'd be happy to help the original authors update the mod for the new patch, but I need the source first lol)
    2. willssi
      willssi
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      • 21 kudos
      this is the author, you can try contacting him: https://rpgcodex.net/forums/members/bester.18768/
    3. notwenjc
      notwenjc
      • supporter
      • 1 kudos
      Fingers crossed
    4. notwenjc
      notwenjc
      • supporter
      • 1 kudos
      Anyone had contact with Bester ?
    5. notwenjc
      notwenjc
      • supporter
      • 1 kudos
      I have been able to contact Bester the mods author.  His stance on the matter is clear. If we want this Mod updating then he wants to be paid for it. Current asking price, $300.
    6. cronoob
      cronoob
      • supporter
      • 0 kudos
      Ridiculous
    7. nikelas6
      nikelas6
      • supporter
      • 0 kudos
      Wow what a joke lol
    8. aegeane2
      aegeane2
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      • 6 kudos
      What an absolute joke asks for $300 for updating a mod. 
    9. gibbothegracious
      gibbothegracious
      • supporter
      • 7 kudos
      $300?! What a loser
  3. TAS18
    TAS18
    • supporter
    • 0 kudos
    Needlessly convoluted install instructions. The author could just as easily have made a folder called Pillars of Eternity with the correct folder structure that's drag and drop. Genuinely perplexed as to why this mod ended up this way.
    1. cuauhtemontez
      cuauhtemontez
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      Was literally just thinking the same. Can think of no reason why the download is structured the way it is.
    2. Acceleratio
      Acceleratio
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      • 0 kudos
      As someone who just wants the toggle walk option this is so incredible frustrating.
    3. ronyalan
      ronyalan
      • member
      • 8 kudos
      so true brother 
    4. lucian9999
      lucian9999
      • member
      • 0 kudos
      you are right.
      we cant find another mod which can  toggle walk option
    5. Cerebro83
      Cerebro83
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      • 0 kudos
      Same. If someone would just release a mod for a walking toggle, I'd be one happy customer…
  4. unsynchronized29
    unsynchronized29
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    • 0 kudos
    What are the odds this is working with the surprise new patch today? What are the odds that someone else will even stumble across this comment in 2024? Haha.

    I tried it, game won't start. Wondering if there is some magical year old fix that I have missed.

    Bless this game.
    1. Raygereio
      Raygereio
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      • 35 kudos
      If you have it on Steam, there's a legacy build available in the beta branch. IEMod will work with that.
    2. Mycenius
      Mycenius
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      • 0 kudos
      Yeah I have the same question - and did the same thing, tried it with a fresh install of the new patch yesterday as soon as it was available and it crashes/hangs at start up with IE Mod installed - I have GOG backup installers so can install to 1318 which is what I have been using IE Mod with, but the new (large) patch obviously breaks something in relation to IE Mod. Would be good if it will eventually get an update to work with the new patch as would be good to be able to use both?
    3. Lucknow
      Lucknow
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      • 1 kudos
      Same problem here. I hope we get an update soon :( 
    4. Mycenius
      Mycenius
      • member
      • 0 kudos
      Well just FWIW I kinda answered my own question and did some testing myself and I'm assuming no from what I found (game won't load with some mods and with others changing file extension to new existing replace file doesn't seem to manifest mod changes 'in game' - so won't work with new 1.3.7.1377 patch (which GOG shows as 1.3.7.1431 and Steam as 1.3.4.1377) without the mod being updated.

      P.S. It's been reported below and elsewhere the dev (Bester?) wants to be paid to update it (presumably given the time its likely to require). I have not heard this first hand this is just what was stated by others when the beta patch came out in January. Perhaps everyone could chip in US$1 each to fund it? Should be able to raise a few hundred US pretty easily... 

      ...I'd happily pay a couple of dollars to have the use of IE Mod for a few more years...
    5. aegeane2
      aegeane2
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      • 6 kudos
      How does one access the beta branch?
    6. wkai
      wkai
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      • 0 kudos
      P.S. It's been reported below and elsewhere the dev (Bester?) wants to be paid to update it (presumably given the time its likely to require). I have not heard this first hand this is just what was stated by others when the beta patch came out in January. Perhaps everyone could chip in US$1 each to fund it? Should be able to raise a few hundred US pretty easily... 

      ...I'd happily pay a couple of dollars to have the use of IE Mod for a few more years...

      This is a proposal I would support if it is clarified how to organize it.
      Rechecking and possibly adapting all of the various functions which are provided by the mod may be a tedious effort.
      Though also possible further adaptions should somehow be included, just to be sure,
      as in the Obisidian forum thread new bugs for the v1.3.7.0.1377 were mentioned which might lead to another future patch.
    7. rothe123
      rothe123
      • member
      • 3 kudos
      steam right click over pillars of eternity properties then do beta then click 1 version back to rollback to  @ aegeane2.
  5. Michalius
    Michalius
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    • 9 kudos
    https://www.nexusmods.com/pillarsofeternity/mods/344/ - an update for the impatient. I will remove that file once this gets a proper update. I don't really know what I'm doing, I straight up deleted some stuff I couldn't get to work, and all I checked is if I can start the game with it enabled. Scratch it, doesn't work, sorry
  6. heather11
    heather11
    • member
    • 1 kudos
    I cannot use the latest version due to Patchwork Launcher quitting on me saying it cannot locate my exe file of Pillars of Eternity. I am on a mac and I follow the install instructions for Patchwork Launcher and no joy.

    Is there a version of this that I can use on my mac? I am on 2013 mac so it's an Intel Mac. The issue is from Patchwork Launcher itself and nothing else.
  7. Starkiller702
    Starkiller702
    • member
    • 0 kudos
    For anone wondering if it still works, it does. I just tested after doing all the readme steps
    1. scbbc81
      scbbc81
      • member
      • 0 kudos
      Yes I just started playing again it it get's rid of nuisances like autosaving when you travel - I haven't messed with much else but it is great!
    2. misiekbe
      misiekbe
      • member
      • 0 kudos
      Does it work for you with this file IEMod_1318.pw.dll?
    3. scbbc81
      scbbc81
      • member
      • 0 kudos
      I have been playung with IE mod because I do not like the capes lol. don't knoow what dll you are talking about :-(
  8. ronyalan
    ronyalan
    • member
    • 8 kudos
    A must have mod 

    10/10

  9. maiklkas29
    maiklkas29
    • member
    • 0 kudos
    Is it possible to get only walk toggle from this mod and use it in macOS?
  10. Staros
    Staros
    • premium
    • 4 kudos
    Don't know if it's the Epic version that's the problem or an update tot he game since the last time this was updated, but now:

    2023-12-06 08:01:43.927 -05:00 [Information] Created patcher for assembly: Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2023-12-06 08:01:43.971 -05:00 [Information] =====Creating new fields=====
    2023-12-06 08:01:44.242 -05:00 [Information] Implicitly creating type for: <PrivateImplementationDetails>.
    2023-12-06 08:01:44.242 -05:00 [Warning] Conflict between types: <PrivateImplementationDetails>, and <PrivateImplementationDetails>.
    2023-12-06 08:01:44.244 -05:00 [Warning] The type called <PrivateImplementationDetails> was to be introduced under the name <PrivateImplementationDetails> but will be introduced under the name <PrivateImplementationDetails>_$pw$_OZzmM
    2023-12-06 08:01:44.244 -05:00 [Information] Implicitly creating type for: IEMod.QuickControls.BindingValue/<>c__DisplayClass0_0`1.
    2023-12-06 08:01:44.244 -05:00 [Information] Implicitly creating type for: IEMod.QuickControls.BindingValue/<>c__DisplayClass2_0`1.
    2023-12-06 08:01:44.244 -05:00 [Information] Implicitly creating type for: IEMod.QuickControls.BindingValue/<>c__DisplayClass3_0`1.
    2023-12-06 08:01:44.244 -05:00 [Information] Implicitly creating type for: IEMod.QuickControls.QuickButton/<>c.
    2023-12-06 08:01:44.244 -05:00 [Information] Implicitly creating type for: IEMod.QuickControls.QuickDropdown`1/<>c__DisplayClass25_0.
    2023-12-06 08:01:44.244 -05:00 [Information] Implicitly creating type for: IEMod.QuickControls.Behaviors.BlockClicking/<>c__0`1.
    2023-12-06 08:01:44.244 -05:00 [Information] Implicitly creating type for: IEMod.Mods.Options.IEModOptions/<>c.
    2023-12-06 08:01:44.244 -05:00 [Information] Implicitly creating type for: IEMod.Mods.Options.mod_UIOptionsManager/<>c.
    2023-12-06 08:01:44.244 -05:00 [Information] Implicitly creating type for: IEMod.Mods.UICustomization.UICustomizer/<>c.
    2023-12-06 08:01:44.244 -05:00 [Information] Implicitly creating type for: IEMod.Mods.DropButtonMod.DropButton/<>c.
    2023-12-06 08:01:44.244 -05:00 [Information] Implicitly creating type for: IEMod.Mods.BonusSpellsGrimoire.mod_Grimoire/<>c.
    2023-12-06 08:01:44.244 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.StringHelper/<>c__DisplayClass0_0.
    2023-12-06 08:01:44.244 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.MemberAccess`1/<>c__DisplayClass17_0.
    2023-12-06 08:01:44.244 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.ReflectHelper/<>c__DisplayClass2_0.
    2023-12-06 08:01:44.244 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.ReflectHelper/<>c__DisplayClass2_1.
    2023-12-06 08:01:44.244 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.ReflectHelper/<>c__DisplayClass2_2.
    2023-12-06 08:01:44.245 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.ReflectHelper/<>c__DisplayClass3_0`1.
    2023-12-06 08:01:44.245 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.ReflectHelper/<>c__DisplayClass4_0`1.
    2023-12-06 08:01:44.245 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.ReflectHelper/<>c__DisplayClass8_0.
    2023-12-06 08:01:44.245 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.ReflectHelper/<>c__DisplayClass8_1.
    2023-12-06 08:01:44.245 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.ReflectHelper/<>c__DisplayClass8_2.
    2023-12-06 08:01:44.245 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.ReflectHelper/<>c.
    2023-12-06 08:01:44.245 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.IEControlFactory/<>c__DisplayClass7_0`1.
    2023-12-06 08:01:44.245 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.IEControlFactory/<>c__DisplayClass9_0.
    2023-12-06 08:01:44.245 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.UnityPrinter/<>c.
    2023-12-06 08:01:44.245 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.ControlHelper/<>c__DisplayClass0_0.
    2023-12-06 08:01:44.245 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.UnityObjectExtensions/<>c__DisplayClass2_0`1.
    2023-12-06 08:01:44.245 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.UnityObjectExtensions/<>c__DisplayClass20_0.
    2023-12-06 08:01:44.245 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.UnityObjectExtensions/<>c__DisplayClass25_0.
    2023-12-06 08:01:44.245 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.UnityObjectExtensions/<>c.
    2023-12-06 08:01:44.245 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.UnityObjectExtensions/<>c__DisplayClass26_0.
    2023-12-06 08:01:44.245 -05:00 [Information] Implicitly creating type for: <PrivateImplementationDetails>/__StaticArrayInitTypeSize=36.
    2023-12-06 08:01:44.245 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.UnityPrinter/RecursiveObjectPrinter/<>c__DisplayClass5_0.
    2023-12-06 08:01:44.246 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.UnityPrinter/RecursiveObjectPrinter/<>c__DisplayClass5_1.
    2023-12-06 08:01:44.246 -05:00 [Information] Implicitly creating type for: IEMod.Helpers.UnityPrinter/RecursiveObjectPrinter/<>c__DisplayClass5_2.
    2023-12-06 08:01:44.251 -05:00 [Information] Implicitly creating method for: Void mod_UIOptionsManager::<mod_Start>b__36_5(IBindingValue`1<System.Boolean>).
    2023-12-06 08:01:44.251 -05:00 [Information] Implicitly creating method for: Void mod_UIOptionsManager::<mod_Start>b__36_18(IBindingValue`1<System.Boolean>).
    2023-12-06 08:01:44.269 -05:00 [Information] Implicitly creating method for: Boolean mod_UIPartyPortrait::get_IsVertical().
    2023-12-06 08:01:44.269 -05:00 [Information] Implicitly creating method for: Void mod_UIPartyPortrait::set_IsVertical(Boolean).
    2023-12-06 08:01:44.269 -05:00 [Information] Implicitly creating method for: AbilityActionData mod_GameResources::get_AbilityActionData().
    2023-12-06 08:01:44.521 -05:00 [Information] Clearing fields in UIOptionsManager/OptionsPage
    2023-12-06 08:01:44.521 -05:00 [Information] =====Creating new fields=====
    2023-12-06 08:01:45.058 -05:00 [Error] An error has occurred,
    While trying to: Patch the game
    Error type: A system error or some sort of bug. (ArgumentNullException)
    Internal message: Value cannot be null.
    Parameter name: key
    System.ArgumentNullException: Value cannot be null.
    Parameter name: key
       at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
       at Patchwork.Utility.CustomAttributeHelper.GetAllCustomAttributes(ICustomAttributeProvider provider)
       at Patchwork.Utility.CustomAttributeHelper.GetCustomAttributes[T](ICustomAttributeProvider provider)
       at Patchwork.Utility.CustomAttributeHelper.GetCustomAttribute[T](ICustomAttributeProvider provider)
       at Patchwork.AssemblyPatcher.TransferMethodBody(MethodDefinition targetMethod, MethodDefinition yourMethod)
       at Patchwork.AssemblyPatcher.ModifyMethod(TypeDefinition targetType, MethodDefinition yourMethod, MemberActionAttribute memberAction, MethodDefinition targetMethod)
       at Patchwork.AssemblyPatcher.UpdateMethods(SimpleTypeLookup`1 methodActions)
       at Patchwork.AssemblyPatcher.PatchManifest(PatchingManifest manifest, ProgressObject o)
       at PatchworkLauncher.LaunchManager.ApplyInstructions(IEnumerable`1 patchGroups, ProgressObject po)
       at PatchworkLauncher.LaunchManager.<>c__DisplayClass46_1.<Command_Patch>b__0()
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at PatchworkLauncher.LaunchManager.<Command_Patch>d__46.MoveNext()