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Spooner

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Quody

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22 comments

  1. SpaeceDog
    SpaeceDog
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    Would it be possible to make a mod to bring back the original text from the gamecube version of the game?
    The switch version made a lot of weird changes to the games dialogue/emails/piklopedia descriptions. I don't even know If I could call it censorship because a lot of the changes are sort of arbitrary and pointless
    1. Quody
      Quody
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      From a "is it possible" standpoint, yes, that's absolutely something we would be able to do. However no tools have been updated for the Switch version to unpack/repack the message files. Much like the issue involving the jar of Skippy in this mod having the wrong color lid, the Switch files are all in Little Endian while the GCN/Wii files were in Big Endian. So all the tools would need to be remade to account for that and it seems the interest hasn't been high enough to do so since the bulk of the modding community sticks with the GCN version. Not that that's a bad thing per se, but it limits what we can do here.
  2. NicNamSam
    NicNamSam
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    Great work! Thank you so much. I didn't think I cared about this until I played the game and saw the replacement designs and found them to be not as good as the real thing. I'm glad that this exists.
  3. MrPerson95
    MrPerson95
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    Thank you so much for this mod, I love having the option to switch between sponsored and generic textures now.

    Do you know of a way to mod the original descriptions and names for these treasures into this game? I want my Switch port to be as high-fidelity to the original as possible. (Reverting the enemy name changes would be nice as well, but I feel that's more difficult since all four Switch ports have that.)
  4. GoogeSchultz
    GoogeSchultz
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    thanks for this. Do you happen to know of a mod that would put ai no uta back in the game? I don't think they sing it at 20 of each pikmin color, and neither of the mod websites I use have it :/
    1. Quody
      Quody
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      It should be possible if the file names for them singing is known, but only really feasible at the moment if it's within the replace folders of the romfs. Anything within the actual game files is in little endian and there are no tools to decrypt the files in little endian. It's a whole thing.
  5. shizdie
    shizdie
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    Do i just drag and drop the unzipped file into the load folder? i did that and nothing has changed in the game. doing this on yuzu
    1. shizdie
      shizdie
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      I got it to work but puting the file into the mods folder
  6. SpaeceDog
    SpaeceDog
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    The game is now playable again
    1. TheVillianGoldy
      TheVillianGoldy
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      TRU
  7. Pokiloku
    Pokiloku
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    Hi ! I want to make a PAL version and I wanted to know how you made the menus icons
    1. Quody
      Quody
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      Using Photoshop I found screenshots or took my own screenshots of the treasures, cut them out, put them in a layer above the original icons, warped and skewed the treasure image to line up with the original icon, then added a black stroke to the newly formed icon to match the thickness of the HD icons. From there it was just a matter of renaming the file to match the HD icon name in texture_replace and repack everything.
  8. ArcticPenguin17
    ArcticPenguin17
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    This is probrably a stuipid question but to use this mod on switch you need to actually mod the switch itself first... right?
    1. Quody
      Quody
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      That is correct.
  9. SpaeceDog
    SpaeceDog
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    If you don't mind me asking, what tools did you use to edit these textures? Id like to make a steam deck UI mod for this
    1. Quody
      Quody
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      I used Hixtool to open up the files in the texture_replace folder.

      https://github.com/firubii/HIXTool
    2. Quody
      Quody
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      More specifically, it looks like the button textures are in romfs\data\texture_replace\NotClassificated.hix, once extracted they're just .pngs, so you can use an image editor of your choice.
  10. GarezBaran
    GarezBaran
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    Thank you!